Player Matchup

Hachiman
Hachiman
Angel_Sword
Hachiman
Level 29
God Stats
4W - 6L
1,590 SR
Queue Stats
79W - 81L
1,455 Elo+
Solo
Fenrir
Fenrir
Cz PeLo Cz
Fenrir
Level 18
God Stats
2W - 2L
1,219 SR
Queue Stats
15W - 14L
1,381 Elo+
Party 1
Gilgamesh
Gilgamesh
Imperator ZUB
Gilgamesh
Level 29
God Stats
11W - 1L
1,832 SR
Queue Stats
74W - 58L
1,442 Elo+
Party 1
Erlang Shen
Erlang Shen
Jelksy93
Erlang Shen
Level 25
God Stats
4W - 6L
1,500 SR
Queue Stats
160W - 164L
1,467 Elo+
Solo
Ra
Ra
Nm_Nemesis013
Ra
Level 25
God Stats
9W - 7L
1,425 SR
Queue Stats
338W - 197L
1,549 Elo+
Solo
Team Averages
Level 25
1,513 SR
1,459 Elo+

VS

Team Averages
Level 17
1,539 SR
1,471 Elo+
Mulan
Mulan
OverlandGolf347
Mulan
Level 24
God Stats
3W - 5L
1,467 SR
Queue Stats
36W - 53L
1,323 Elo+
Solo
Loki
Loki
ScrimsFinger
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,455 Elo+
Solo
Aphrodite
Aphrodite
Tritriz
Aphrodite
Level 15
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
aizackk
Sylvanus
Level 15
God Stats
1W - 1L
1,724 SR
Queue Stats
2W - 1L
1,676 Elo+
Solo
Neith
Neith
nhtalp
Neith
Level 28
God Stats
13W - 16L
1,524 SR
Queue Stats
83W - 111L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Angel_Sword
Hachiman
15
4 / 4 / 7
9,441
525
9,615
11,232
3,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Cz PeLo Cz
Fenrir
13
6 / 5 / 9
9,394
522
8,324
13,016
5,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
Imperator ZUB
Gilgamesh
16
3 / 4 / 6
9,460
526
7,266
13,048
5,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Jelksy93
Erlang Shen
13
3 / 2 / 9
8,859
492
7,335
11,488
5,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
10 / 1 / 8
11,401
633
16,664
12,504
4,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 1
10,036
558
11,565
18,477
14,581
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
3 / 7 / 1
8,070
448
6,529
12,199
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
Tritriz
Aphrodite
12
3 / 8 / 5
7,978
443
6,801
13,011
5,650
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
aizackk
Sylvanus
12
2 / 5 / 5
7,742
430
11,474
16,690
15,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
nhtalp
Neith
15
0 / 2 / 1
8,186
455
2,880
11,606
4,077
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
26
Kills
15
16
Deaths
26
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Angel_Sword
Hachiman
4
4
7
1.88
W
Fenrir
Cz PeLo Cz
Fenrir
6
5
9
2.1
W
Gilgamesh
Imperator ZUB
Gilgamesh
3
4
6
1.5
W
Erlang Shen
Jelksy93
Erlang Shen
3
2
9
3.75
W
10
1
8
14
L
7
4
1
1.88
L
3
7
1
0.5
L
Aphrodite
Tritriz
Aphrodite
3
8
5
0.69
L
Sylvanus
aizackk
Sylvanus
2
5
5
0.9
L
Neith
nhtalp
Neith
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,204
Damage
39,249
61,288
Taken
71,983
25,397
Mitigated
43,200
20,214
Healing
21,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Angel_Sword
Hachiman
9,615
5,265
227
3,774
11,232
3,708
585
4,187
7,045
0
49,217
W
Fenrir
Cz PeLo Cz
Fenrir
8,324
2,639
0
1,781
13,016
5,273
458
5,186
7,830
0
39,628
W
Gilgamesh
Imperator ZUB
Gilgamesh
7,266
1,677
0
2,919
13,048
5,613
646
1,319
11,729
0
58,410
W
Erlang Shen
Jelksy93
Erlang Shen
7,335
4,021
0
2,801
11,488
5,985
16
2,269
9,219
0
53,897
W
16,664
1,455
2,073
6,639
12,504
4,818
0
3,784
8,720
80,366
0
L
11,565
1,060
0
4,636
18,477
14,581
35
4,331
14,146
0
45,608
L
6,529
2,000
0
2,879
12,199
3,748
0
1,836
10,363
0
44,007
L
Aphrodite
Tritriz
Aphrodite
6,801
575
2,150
3,665
13,011
5,650
964
2,483
10,528
26,735
0
L
Sylvanus
aizackk
Sylvanus
11,474
3,838
1,070
2,615
16,690
15,144
493
5,185
11,505
30,513
9,780
L
Neith
nhtalp
Neith
2,880
931
0
4,774
11,606
4,077
248
3,104
8,502
0
59,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,555
Gold Earned
42,012
461
Minions Killed
382
0
Camps Cleared
0
1,798,378
Distance Traveled
1,604,263
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,441
525
91
5
0
312,264
1
W
Fenrir
9,394
522
48
3
0
376,741
0
W
Gilgamesh
9,460
526
93
5
0
349,361
1
W
Erlang Shen
8,859
492
85
5
0
399,513
3
W
Ra
11,401
633
144
8
0
360,499
0
L
Mulan
10,036
558
95
5
0
351,152
1
L
Loki
8,070
448
88
5
0
356,648
0
L
Aphrodite
7,978
443
52
3
0
307,216
1
L
Sylvanus
7,742
430
50
3
0
307,336
4
L
Neith
8,186
455
97
5
0
281,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role