Player Matchup

The Morrigan
The Morrigan
Platinum II
 
The Morrigan
Platinum II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold I
 
Cupid
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold II
Gaburiro
Chang'e
Gold II
Level 158
God Stats
3W - 1L
1,763 SR
Queue Stats
98W - 71L
1,674 MMR
Party 1
Thanatos
Thanatos
Platinum IV
SerialKillerA2K
Thanatos
Platinum IV
Level 107
God Stats
13W - 8L
1,711 SR
Queue Stats
30W - 17L
1,805 MMR
Party 1
Geb
Geb
Platinum II
mhamide
Geb
Platinum II
Level 128
God Stats
55W - 27L
1,710 SR
Queue Stats
1,185W - 1,222L
1,812 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,637 SR
1,658 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,432 SR
1,674 MMR
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Terra
Terra
Masters
 
Terra
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum III
Deeme5
Agni
Platinum III
Level 103
God Stats
0W - 5L
1,137 SR
Queue Stats
310W - 317L
1,708 MMR
Solo
Set
Set
Platinum IV
Player08202021
Set
Platinum IV
Level 129
God Stats
6W - 9L
1,517 SR
Queue Stats
352W - 345L
1,864 MMR
Party 2
Cthulhu
Cthulhu
Platinum III
lll KiQ lll
Cthulhu
Platinum III
Level 156
God Stats
20W - 25L
1,508 SR
Queue Stats
423W - 419L
1,800 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
7
0 / 0 / 4
4,328
618
2,228
2,404
849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
 
Cupid
7
0 / 3 / 0
4,067
581
1,014
5,081
662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Gaburiro
Chang'e
9
0 / 0 / 0
5,098
728
3,252
5,212
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
8
4 / 0 / 1
4,906
701
3,330
3,924
1,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
7
1 / 0 / 1
4,476
639
1,504
4,188
1,634
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bans
Morgan Le FayAthenaTiamatJanusApollo

VS

Bans
GilgameshTsukuyomiOdinFenrirThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
3 / 0 / 0
4,992
713
3,888
2,436
498
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Terra
 
Terra
7
0 / 0 / 1
4,523
646
1,986
4,816
2,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
Deeme5
Agni
7
0 / 3 / 0
4,040
577
1,391
4,091
1,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 0
4,431
633
1,426
5,030
1,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
lll KiQ lll
Cthulhu
7
0 / 0 / 0
3,866
552
2,198
3,703
1,294
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
5
Kills
3
3
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
0
0
4
2
W
Cupid
 
Cupid
0
3
0
0
L
Anhur
 
Anhur
3
0
0
3
L
Terra
 
Terra
0
0
1
0.5
L
Agni
Deeme5
Agni
0
3
0
0
W
Chang'e
Gaburiro
Chang'e
0
0
0
0
L
0
2
0
0
W
Thanatos
4
0
1
4.5
L
Cthulhu
lll KiQ lll
Cthulhu
0
0
0
0
W
Geb
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,328
Damage
10,889
20,809
Taken
20,076
6,206
Mitigated
6,476
12,866
Healing
7,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
2,228
646
0
899
2,404
849
0
1,335
1,069
14,393
2,406
W
Cupid
 
Cupid
1,014
800
0
1,944
5,081
662
0
410
4,671
0
22,863
L
Anhur
 
Anhur
3,888
1,992
0
897
2,436
498
0
386
2,050
0
23,133
L
Terra
 
Terra
1,986
250
248
2,458
4,816
2,133
0
1,580
3,236
11,793
0
L
Agni
Deeme5
Agni
1,391
462
0
1,212
4,091
1,380
0
1,439
2,652
17,333
0
W
Chang'e
Gaburiro
Chang'e
3,252
233
0
4,071
5,212
1,701
0
2,789
2,423
30,736
0
L
1,426
328
0
487
5,030
1,171
0
501
4,529
0
24,145
W
Thanatos
3,330
672
0
4,682
3,924
1,360
0
395
3,529
0
25,302
L
Cthulhu
lll KiQ lll
Cthulhu
2,198
298
0
2,190
3,703
1,294
0
2,463
1,240
17,360
0
W
Geb
1,504
68
0
1,270
4,188
1,634
0
646
3,542
11,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,875
Gold Earned
21,852
220
Minions Killed
205
0
Camps Cleared
0
792,138
Distance Traveled
715,496
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
4,328
618
37
5
0
150,918
3
W
Cupid
4,067
581
42
6
0
144,697
3
L
Anhur
4,992
713
45
6
0
111,326
2
L
Terra
4,523
646
28
4
0
155,612
2
L
Agni
4,040
577
52
7
0
143,262
2
W
Chang'e
5,098
728
76
11
0
152,521
3
L
Set
4,431
633
56
8
0
174,362
2
W
Thanatos
4,906
701
50
7
0
175,340
0
L
Cthulhu
3,866
552
24
3
0
130,934
2
W
Geb
4,476
639
15
2
0
168,662
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role