Player Matchup

Tsukuyomi
Tsukuyomi
Gold II
 
Tsukuyomi
Gold II
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Bronze III
Limtology
Discordia
Bronze III
Level 41
God Stats
0W - 1L
1,568 SR
Queue Stats
1W - 2L
1,476 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 47
1,523 SR
1,492 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 91
1,572 SR
1,573 MMR
Bacchus
Bacchus
Silver I
CantPlayThisGod
Bacchus
Silver I
Level 41
God Stats
2W - 1L
1,566 SR
Queue Stats
17W - 22L
1,555 MMR
Solo
Neith
Neith
Platinum IV
Gr33nF4c3
Neith
Platinum IV
Level 112
God Stats
14W - 8L
1,648 SR
Queue Stats
123W - 135L
1,652 MMR
Party 2
Sol
Sol
Gold III
prozockaaaa
Sol
Gold III
Level 121
God Stats
34W - 44L
1,501 SR
Queue Stats
180W - 214L
1,513 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
4 / 5 / 2
9,946
710
11,640
15,881
7,629
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
 
Cthulhu
11
0 / 3 / 4
8,711
622
6,167
15,334
15,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Limtology
Discordia
12
2 / 7 / 3
9,159
654
8,828
11,595
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Morgan Le FayTiamatCupidGilgameshAphrodite

VS

Bans
PersephoneArtemisNe ZhaChironThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 10
10,685
763
8,871
14,913
22,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
Gr33nF4c3
Neith
14
5 / 1 / 9
10,015
715
13,517
10,243
3,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 3 / 9
9,941
710
15,155
12,938
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
15
15
Deaths
6
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
4
5
2
1
L
Cthulhu
 
Cthulhu
0
3
4
0.67
W
5
2
10
5
W
Neith
Gr33nF4c3
Neith
5
1
9
9.5
L
Discordia
Limtology
Discordia
2
7
3
0.5
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,635
Damage
37,543
42,810
Taken
38,094
28,124
Mitigated
31,137
10,053
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
11,640
3,882
120
5,919
15,881
7,629
0
7,705
7,896
0
42,396
L
Cthulhu
 
Cthulhu
6,167
137
380
1,529
15,334
15,642
0
9,217
5,658
18,973
0
W
8,871
1,329
0
1,670
14,913
22,797
100
4,417
10,496
15,606
0
W
Neith
Gr33nF4c3
Neith
13,517
5,004
0
2,522
10,243
3,942
1,503
4,265
5,978
0
47,373
L
Discordia
Limtology
Discordia
8,828
251
84
2,021
11,595
4,853
0
6,246
4,991
29,485
0
W
15,155
3,506
0
7,119
12,938
4,398
1,972
6,411
6,527
41,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,816
Gold Earned
30,641
144
Minions Killed
152
5
Camps Cleared
6
782,430
Distance Traveled
731,408
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,946
710
64
5
3
251,496
2
L
Cthulhu
8,711
622
32
2
0
296,549
4
W
Bacchus
10,685
763
16
1
0
237,924
0
W
Neith
10,015
715
77
6
5
253,578
3
L
Discordia
9,159
654
48
3
2
234,385
1
W
Sol
9,941
710
59
4
1
239,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role