Player Matchup

Anubis
Anubis
German102ghg
Anubis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 38L
1,491 Elo+
Solo
Ymir
Ymir
Jhowmeno
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,338 Elo+
Solo
Thor
Thor
LaCalesitajunior
Thor
Level 25
God Stats
9W - 8L
1,630 SR
Queue Stats
103W - 76L
1,545 Elo+
Solo
Izanami
Izanami
Machovirgem35
Izanami
Level 29
God Stats
2W - 2L
1,583 SR
Queue Stats
179W - 178L
1,577 Elo+
Solo
Guan Yu
Guan Yu
Terlax
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,286 Elo+
Solo
Team Averages
Level 18
1,543 SR
1,447 Elo+

VS

Team Averages
Level 18
1,476 SR
1,496 Elo+
Janus
Janus
Brunashock
Janus
Level 28
God Stats
5W - 2L
1,600 SR
Queue Stats
66W - 33L
1,591 Elo+
Solo
Baron Samedi
Baron Samedi
ChapaMatt
Baron Samedi
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 91L
1,592 Elo+
Solo
Fenrir
Fenrir
Dar267
Fenrir
Level 29
God Stats
8W - 4L
1,676 SR
Queue Stats
112W - 96L
1,569 Elo+
Solo
Artemis
Artemis
NlQO
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Tobygz25
Ymir
Level 8
God Stats
1W - 2L
1,107 SR
Queue Stats
1W - 2L
1,227 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
0 / 2 / 3
5,667
515
1,671
7,891
3,950
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
6
0 / 3 / 0
4,399
400
997
6,821
1,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
6 / 4 / 1
7,030
639
7,092
7,833
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
10
3 / 3 / 0
5,944
540
2,876
5,159
1,435
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Terlax
Guan Yu
8
0 / 6 / 0
4,671
425
1,181
7,105
3,447
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
3 / 3 / 2
7,252
659
7,647
5,214
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
ChapaMatt
Baron Samedi
14
6 / 0 / 0
7,839
713
5,137
4,020
2,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
Dar267
Fenrir
11
3 / 4 / 2
6,459
587
3,288
8,621
2,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
NlQO
Artemis
9
2 / 1 / 3
5,616
511
4,024
3,054
706
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
9
3 / 1 / 3
5,911
537
2,760
6,112
2,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
9
Kills
17
18
Deaths
9
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
3
3
2
1.33
W
Baron Samedi
ChapaMatt
Baron Samedi
6
0
0
6
W
Fenrir
Dar267
Fenrir
3
4
2
1
L
Anubis
0
2
3
0.75
L
Ymir
0
3
0
0
L
6
4
1
1.63
L
Izanami
3
3
0
1
W
Artemis
NlQO
Artemis
2
1
3
3.5
L
Guan Yu
Terlax
Guan Yu
0
6
0
0
W
Ymir
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,817
Damage
22,856
34,809
Taken
27,021
13,639
Mitigated
9,215
5,681
Healing
7,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
7,647
1,014
0
1,379
5,214
1,018
0
1,102
4,112
40,387
0
W
Baron Samedi
ChapaMatt
Baron Samedi
5,137
646
0
2,539
4,020
2,379
87
0
4,020
44,070
0
W
Fenrir
Dar267
Fenrir
3,288
1,294
0
1,535
8,621
2,565
0
600
8,021
0
35,395
L
Anubis
1,671
53
0
3,334
7,891
3,950
0
4,383
3,254
35,021
0
L
Ymir
997
541
0
250
6,821
1,818
0
1,478
5,343
9,189
0
L
7,092
2,225
0
1,024
7,833
2,989
0
2,862
4,851
0
37,399
L
Izanami
2,876
1,828
0
784
5,159
1,435
0
1,343
3,794
0
30,714
W
Artemis
NlQO
Artemis
4,024
3,162
0
828
3,054
706
720
420
2,634
0
21,614
L
Guan Yu
Terlax
Guan Yu
1,181
356
0
289
7,105
3,447
0
5,137
1,968
0
13,603
W
Ymir
2,760
1,349
0
850
6,112
2,547
186
1,133
4,979
17,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,711
Gold Earned
33,077
251
Minions Killed
313
0
Camps Cleared
0
915,356
Distance Traveled
982,767
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,252
659
90
8
0
206,888
2
W
Baron Samedi
7,839
713
97
9
0
163,976
0
W
Fenrir
6,459
587
65
6
0
210,801
0
L
Anubis
5,667
515
63
6
0
184,835
4
L
Ymir
4,399
400
17
2
0
176,512
1
L
Thor
7,030
639
69
6
0
205,665
1
L
Izanami
5,944
540
68
6
0
170,825
3
W
Artemis
5,616
511
43
4
0
174,723
1
L
Guan Yu
4,671
425
34
3
0
177,519
0
W
Ymir
5,911
537
18
2
0
226,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role