Player Matchup

Bellona
Bellona
Gamer2Kids
Bellona
Level 11
God Stats
1W - 2L
1,219 SR
Queue Stats
138W - 141L
1,646 Elo+
Solo
Kukulkan
Kukulkan
IlIlSonsKingIlIl
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,550 Elo+
Solo
Set
Set
LemonxWizard
Set
Level 19
God Stats
3W - 11L
1,306 SR
Queue Stats
25W - 25L
1,495 Elo+
Solo
Artemis
Artemis
My_BronzeV_Hanzo
Artemis
Level 31
God Stats
15W - 8L
1,732 SR
Queue Stats
81W - 84L
1,493 Elo+
Solo
Agni
Agni
garharticus
Agni
Level 26
God Stats
2W - 2L
1,419 SR
Queue Stats
70W - 55L
1,593 Elo+
Solo
Team Averages
Level 19
1,435 SR
1,555 Elo+

VS

Team Averages
Level 16
1,608 SR
1,599 Elo+
Horus
Horus
Difficultrex
Horus
Level 29
God Stats
2W - 0L
1,861 SR
Queue Stats
16W - 12L
1,516 Elo+
Party 2
Sol
Sol
Dinotube7199
Sol
Level 2
God Stats
3W - 1L
1,777 SR
Queue Stats
25W - 6L
1,691 Elo+
Party 1
Ra
Ra
Medirubiin
Ra
Level 21
God Stats
27W - 30L
1,478 SR
Queue Stats
87W - 97L
1,555 Elo+
Solo
Bastet
Bastet
exonosis55
Bastet
Level 26
God Stats
1W - 0L
1,422 SR
Queue Stats
14W - 10L
1,544 Elo+
Party 2
Gilgamesh
Gilgamesh
xLT RT LB RB
Gilgamesh
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gamer2Kids
Bellona
11
1 / 10 / 3
7,146
447
4,736
14,123
7,281
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 7 / 3
6,189
387
2,036
8,533
2,359
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
9 / 8 / 3
9,922
620
13,578
18,599
10,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 7 / 3
7,519
470
6,020
12,287
3,525
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 5 / 4
8,568
536
9,057
13,807
4,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 19
10,426
652
7,205
17,299
18,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
9 / 2 / 5
10,713
670
13,823
13,650
6,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
6 / 2 / 5
9,878
617
6,592
8,987
4,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
exonosis55
Bastet
14
9 / 2 / 6
9,490
593
9,314
9,652
4,092
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
xLT RT LB RB
Gilgamesh
15
8 / 5 / 7
9,936
621
12,470
15,404
8,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
79
14
Kills
37
37
Deaths
14
16
Assists
42
Player
Kills
Deaths
Assists
KDA
W
5
3
19
4.83
W
9
2
5
5.75
L
Bellona
Gamer2Kids
Bellona
1
10
3
0.25
L
0
7
3
0.21
L
9
8
3
1.31
W
6
2
5
4.25
L
1
7
3
0.36
W
Bastet
exonosis55
Bastet
9
2
6
6
L
3
5
4
1
W
Gilgamesh
xLT RT LB RB
Gilgamesh
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,427
Damage
49,404
67,349
Taken
64,992
27,610
Mitigated
42,678
7,305
Healing
26,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,205
2,871
3,965
8,054
17,299
18,948
940
4,073
13,226
0
17,354
W
13,823
4,022
0
7,508
13,650
6,694
8,096
1,156
12,494
87,663
9,451
L
Bellona
Gamer2Kids
Bellona
4,736
1,671
0
218
14,123
7,281
0
5,556
8,567
0
34,877
L
2,036
524
0
515
8,533
2,359
0
3,779
4,754
16,922
0
L
13,578
5,660
0
1,386
18,599
10,222
0
3,738
14,861
0
52,526
W
6,592
536
593
2,389
8,987
4,346
2,238
1,152
7,835
48,925
0
L
6,020
2,374
0
2,489
12,287
3,525
0
3,198
9,089
0
37,397
W
Bastet
exonosis55
Bastet
9,314
2,670
115
468
9,652
4,092
1,213
2,833
6,819
0
31,510
L
9,057
703
215
2,482
13,807
4,223
0
3,091
10,716
43,953
0
W
Gilgamesh
xLT RT LB RB
Gilgamesh
12,470
3,887
0
2,908
15,404
8,598
1,856
1,944
13,460
0
68,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,344
Gold Earned
50,443
329
Minions Killed
419
0
Camps Cleared
0
1,328,642
Distance Traveled
1,526,882
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,426
652
18
1
0
302,998
2
W
Sol
10,713
670
159
10
0
263,693
2
L
Bellona
7,146
447
64
4
0
286,291
0
L
Kukulkan
6,189
387
37
2
0
273,892
0
L
Set
9,922
620
80
5
0
272,681
3
W
Ra
9,878
617
93
6
0
290,948
0
L
Artemis
7,519
470
64
4
0
221,224
0
W
Bastet
9,490
593
52
3
0
332,649
0
L
Agni
8,568
536
84
5
0
274,554
1
W
Gilgamesh
9,936
621
97
6
0
336,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role