Player Matchup

Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
LeSamuk
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Thor
Thor
MadRad1
Thor
Level 27
God Stats
1W - 1L
1,786 SR
Queue Stats
19W - 20L
1,440 Elo+
Party 3
Skadi
Skadi
NG-Aria
Skadi
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,410 Elo+
Party 3
He Bo
He Bo
TheBubba
He Bo
Level 115
God Stats
0W - 2L
1,459 SR
Queue Stats
9W - 15L
1,388 Elo+
Party 4
Team Averages
Level 61
1,549 SR
1,448 Elo+

VS

Team Averages
Level 62
1,454 SR
1,403 Elo+
Sobek
Sobek
HUNbiggHUN
Sobek
Level 83
God Stats
1W - 1L
1,561 SR
Queue Stats
76W - 82L
1,436 Elo+
Party 2
Bellona
Bellona
Lucifferi
Bellona
Level 136
God Stats
3W - 1L
1,421 SR
Queue Stats
151W - 178L
1,461 Elo+
Party 2
Neith
Neith
Snipergaming55
Neith
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 66L
1,300 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tooshytodie
Morgan Le Fay
Level 27
God Stats
33W - 35L
1,593 SR
Queue Stats
61W - 71L
1,414 Elo+
Party 2
Bakasura
Bakasura
TypicalEzva
Bakasura
Level 40
God Stats
4W - 7L
1,193 SR
Queue Stats
168W - 175L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
2 / 4 / 6
12,465
479
15,234
23,275
26,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ymir
LeSamuk
Ymir
13
0 / 6 / 3
9,657
371
4,475
20,517
21,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
MadRad1
Thor
19
3 / 5 / 4
12,551
483
6,714
21,289
13,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
NG-Aria
Skadi
16
0 / 8 / 3
10,362
399
6,135
18,949
6,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
TheBubba
He Bo
18
7 / 10 / 4
12,512
481
19,918
16,511
6,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
18
5 / 2 / 12
12,907
496
9,320
18,045
23,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
Lucifferi
Bellona
20
3 / 4 / 7
13,788
530
11,919
25,890
25,944
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 2 / 18
12,797
492
12,186
14,623
6,219
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morgan Le Fay
Tooshytodie
Morgan Le Fay
19
7 / 4 / 9
13,665
526
20,006
16,222
7,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
TypicalEzva
Bakasura
20
15 / 1 / 9
16,483
634
25,185
24,643
12,723
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
88
12
Kills
33
33
Deaths
13
20
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
6
1.25
W
Sobek
5
2
12
5.5
L
Ymir
LeSamuk
Ymir
0
6
3
0.25
W
Bellona
Lucifferi
Bellona
3
4
7
1.63
L
Thor
MadRad1
Thor
3
5
4
1
L
Skadi
NG-Aria
Skadi
0
8
3
0.19
W
3
2
18
6
L
He Bo
TheBubba
He Bo
7
10
4
0.9
W
Morgan Le Fay
Tooshytodie
Morgan Le Fay
7
4
9
2.88
W
Bakasura
TypicalEzva
Bakasura
15
1
9
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,476
Damage
78,616
100,541
Taken
99,423
73,977
Mitigated
76,184
20,457
Healing
29,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
15,234
3,349
0
8,978
23,275
26,214
292
4,707
17,592
0
84,205
W
Sobek
9,320
822
737
4,780
18,045
23,780
1,005
7,417
10,628
45,352
0
L
Ymir
LeSamuk
Ymir
4,475
519
423
2,272
20,517
21,435
0
5,426
14,211
16,919
0
W
Bellona
Lucifferi
Bellona
11,919
4,855
0
9,299
25,890
25,944
4,870
3,365
22,525
518
86,686
L
Thor
MadRad1
Thor
6,714
352
0
4,290
21,289
13,637
2,558
6,171
14,128
0
81,330
L
Skadi
NG-Aria
Skadi
6,135
2,070
0
2,569
18,949
6,243
484
5,736
12,044
0
69,477
W
12,186
4,746
0
4,992
14,623
6,219
4,549
4,155
10,468
0
59,416
L
He Bo
TheBubba
He Bo
19,918
1,264
930
995
16,511
6,448
212
6,775
9,177
69,513
0
W
Morgan Le Fay
Tooshytodie
Morgan Le Fay
20,006
1,229
376
3,690
16,222
7,518
2,031
5,141
11,081
74,794
0
W
Bakasura
TypicalEzva
Bakasura
25,185
16,994
0
5,244
24,643
12,723
866
7,021
17,622
0
163,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,547
Gold Earned
69,640
494
Minions Killed
587
0
Camps Cleared
0
2,212,406
Distance Traveled
2,586,876
2
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,465
479
149
6
0
431,023
0
W
Sobek
12,907
496
35
1
0
507,060
4
L
Ymir
9,657
371
20
1
0
469,925
1
W
Bellona
13,788
530
125
5
0
488,601
11
L
Thor
12,551
483
127
5
0
465,751
1
L
Skadi
10,362
399
103
4
0
427,063
0
W
Neith
12,797
492
104
4
0
460,198
3
L
He Bo
12,512
481
95
4
0
418,644
0
W
Morgan Le Fay
13,665
526
108
4
0
507,570
13
W
Bakasura
16,483
634
215
8
0
623,447
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role