Player Matchup

Loki
Loki
AndersonPlock
Loki
Level 106
God Stats
1W - 2L
1,384 SR
Queue Stats
37W - 49L
1,357 Elo+
Solo
Khepri
Khepri
MayhemTrooper
Khepri
Level 123
God Stats
46W - 26L
1,694 SR
Queue Stats
225W - 145L
1,604 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rena016
Morgan Le Fay
Level 159
God Stats
6W - 2L
1,713 SR
Queue Stats
226W - 146L
1,605 Elo+
Party 2
Team Averages
Level 129
1,597 SR
1,522 Elo+

VS

Team Averages
Level 53
1,526 SR
1,410 Elo+
Sol
Sol
Elpapiloma
Sol
Level 143
God Stats
1W - 2L
1,577 SR
Queue Stats
182W - 142L
1,545 Elo+
Solo
Sylvanus
Sylvanus
Suricato77
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,342 Elo+
Party 1
Cthulhu
Cthulhu
bernardoara
Cthulhu
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 5
8,847
737
7,263
7,959
4,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

12
1 / 0 / 11
8,764
730
5,108
9,074
11,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Rena016
Morgan Le Fay
13
5 / 3 / 7
8,753
729
17,201
7,382
3,030
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
7,516
626
7,388
12,913
5,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Suricato77
Sylvanus
11
0 / 4 / 3
7,033
586
2,279
10,241
9,047
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
bernardoara
Cthulhu
11
3 / 4 / 0
7,863
655
7,629
11,615
10,888
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
12
Kills
4
4
Deaths
12
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
L
1
4
3
0.63
W
1
0
11
6.5
W
Morgan Le Fay
Rena016
Morgan Le Fay
5
3
7
2.83
L
Sylvanus
Suricato77
Sylvanus
0
4
3
0.38
L
Cthulhu
bernardoara
Cthulhu
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,572
Damage
17,296
24,415
Taken
34,769
19,261
Mitigated
25,011
3,180
Healing
7,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,263
2,108
0
1,651
7,959
4,568
0
5,350
2,609
0
22,785
L
7,388
2,520
0
4,706
12,913
5,076
143
9,362
3,551
27,002
3,777
W
5,108
811
0
1,119
9,074
11,663
406
5,497
3,577
18,100
0
W
Morgan Le Fay
Rena016
Morgan Le Fay
17,201
1,250
0
410
7,382
3,030
1,022
5,902
1,480
43,422
0
L
Sylvanus
Suricato77
Sylvanus
2,279
753
788
902
10,241
9,047
0
7,596
2,645
8,759
0
L
Cthulhu
bernardoara
Cthulhu
7,629
569
134
621
11,615
10,888
0
5,710
5,905
18,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,364
Gold Earned
22,412
148
Minions Killed
118
6
Camps Cleared
3
695,318
Distance Traveled
567,604
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,847
737
29
2
2
237,956
7
L
Sol
7,516
626
64
5
3
185,361
3
W
Khepri
8,764
730
34
3
0
237,019
2
W
Morgan Le Fay
8,753
729
85
7
4
220,343
5
L
Sylvanus
7,033
586
22
2
0
175,620
1
L
Cthulhu
7,863
655
32
3
0
206,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role