Player Matchup

Nu Wa
Nu Wa
Banananeter
Nu Wa
Level 160
God Stats
12W - 8L
1,584 SR
Queue Stats
549W - 422L
1,576 Elo+
Party 1
Sylvanus
Sylvanus
CoolManBob
Sylvanus
Level 20
God Stats
1W - 0L
1,710 SR
Queue Stats
4W - 4L
1,512 Elo+
Solo
Bakasura
Bakasura
TheJumboman
Bakasura
Level 160
God Stats
6W - 3L
1,500 SR
Queue Stats
420W - 319L
1,605 Elo+
Party 1
Neith
Neith
ThebirdDK
Neith
Level 121
God Stats
30W - 15L
1,705 SR
Queue Stats
135W - 125L
1,632 Elo+
Solo
Team Averages
Level 115
1,625 SR
1,581 Elo+

VS

Team Averages
Level 47
1,600 SR
1,503 Elo+
Jormungandr
Jormungandr
DePsIo
Jormungandr
Level 47
God Stats
0W - 1L
1,532 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
LeSquid42
Khepri
Level 31
God Stats
1W - 1L
1,672 SR
Queue Stats
2W - 3L
1,512 Elo+
Party 2
Ymir
Ymir
fr334k1ll3r
Ymir
Level 29
God Stats
0W - 1L
1,617 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
murfmur
Cthulhu
Level 80
God Stats
0W - 1L
1,577 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 8
8,391
932
11,528
4,579
4,018
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
CoolManBob
Sylvanus
12
4 / 3 / 6
8,612
957
4,931
12,082
13,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
TheJumboman
Bakasura
14
8 / 1 / 5
8,935
993
9,478
10,173
4,202
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
ThebirdDK
Neith
13
4 / 2 / 8
8,369
930
7,394
4,863
1,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DePsIo
Jormungandr
10
0 / 4 / 2
6,149
683
6,355
12,113
9,150
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
LeSquid42
Khepri
11
1 / 3 / 3
6,883
765
2,370
6,736
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 6 / 2
6,564
729
3,970
9,585
5,293
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
murfmur
Cthulhu
13
4 / 5 / 1
7,517
835
7,779
10,519
7,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
18
Kills
6
6
Deaths
18
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
Sylvanus
CoolManBob
Sylvanus
4
3
6
2.33
L
Jormungandr
DePsIo
Jormungandr
0
4
2
0.25
L
Khepri
LeSquid42
Khepri
1
3
3
0.83
W
Bakasura
TheJumboman
Bakasura
8
1
5
10.5
W
Neith
ThebirdDK
Neith
4
2
8
4
L
1
6
2
0.33
L
Cthulhu
murfmur
Cthulhu
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,331
Damage
20,474
31,697
Taken
38,953
23,537
Mitigated
28,417
11,772
Healing
1,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,528
2,868
0
1,277
4,579
4,018
1,750
3,416
1,071
35,890
0
W
Sylvanus
CoolManBob
Sylvanus
4,931
955
1,535
4,459
12,082
13,429
486
5,399
6,123
9,246
0
L
Jormungandr
DePsIo
Jormungandr
6,355
1,694
0
0
12,113
9,150
0
4,732
5,741
17,887
0
L
Khepri
LeSquid42
Khepri
2,370
486
0
270
6,736
6,201
0
3,042
2,987
10,639
0
W
Bakasura
TheJumboman
Bakasura
9,478
6,118
0
3,800
10,173
4,202
2,019
7,355
2,726
0
20,315
W
Neith
ThebirdDK
Neith
7,394
3,357
0
701
4,863
1,888
1,021
3,554
1,177
0
31,733
L
3,970
750
0
0
9,585
5,293
56
4,963
4,050
11,099
0
L
Cthulhu
murfmur
Cthulhu
7,779
303
0
788
10,519
7,773
0
3,987
6,323
25,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,307
Gold Earned
27,113
145
Minions Killed
97
7
Camps Cleared
3
661,296
Distance Traveled
542,029
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,391
932
53
6
1
171,853
0
W
Sylvanus
8,612
957
5
1
1
136,909
2
L
Jormungandr
6,149
683
16
2
1
128,802
0
L
Khepri
6,883
765
23
3
0
155,198
0
W
Bakasura
8,935
993
30
3
3
205,723
2
W
Neith
8,369
930
57
6
2
146,811
2
L
Ymir
6,564
729
14
2
1
126,305
2
L
Cthulhu
7,517
835
44
5
1
131,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role