Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum V
 
Janus
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold II
EdNigmaBr
Khepri
Gold II
Level 129
God Stats
12W - 12L
1,537 SR
Queue Stats
61W - 65L
1,580 MMR
Solo
Artemis
Artemis
Gold I
VampireJulah
Artemis
Gold I
Level 160
God Stats
19W - 27L
1,576 SR
Queue Stats
828W - 822L
1,736 MMR
Solo
Osiris
Osiris
Gold III
alextrololoxd21
Osiris
Gold III
Level 105
God Stats
3W - 4L
1,643 SR
Queue Stats
123W - 118L
1,589 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,551 SR
1,581 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,611 SR
1,642 MMR
Raijin
Raijin
Silver I
Dark Prince 124
Raijin
Silver I
Level 160
God Stats
1W - 1L
1,472 SR
Queue Stats
26W - 22L
1,631 MMR
Party 2
Poseidon
Poseidon
Platinum III
HandsomeBeast1
Poseidon
Platinum III
Level 156
God Stats
435W - 314L
1,702 SR
Queue Stats
1,284W - 1,294L
1,703 MMR
Party 1
Susano
Susano
Platinum V
IAmTheDecoyHAHAH
Susano
Platinum V
Level 114
God Stats
18W - 13L
1,643 SR
Queue Stats
133W - 126L
1,743 MMR
Party 1
Odin
Odin
Gold II
LaggyPoo
Odin
Gold II
Level 129
God Stats
6W - 4L
1,603 SR
Queue Stats
134W - 104L
1,510 MMR
Party 2
Cerberus
Cerberus
Gold II
dfafda343
Cerberus
Gold II
Level 145
God Stats
10W - 7L
1,635 SR
Queue Stats
71W - 74L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
12 / 4 / 1
8,902
593
9,114
10,023
4,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
 
Janus
13
1 / 2 / 7
8,154
544
6,071
8,105
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
EdNigmaBr
Khepri
9
0 / 3 / 2
6,052
403
2,345
13,333
5,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
VampireJulah
Artemis
12
3 / 6 / 2
7,703
514
9,017
11,316
2,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 3 / 0
7,214
481
2,576
8,729
7,712
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AthenaMorgan Le FaySetGilgameshApollo

VS

Bans
PersephoneKumbhakarnaCupidGebChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
7,811
521
6,832
8,927
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
16
1 / 2 / 4
8,820
588
4,770
8,344
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
11 / 4 / 0
9,645
643
11,171
11,109
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
14
3 / 1 / 0
8,118
541
4,301
7,877
5,243
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cerberus
dfafda343
Cerberus
11
1 / 3 / 7
7,738
516
7,269
11,703
9,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
16
Kills
18
18
Deaths
16
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
12
4
1
3.13
L
Janus
 
Janus
1
2
7
2.25
W
2
6
1
0.42
L
Khepri
EdNigmaBr
Khepri
0
3
2
0.33
W
Poseidon
1
2
4
1.5
W
11
4
0
2.75
W
Odin
3
1
0
3
L
Artemis
VampireJulah
Artemis
3
6
2
0.67
L
0
3
0
0
W
Cerberus
dfafda343
Cerberus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,123
Damage
34,343
51,506
Taken
47,960
22,192
Mitigated
24,192
11,107
Healing
15,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,114
2,187
0
1,012
10,023
4,242
0
3,104
6,867
0
49,010
L
Janus
 
Janus
6,071
713
0
1,049
8,105
2,397
0
5,679
2,250
54,395
0
W
6,832
729
0
1,541
8,927
2,719
201
2,773
5,976
44,367
0
L
Khepri
EdNigmaBr
Khepri
2,345
317
0
3,665
13,333
5,227
0
6,153
7,028
16,008
0
W
Poseidon
4,770
627
0
4,628
8,344
2,456
19
606
7,700
69,527
0
W
11,171
3,378
0
2,077
11,109
4,648
189
968
10,077
0
55,984
W
Odin
4,301
698
0
2,713
7,877
5,243
785
599
7,238
5,712
37,159
L
Artemis
VampireJulah
Artemis
9,017
5,413
0
4,086
11,316
2,614
1,154
1,509
9,759
0
42,575
L
2,576
695
0
1,295
8,729
7,712
0
2,748
5,917
0
37,118
W
Cerberus
dfafda343
Cerberus
7,269
911
65
4,757
11,703
9,126
0
3,020
8,553
22,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,025
Gold Earned
42,132
389
Minions Killed
470
0
Camps Cleared
0
1,313,979
Distance Traveled
1,477,438
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,902
593
77
5
0
264,855
2
L
Janus
8,154
544
138
9
0
275,830
1
W
Raijin
7,811
521
92
6
0
256,004
5
L
Khepri
6,052
403
17
1
0
289,941
0
W
Poseidon
8,820
588
139
9
0
328,839
3
W
Susano
9,645
643
86
6
0
296,902
6
W
Odin
8,118
541
97
6
0
311,487
3
L
Artemis
7,703
514
68
5
0
235,048
2
L
Osiris
7,214
481
89
6
0
248,305
2
W
Cerberus
7,738
516
56
4
0
284,206
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role