Player Matchup

Sylvanus
Sylvanus
Auuzd
Sylvanus
Level 83
God Stats
12W - 10L
1,519 SR
Queue Stats
70W - 81L
1,426 Elo+
Party 1
Nemesis
Nemesis
IAmSasageyo
Nemesis
Level 119
God Stats
4W - 3L
1,485 SR
Queue Stats
399W - 404L
1,410 Elo+
Party 1
Cernunnos
Cernunnos
SirSalto
Cernunnos
Level 105
God Stats
3W - 4L
1,485 SR
Queue Stats
227W - 200L
1,475 Elo+
Party 1
Hera
Hera
invincible2705
Hera
Level 88
God Stats
5W - 2L
1,622 SR
Queue Stats
525W - 478L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
sakyumi
Cthulhu
Level 74
God Stats
12W - 15L
1,404 SR
Queue Stats
322W - 293L
1,414 Elo+
Party 1
Team Averages
Level 94
1,503 SR
1,431 Elo+

VS

Team Averages
Level 62
1,554 SR
1,429 Elo+
Cabrakan
Cabrakan
DaEagleJesus
Cabrakan
Level 69
God Stats
4W - 4L
1,571 SR
Queue Stats
112W - 145L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
Derek_Grey
Cthulhu
Level 111
God Stats
2W - 1L
1,848 SR
Queue Stats
396W - 397L
1,512 Elo+
Solo
Fenrir
Fenrir
ElBigJimmy
Fenrir
Level 47
God Stats
26W - 29L
1,464 SR
Queue Stats
190W - 207L
1,333 Elo+
Solo
Neith
Neith
Plain Autism
Neith
Level 18
God Stats
7W - 17L
1,357 SR
Queue Stats
27W - 37L
1,388 Elo+
Party 2
Anubis
Anubis
Reality_Ez10
Anubis
Level 63
God Stats
2W - 2L
1,528 SR
Queue Stats
108W - 91L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Auuzd
Sylvanus
18
11 / 2 / 3
11,498
605
15,611
14,698
7,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
IAmSasageyo
Nemesis
17
9 / 3 / 5
11,313
595
11,100
13,619
6,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cernunnos
SirSalto
Cernunnos
17
8 / 4 / 7
10,743
565
12,098
13,309
5,082
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 5 / 6
10,478
551
13,040
10,057
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
sakyumi
Cthulhu
14
3 / 0 / 10
9,832
517
11,932
11,851
9,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DaEagleJesus
Cabrakan
14
2 / 9 / 2
8,753
461
7,676
15,043
7,109
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
Derek_Grey
Cthulhu
12
0 / 7 / 6
7,808
411
7,497
17,320
14,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
ElBigJimmy
Fenrir
16
9 / 8 / 1
10,895
573
9,501
15,290
6,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 7 / 2
9,187
484
4,787
11,556
3,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
15
1 / 5 / 7
9,104
479
11,711
18,846
8,847
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
36
Kills
14
14
Deaths
36
31
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Auuzd
Sylvanus
11
2
3
6.25
L
Cabrakan
DaEagleJesus
Cabrakan
2
9
2
0.33
L
Cthulhu
Derek_Grey
Cthulhu
0
7
6
0.43
L
Fenrir
ElBigJimmy
Fenrir
9
8
1
1.19
W
Nemesis
IAmSasageyo
Nemesis
9
3
5
3.83
L
2
7
2
0.43
L
Anubis
1
5
7
0.9
W
Cernunnos
SirSalto
Cernunnos
8
4
7
2.88
W
5
5
6
1.6
W
Cthulhu
sakyumi
Cthulhu
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,781
Damage
41,172
63,534
Taken
78,055
32,428
Mitigated
40,723
16,051
Healing
15,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Auuzd
Sylvanus
15,611
5,432
1,687
5,450
14,698
7,855
2,703
7,498
7,200
61,578
12,772
L
Cabrakan
DaEagleJesus
Cabrakan
7,676
1,004
0
2,189
15,043
7,109
0
9,547
5,496
30,461
0
L
Cthulhu
Derek_Grey
Cthulhu
7,497
545
139
1,112
17,320
14,196
0
8,928
8,392
32,747
0
L
Fenrir
ElBigJimmy
Fenrir
9,501
2,657
0
2,765
15,290
6,647
0
6,622
8,668
0
41,972
W
Nemesis
IAmSasageyo
Nemesis
11,100
5,691
0
1,301
13,619
6,658
965
5,287
8,332
0
83,825
L
4,787
1,832
0
421
11,556
3,924
0
2,218
9,338
0
36,339
L
Anubis
11,711
365
0
8,795
18,846
8,847
0
11,842
7,004
53,714
0
W
Cernunnos
SirSalto
Cernunnos
12,098
5,454
0
3,690
13,309
5,082
728
4,994
8,315
0
87,442
W
13,040
2,031
90
1,850
10,057
3,049
482
5,305
4,752
64,017
0
W
Cthulhu
sakyumi
Cthulhu
11,932
711
245
1,738
11,851
9,784
333
3,918
7,933
34,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,864
Gold Earned
45,747
548
Minions Killed
339
0
Camps Cleared
0
1,745,135
Distance Traveled
1,563,863
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,498
605
123
6
0
311,013
2
L
Cabrakan
8,753
461
55
3
0
257,995
0
L
Cthulhu
7,808
411
55
3
0
352,109
1
L
Fenrir
10,895
573
55
3
0
347,365
0
W
Nemesis
11,313
595
126
7
0
397,120
0
L
Neith
9,187
484
79
4
0
288,315
0
L
Anubis
9,104
479
95
5
0
318,079
5
W
Cernunnos
10,743
565
132
7
0
331,660
5
W
Hera
10,478
551
110
6
0
349,864
0
W
Cthulhu
9,832
517
57
3
0
355,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role