Player Matchup

Izanami
Izanami
Dzeno_o
Izanami
Level 40
God Stats
26W - 30L
1,507 SR
Queue Stats
33W - 45L
1,460 Elo+
Solo
Cthulhu
Cthulhu
TheGreatYimbo
Cthulhu
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,503 Elo+
Solo
Zeus
Zeus
xxBUTT_STALLIONx
Zeus
Level 37
God Stats
7W - 11L
1,436 SR
Queue Stats
131W - 180L
1,412 Elo+
Solo
Team Averages
Level 61
1,481 SR
1,458 Elo+

VS

Team Averages
Level 67
1,454 SR
1,408 Elo+
Janus
Janus
AdidasBoy805
Janus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 203L
1,307 Elo+
Solo
Thor
Thor
LordWegs
Thor
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 146L
1,477 Elo+
Party 1
Amaterasu
Amaterasu
Parzivlu
Amaterasu
Level 61
God Stats
2W - 11L
1,362 SR
Queue Stats
270W - 326L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dzeno_o
Izanami
13
5 / 3 / 6
9,960
711
14,270
10,483
3,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
13
2 / 3 / 12
9,859
704
10,179
13,458
11,412
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
10 / 1 / 3
10,855
775
14,205
6,983
2,360
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 3
8,213
587
6,532
10,570
3,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
12
1 / 4 / 3
8,560
611
4,858
11,178
4,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Parzivlu
Amaterasu
12
3 / 6 / 3
9,338
667
9,445
22,765
14,057
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
17
Kills
6
7
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
W
Izanami
Dzeno_o
Izanami
5
3
6
2.67
L
Thor
1
4
3
0.63
L
Amaterasu
Parzivlu
Amaterasu
3
6
3
0.75
W
Cthulhu
2
3
12
2.67
W
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,654
Damage
20,835
30,924
Taken
44,513
17,084
Mitigated
21,913
6,021
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,532
880
252
1,013
10,570
3,489
0
7,056
3,514
21,554
0
W
Izanami
Dzeno_o
Izanami
14,270
8,257
0
2,793
10,483
3,312
1,429
2,442
7,823
0
45,930
L
Thor
4,858
1,744
0
2,413
11,178
4,367
0
7,579
3,599
0
26,752
L
Amaterasu
Parzivlu
Amaterasu
9,445
4,732
0
8,844
22,765
14,057
0
10,349
12,416
0
17,923
W
Cthulhu
10,179
1,041
268
1,436
13,458
11,412
0
3,015
10,038
26,520
0
W
14,205
1,885
0
1,524
6,983
2,360
70
1,458
5,252
35,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,674
Gold Earned
26,111
145
Minions Killed
111
7
Camps Cleared
5
780,424
Distance Traveled
761,267
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,213
587
44
3
0
228,983
0
W
Izanami
9,960
711
65
5
4
261,234
2
L
Thor
8,560
611
45
3
5
269,136
6
L
Amaterasu
9,338
667
22
2
0
263,148
4
W
Cthulhu
9,859
704
26
2
0
272,089
1
W
Zeus
10,855
775
54
4
3
247,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role