Player Matchup

Izanami
Izanami
RemcoLKK
Izanami
Level 4
God Stats
2W - 4L
1,407 SR
Queue Stats
3W - 6L
1,309 Elo+
Party 2
Cthulhu
Cthulhu
RobinF0180
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Hel
Hel
marlon2003
Hel
Level 17
God Stats
0W - 2L
1,283 SR
Queue Stats
3W - 6L
1,309 Elo+
Party 2
Team Averages
Level 8
1,397 SR
1,373 Elo+

VS

Team Averages
Level 38
1,350 SR
1,395 Elo+
Bacchus
Bacchus
Cauu
Bacchus
Level 62
God Stats
1W - 2L
1,243 SR
Queue Stats
79W - 96L
1,361 Elo+
Party 1
Hachiman
Hachiman
dementorozzz
Hachiman
Level 8
God Stats
5W - 3L
1,664 SR
Queue Stats
46W - 49L
1,299 Elo+
Party 1
Bakasura
Bakasura
singmesadsong
Bakasura
Level 44
God Stats
2W - 1L
1,144 SR
Queue Stats
38W - 47L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
RemcoLKK
Izanami
10
3 / 4 / 1
7,266
807
4,657
6,177
1,958
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
RobinF0180
Cthulhu
9
1 / 5 / 2
6,776
753
4,207
7,371
4,817
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

5
0 / 2 / 1
5,407
601
964
2,112
419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cauu
Bacchus
11
1 / 2 / 10
7,571
841
4,558
9,961
9,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
dementorozzz
Hachiman
11
6 / 1 / 5
7,940
882
5,398
5,199
1,878
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
singmesadsong
Bakasura
11
4 / 1 / 7
7,629
848
3,418
6,016
2,922
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
11
11
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Cauu
Bacchus
1
2
10
3
L
Izanami
RemcoLKK
Izanami
3
4
1
0.88
L
Cthulhu
RobinF0180
Cthulhu
1
5
2
0.4
W
Hachiman
dementorozzz
Hachiman
6
1
5
8.5
L
0
2
1
0.25
W
Bakasura
singmesadsong
Bakasura
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,828
Damage
13,374
15,660
Taken
21,176
7,194
Mitigated
14,513
1,692
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Cauu
Bacchus
4,558
623
0
2,558
9,961
9,713
270
2,002
7,959
14,517
0
L
Izanami
RemcoLKK
Izanami
4,657
3,094
72
288
6,177
1,958
105
2,385
3,664
0
21,203
L
Cthulhu
RobinF0180
Cthulhu
4,207
63
98
479
7,371
4,817
104
1,542
5,759
10,681
0
W
Hachiman
dementorozzz
Hachiman
5,398
3,663
0
684
5,199
1,878
1,349
1,425
3,774
0
23,429
L
964
229
261
494
2,112
419
0
631
1,481
2,689
0
W
Bakasura
singmesadsong
Bakasura
3,418
2,348
0
3,130
6,016
2,922
524
2,859
3,157
0
20,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,449
Gold Earned
23,140
62
Minions Killed
109
0
Camps Cleared
7
267,765
Distance Traveled
547,188
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,571
841
29
3
2
171,548
2
L
Izanami
7,266
807
53
6
0
121,191
1
L
Cthulhu
6,776
753
5
1
0
96,448
1
W
Hachiman
7,940
882
31
3
1
159,782
2
L
Hel
5,407
601
4
0
0
50,126
0
W
Bakasura
7,629
848
49
5
4
215,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role