Player Matchup

Raijin
Raijin
Deter156
Raijin
Level 28
God Stats
4W - 5L
1,547 SR
Queue Stats
162W - 191L
1,483 Elo+
Solo
Nemesis
Nemesis
Kunuleengus
Nemesis
Level 15
God Stats
6W - 5L
1,626 SR
Queue Stats
27W - 21L
1,609 Elo+
Solo
Sun Wukong
Sun Wukong
turkooo123
Sun Wukong
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 80L
1,645 Elo+
Solo
Yemoja
Yemoja
КрушительСемей
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Neith
Neith
Чикабамбино
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Team Averages
Level 15
1,535 SR
1,548 Elo+

VS

Team Averages
Level 24
1,532 SR
1,412 Elo+
Bastet
Bastet
Myridie
Bastet
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 89L
1,599 Elo+
Solo
Poseidon
Poseidon
TwohandsDK
Poseidon
Level 23
God Stats
4W - 3L
1,500 SR
Queue Stats
13W - 12L
1,136 Elo+
Party 1
Hercules
Hercules
Vadka911
Hercules
Level 29
God Stats
6W - 1L
1,500 SR
Queue Stats
271W - 289L
1,330 Elo+
Solo
Sylvanus
Sylvanus
WickeT
Sylvanus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,202 Elo+
Party 1
Zeus
Zeus
Чпонс
Zeus
Level 22
God Stats
14W - 10L
1,661 SR
Queue Stats
136W - 131L
1,794 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Deter156
Raijin
10
0 / 5 / 4
5,872
452
6,175
8,521
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Kunuleengus
Nemesis
11
7 / 5 / 1
7,551
581
9,500
11,674
4,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
turkooo123
Sun Wukong
12
2 / 2 / 2
6,636
510
3,525
7,386
4,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 5 / 3
5,292
407
1,922
6,663
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 6 / 1
5,762
443
4,044
6,896
2,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Myridie
Bastet
14
11 / 0 / 4
8,657
666
7,574
10,584
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
TwohandsDK
Poseidon
10
1 / 4 / 6
6,339
488
3,579
6,309
2,117
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Vadka911
Hercules
10
4 / 2 / 7
6,960
535
4,929
11,929
4,645
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
WickeT
Sylvanus
10
0 / 1 / 2
5,814
447
1,256
4,318
2,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
7 / 4 / 3
8,279
637
9,304
8,666
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
11
Kills
23
23
Deaths
11
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Raijin
Deter156
Raijin
0
5
4
0.4
L
Nemesis
Kunuleengus
Nemesis
7
5
1
1.5
W
Bastet
Myridie
Bastet
11
0
4
13
W
Poseidon
TwohandsDK
Poseidon
1
4
6
1
W
Hercules
Vadka911
Hercules
4
2
7
3.75
W
Sylvanus
WickeT
Sylvanus
0
1
2
1
L
Sun Wukong
turkooo123
Sun Wukong
2
2
2
1.5
L
0
5
3
0.3
L
2
6
1
0.42
W
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,166
Damage
26,642
41,140
Taken
41,806
15,994
Mitigated
15,321
6,168
Healing
11,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Deter156
Raijin
6,175
521
0
1,916
8,521
2,666
0
3,870
4,651
27,630
0
L
Nemesis
Kunuleengus
Nemesis
9,500
4,746
0
1,096
11,674
4,416
0
5,341
6,333
0
46,231
W
Bastet
Myridie
Bastet
7,574
2,390
0
710
10,584
3,342
0
1,345
8,985
0
50,777
W
Poseidon
TwohandsDK
Poseidon
3,579
705
24
1,307
6,309
2,117
295
638
5,575
25,689
0
W
Hercules
Vadka911
Hercules
4,929
1,537
0
3,401
11,929
4,645
0
2,202
9,397
0
16,758
W
Sylvanus
WickeT
Sylvanus
1,256
452
1,016
1,142
4,318
2,579
382
929
3,257
16,622
3,781
L
Sun Wukong
turkooo123
Sun Wukong
3,525
325
0
1,572
7,386
4,946
322
2,558
4,828
0
33,349
L
1,922
854
274
390
6,663
1,921
533
1,062
5,601
17,889
0
L
4,044
2,580
0
920
6,896
2,045
553
1,121
5,775
0
20,763
W
9,304
1,316
152
3,825
8,666
2,638
155
1,887
6,495
53,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,113
Gold Earned
36,049
242
Minions Killed
296
0
Camps Cleared
0
1,185,072
Distance Traveled
1,233,831
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,872
452
42
3
0
230,961
3
L
Nemesis
7,551
581
74
6
0
259,699
0
W
Bastet
8,657
666
86
7
0
308,003
3
W
Poseidon
6,339
488
32
2
0
234,603
2
W
Hercules
6,960
535
31
2
0
221,829
3
W
Sylvanus
5,814
447
51
4
0
227,845
2
L
Sun Wukong
6,636
510
68
5
0
254,729
7
L
Yemoja
5,292
407
21
2
0
202,965
0
L
Neith
5,762
443
37
3
0
236,718
0
W
Zeus
8,279
637
96
7
0
241,551
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role