Player Matchup

Athena
Athena
 
Athena
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Apoxpred
Kukulkan
Level 62
God Stats
10W - 12L
1,342 SR
Queue Stats
119W - 145L
1,483 Elo+
Solo
Cernunnos
Cernunnos
Expulsi0n
Cernunnos
Level 49
God Stats
92W - 58L
1,663 SR
Queue Stats
267W - 291L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
Salem1408
Gilgamesh
Level 154
God Stats
14W - 6L
1,737 SR
Queue Stats
207W - 223L
1,481 Elo+
Solo
Awilix
Awilix
Tapswell
Awilix
Level 119
God Stats
5W - 5L
1,494 SR
Queue Stats
134W - 124L
1,492 Elo+
Party 2
Team Averages
Level 100
1,547 SR
1,490 Elo+

VS

Team Averages
Level 84
1,553 SR
1,479 Elo+
Neith
Neith
GoldenM1das
Neith
Level 89
God Stats
0W - 3L
1,229 SR
Queue Stats
237W - 257L
1,482 Elo+
Party 1
Sun Wukong
Sun Wukong
Staltik1432
Sun Wukong
Level 55
God Stats
13W - 10L
1,538 SR
Queue Stats
160W - 167L
1,477 Elo+
Party 1
Chernobog
Chernobog
Vianite
Chernobog
Level 67
God Stats
1W - 1L
1,811 SR
Queue Stats
153W - 155L
1,462 Elo+
Party 1
Hercules
Hercules
foxden16
Hercules
Level 47
God Stats
1W - 3L
1,624 SR
Queue Stats
150W - 153L
1,509 Elo+
Solo
Agni
Agni
Âbaddôn7
Agni
Level 160
God Stats
7W - 9L
1,562 SR
Queue Stats
432W - 436L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
2 / 1 / 8
9,438
472
6,435
16,628
17,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
Apoxpred
Kukulkan
16
3 / 5 / 3
10,202
510
12,096
11,770
5,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Expulsi0n
Cernunnos
17
1 / 5 / 5
10,619
531
7,484
14,663
5,403
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Salem1408
Gilgamesh
17
5 / 2 / 4
10,795
540
11,611
14,197
14,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
Tapswell
Awilix
17
6 / 1 / 3
11,082
554
13,383
14,304
6,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
9,910
496
7,487
9,905
4,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Staltik1432
Sun Wukong
15
2 / 4 / 1
9,351
468
8,881
18,350
12,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chernobog
Vianite
Chernobog
18
2 / 4 / 6
10,736
537
9,978
14,323
5,429
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
foxden16
Hercules
14
4 / 4 / 5
8,907
445
8,807
16,218
15,038
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 2 / 3
9,399
470
15,121
11,678
4,877
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
33
17
Kills
14
14
Deaths
17
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
8
6
W
Kukulkan
Apoxpred
Kukulkan
3
5
3
0.9
W
Cernunnos
Expulsi0n
Cernunnos
1
5
5
0.7
L
3
3
4
1.67
W
Gilgamesh
Salem1408
Gilgamesh
5
2
4
3.5
L
Sun Wukong
Staltik1432
Sun Wukong
2
4
1
0.63
W
Awilix
Tapswell
Awilix
6
1
3
7.5
L
Chernobog
Vianite
Chernobog
2
4
6
1.25
L
Hercules
foxden16
Hercules
4
4
5
1.63
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,009
Damage
50,274
71,562
Taken
70,474
48,665
Mitigated
42,271
22,264
Healing
20,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,435
1,814
0
4,996
16,628
17,103
0
4,265
12,363
26,607
0
W
Kukulkan
Apoxpred
Kukulkan
12,096
1,943
0
3,391
11,770
5,111
301
4,614
7,156
66,312
0
W
Cernunnos
Expulsi0n
Cernunnos
7,484
4,072
0
4,759
14,663
5,403
1,468
1,362
13,301
0
83,416
L
7,487
2,805
0
3,442
9,905
4,871
0
808
9,097
0
72,867
W
Gilgamesh
Salem1408
Gilgamesh
11,611
2,082
0
4,006
14,197
14,451
68
2,448
11,749
0
59,401
L
Sun Wukong
Staltik1432
Sun Wukong
8,881
2,407
0
5,527
18,350
12,056
190
3,415
14,935
0
46,373
W
Awilix
Tapswell
Awilix
13,383
5,031
0
5,112
14,304
6,597
0
2,432
11,872
0
86,489
L
Chernobog
Vianite
Chernobog
9,978
4,765
0
3,672
14,323
5,429
1,008
2,126
12,197
0
84,556
L
Hercules
foxden16
Hercules
8,807
2,164
504
3,978
16,218
15,038
0
6,679
9,539
0
35,152
L
15,121
700
0
3,744
11,678
4,877
0
5,570
6,108
68,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,136
Gold Earned
48,303
543
Minions Killed
546
0
Camps Cleared
0
1,911,470
Distance Traveled
1,849,422
44
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,438
472
43
2
0
412,742
8
W
Kukulkan
10,202
510
122
6
0
368,480
10
W
Cernunnos
10,619
531
145
7
0
357,392
11
L
Neith
9,910
496
127
6
0
321,529
2
W
Gilgamesh
10,795
540
106
5
0
344,475
9
L
Sun Wukong
9,351
468
96
5
0
400,747
2
W
Awilix
11,082
554
127
6
0
428,381
6
L
Chernobog
10,736
537
156
8
0
379,999
3
L
Hercules
8,907
445
42
2
0
404,442
4
L
Agni
9,399
470
125
6
0
342,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role