Player Matchup

Zeus
Zeus
Bimbamboom17
Zeus
Level 14
God Stats
4W - 3L
1,646 SR
Queue Stats
6W - 12L
1,211 Elo+
Party 1
Ymir
Ymir
Lolo-Bize
Ymir
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 1
Fenrir
Fenrir
lolodemon79
Fenrir
Level 28
God Stats
5W - 6L
1,436 SR
Queue Stats
20W - 34L
1,179 Elo+
Party 1
Team Averages
Level 15
1,528 SR
1,297 Elo+

VS

Team Averages
Level 13
1,509 SR
1,295 Elo+
He Bo
He Bo
Gamer2Kids
He Bo
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,352 Elo+
Solo
Hercules
Hercules
StingrayMan420
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,172 Elo+
Solo
Scylla
Scylla
xRuthlessBrutex
Scylla
Level 24
God Stats
40W - 43L
1,527 SR
Queue Stats
107W - 120L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
15 / 1 / 4
10,070
1,007
14,788
3,879
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
11
2 / 1 / 13
8,024
802
3,602
9,125
5,937
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
11
2 / 2 / 9
7,676
768
2,745
8,090
2,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
9
2 / 11 / 1
6,619
662
2,425
11,494
3,919
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
7
0 / 3 / 3
6,221
622
205
2,932
1,069
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 5 / 3
6,445
645
5,165
9,457
3,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
19
Kills
2
4
Deaths
19
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
15
1
4
17
L
He Bo
2
11
1
0.23
W
Ymir
2
1
13
8.5
L
Hercules
0
3
3
0.5
W
Fenrir
2
2
9
3.25
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,135
Damage
7,795
21,094
Taken
23,883
9,604
Mitigated
8,789
6,306
Healing
396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,788
354
0
980
3,879
1,212
1,188
1,803
1,909
45,942
0
L
He Bo
2,425
425
0
127
11,494
3,919
0
8,159
3,335
8,544
0
W
Ymir
3,602
526
0
3,091
9,125
5,937
144
3,001
5,908
20,180
0
L
Hercules
205
47
0
0
2,932
1,069
0
2,450
482
51
443
W
Fenrir
2,745
806
0
2,235
8,090
2,455
792
3,022
4,874
0
15,345
L
5,165
186
0
269
9,457
3,801
0
8,157
1,300
20,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,770
Gold Earned
19,285
120
Minions Killed
52
8
Camps Cleared
1
574,056
Distance Traveled
325,216
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,070
1,007
67
7
4
186,753
3
L
He Bo
6,619
662
13
1
0
129,055
0
W
Ymir
8,024
802
28
3
2
185,735
6
L
Hercules
6,221
622
0
0
0
40,099
1
W
Fenrir
7,676
768
25
3
2
201,568
1
L
Scylla
6,445
645
39
4
1
156,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role