Player Matchup

Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold III
AnxieZee
Osiris
Gold III
Level 160
God Stats
11W - 11L
1,627 SR
Queue Stats
197W - 188L
1,431 MMR
Solo
Odin
Odin
Silver I
IsRaaeeLLx
Odin
Silver I
Level 156
God Stats
2W - 2L
1,610 SR
Queue Stats
177W - 174L
1,377 MMR
Solo
Izanami
Izanami
Gold V
MCLIPSON
Izanami
Gold V
Level 37
God Stats
2W - 0L
1,645 SR
Queue Stats
72W - 79L
1,378 MMR
Solo
Scylla
Scylla
Gold I
ShaunTastic
Scylla
Gold I
Level 158
God Stats
22W - 13L
1,658 SR
Queue Stats
132W - 143L
1,378 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,608 SR
1,413 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,495 SR
1,404 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze III
Ayrelius1
Jormungandr
Bronze III
Level 31
God Stats
0W - 1L
1,376 SR
Queue Stats
0W - 4L
1,400 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
GloriusGregorius
Zhong Kui
Gold IV
Level 62
God Stats
73W - 46L
1,636 SR
Queue Stats
169W - 175L
1,416 MMR
Solo
Pele
Pele
Gold III
Nick5299
Pele
Gold III
Level 121
God Stats
16W - 16L
1,574 SR
Queue Stats
224W - 229L
1,416 MMR
Solo
Hera
Hera
Gold IV
iluvatar74
Hera
Gold IV
Level 122
God Stats
3W - 10L
1,387 SR
Queue Stats
88W - 106L
1,287 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
1 / 0 / 2
3,723
745
1,300
3,340
1,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
AnxieZee
Osiris
6
1 / 1 / 0
3,520
704
1,503
3,395
2,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

4
0 / 0 / 2
3,101
620
1,334
2,326
660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
MCLIPSON
Izanami
5
2 / 1 / 1
3,576
715
2,367
2,130
542
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
7
1 / 0 / 0
3,753
751
614
1,586
319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TiamatMorgan Le FayArtemisGilgameshArtio

VS

Bans
AthenaCerberusCabrakanErlang ShenCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
4
0 / 2 / 1
3,035
607
2,210
3,119
413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Ayrelius1
Jormungandr
4
1 / 1 / 0
3,036
607
2,040
3,530
815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
7
1 / 1 / 0
3,630
726
1,323
2,804
1,505
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pele
6
0 / 1 / 0
3,520
704
551
3,196
730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

1
0 / 0 / 0
2,417
483
0
0
0
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
2
2
L
Sol
 
Sol
0
2
1
0.25
W
Osiris
AnxieZee
Osiris
1
1
0
1
L
Jormungandr
Ayrelius1
Jormungandr
1
1
0
1
L
Zhong Kui
1
1
0
1
W
0
0
2
1
W
Izanami
MCLIPSON
Izanami
2
1
1
2.5
L
Pele
0
1
0
0
W
Scylla
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,118
Damage
6,124
12,777
Taken
12,649
5,693
Mitigated
3,463
6,041
Healing
4,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,300
229
0
2,129
3,340
1,657
0
2,315
1,025
6,173
0
L
Sol
 
Sol
2,210
994
0
1,048
3,119
413
0
926
2,193
9,466
0
W
Osiris
AnxieZee
Osiris
1,503
646
0
798
3,395
2,515
0
1,323
2,072
0
10,154
L
Jormungandr
Ayrelius1
Jormungandr
2,040
880
0
580
3,530
815
0
374
3,156
5,527
0
L
Zhong Kui
1,323
514
0
1,360
2,804
1,505
0
0
2,804
13,724
0
W
1,334
158
0
1,157
2,326
660
0
521
1,805
0
10,021
W
Izanami
MCLIPSON
Izanami
2,367
1,889
0
886
2,130
542
90
1,414
716
0
13,637
L
Pele
551
104
0
1,436
3,196
730
0
530
2,582
0
13,229
W
Scylla
614
213
0
1,071
1,586
319
66
0
1,586
15,882
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,673
Gold Earned
15,638
121
Minions Killed
94
0
Camps Cleared
0
460,281
Distance Traveled
376,769
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
3,723
745
6
1
0
100,988
0
L
Sol
3,035
607
13
3
0
95,011
1
W
Osiris
3,520
704
29
6
0
83,234
1
L
Jormungandr
3,036
607
10
2
0
105,165
0
L
Zhong Kui
3,630
726
30
6
0
79,341
0
W
Odin
3,101
620
21
4
0
104,523
1
W
Izanami
3,576
715
38
8
0
90,870
1
L
Pele
3,520
704
41
8
0
94,617
0
W
Scylla
3,753
751
27
5
0
80,666
2
L
Hera
2,417
483
0
0
0
2,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role