Player Matchup

Horus
Horus
Diamond IV
Carri1
Horus
Diamond IV
Level 156
God Stats
2W - 2L
1,747 SR
Queue Stats
536W - 518L
2,272 MMR
Solo
Susano
Susano
Masters
Fifilza7
Susano
Masters
Level 126
God Stats
35W - 49L
1,509 SR
Queue Stats
879W - 880L
2,476 MMR
Solo
Neith
Neith
Diamond II
Itsukakitto
Neith
Diamond II
Level 42
God Stats
1W - 1L
1,895 SR
Queue Stats
54W - 28L
2,484 MMR
Solo
Medusa
Medusa
Masters
Rαyleigh
Medusa
Masters
Level 155
God Stats
21W - 35L
1,500 SR
Queue Stats
132W - 175L
2,496 MMR
Solo
Merlin
Merlin
Diamond I
Zotem9995
Merlin
Diamond I
Level 158
God Stats
21W - 23L
1,588 SR
Queue Stats
807W - 814L
2,351 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 127
1,648 SR
2,416 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,615 SR
1,946 MMR
He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Masters
 
Chronos
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond V
Itzé
Thor
Diamond V
Level 160
God Stats
6W - 2L
1,638 SR
Queue Stats
86W - 71L
2,111 MMR
Solo
Artio
Artio
Masters
Sharto
Artio
Masters
Level 124
God Stats
5W - 2L
1,749 SR
Queue Stats
700W - 651L
2,624 MMR
Solo
Tyr
Tyr
Platinum I
elpropapuxdlol
Tyr
Platinum I
Level 148
God Stats
9W - 5L
1,687 SR
Queue Stats
265W - 277L
1,993 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Carri1
Horus
1
0 / 1 / 0
2,565
513
277
1,241
374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
Fifilza7
Susano
3
0 / 2 / 1
2,806
561
662
1,631
374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 0 / 0
3,426
685
1,883
1,950
613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Rαyleigh
Medusa
3
1 / 2 / 0
2,798
560
1,183
1,607
267
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Zotem9995
Merlin
5
0 / 2 / 0
3,103
621
1,168
2,347
598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
OdinAthenaPersephoneGebMorgan Le Fay

VS

Bans
SetTiamatFenrirScyllaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
2 / 0 / 0
4,133
827
1,282
2,033
618
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
 
Chronos
6
2 / 0 / 2
3,883
777
1,603
1,465
284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thor
Itzé
Thor
6
1 / 0 / 2
3,835
767
881
3,302
801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Sharto
Artio
7
0 / 0 / 0
3,767
753
742
2,589
1,675
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

5
1 / 2 / 3
3,639
728
453
3,568
1,126
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
6
7
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
0
0
2
W
Chronos
 
Chronos
2
0
2
3
L
Horus
Carri1
Horus
0
1
0
0
L
Susano
Fifilza7
Susano
0
2
1
0.25
L
1
0
0
1
W
Thor
Itzé
Thor
1
0
2
2
L
Medusa
Rαyleigh
Medusa
1
2
0
0.5
W
Artio
Sharto
Artio
0
0
0
0
L
Merlin
Zotem9995
Merlin
0
2
0
0
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,173
Damage
4,961
8,776
Taken
12,957
2,226
Mitigated
4,504
1,737
Healing
7,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
1,282
109
0
1,218
2,033
618
0
579
1,354
16,765
0
W
Chronos
 
Chronos
1,603
848
0
847
1,465
284
793
88
1,377
17,291
0
L
Horus
Carri1
Horus
277
145
0
332
1,241
374
0
330
911
0
1,557
L
Susano
Fifilza7
Susano
662
108
0
70
1,631
374
0
749
882
0
3,606
L
1,883
1,045
0
865
1,950
613
0
742
1,208
0
13,053
W
Thor
Itzé
Thor
881
323
0
2,353
3,302
801
0
343
2,901
0
14,196
L
Medusa
Rαyleigh
Medusa
1,183
606
0
190
1,607
267
0
821
786
0
4,071
W
Artio
Sharto
Artio
742
40
0
1,920
2,589
1,675
0
0
2,589
17,310
0
L
Merlin
Zotem9995
Merlin
1,168
213
0
280
2,347
598
0
985
1,362
11,682
0
W
453
232
105
1,409
3,568
1,126
200
0
3,568
0
8,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,698
Gold Earned
19,257
81
Minions Killed
158
0
Camps Cleared
0
287,898
Distance Traveled
458,389
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
4,133
827
28
6
0
91,978
1
W
Chronos
3,883
777
36
7
0
86,652
2
L
Horus
2,565
513
2
0
0
35,319
0
L
Susano
2,806
561
11
2
0
46,167
0
L
Neith
3,426
685
32
6
0
84,054
1
W
Thor
3,835
767
34
7
0
107,719
2
L
Medusa
2,798
560
6
1
0
39,191
0
W
Artio
3,767
753
37
7
0
81,649
0
L
Merlin
3,103
621
30
6
0
83,167
0
W
Tyr
3,639
728
23
5
0
90,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role