Player Matchup

Gilgamesh
Gilgamesh
Alseeka
Gilgamesh
Level 18
God Stats
18W - 13L
1,628 SR
Queue Stats
123W - 122L
1,397 Elo+
Solo
Izanami
Izanami
Mehdiretro
Izanami
Level 18
God Stats
1W - 5L
1,302 SR
Queue Stats
15W - 28L
1,306 Elo+
Solo
Ares
Ares
Sestu
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,382 Elo+
Solo
Thor
Thor
TheInfamous95
Thor
Level 24
God Stats
1W - 2L
1,498 SR
Queue Stats
18W - 16L
1,488 Elo+
Solo
Nu Wa
Nu Wa
WentruX
Nu Wa
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 49L
1,520 Elo+
Solo
Team Averages
Level 21
1,486 SR
1,418 Elo+

VS

Team Averages
Level 17
1,495 SR
1,462 Elo+
Thanatos
Thanatos
 
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
D4tBoiii
Cerberus
Level 28
God Stats
3W - 1L
1,489 SR
Queue Stats
46W - 38L
1,381 Elo+
Party 1
Sol
Sol
JozekSem
Sol
Level 7
God Stats
7W - 1L
1,695 SR
Queue Stats
20W - 13L
1,470 Elo+
Solo
Hercules
Hercules
Simanek
Hercules
Level 18
God Stats
1W - 1L
1,301 SR
Queue Stats
22W - 16L
1,427 Elo+
Party 1
Olorun
Olorun
ToxicProRu
Olorun
Level 3
God Stats
3W - 3L
1,491 SR
Queue Stats
25W - 21L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alseeka
Gilgamesh
11
6 / 3 / 2
6,950
579
7,669
9,551
4,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Mehdiretro
Izanami
8
0 / 4 / 0
5,364
447
3,313
7,089
1,666
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
Sestu
Ares
5
0 / 2 / 0
4,532
378
1,575
4,346
1,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 3 / 1
6,504
542
5,164
8,359
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
WentruX
Nu Wa
11
2 / 5 / 2
6,415
535
5,093
7,160
2,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
4 / 2 / 2
7,775
648
4,846
9,179
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
D4tBoiii
Cerberus
10
2 / 1 / 2
6,839
570
4,200
9,571
5,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
10 / 3 / 2
9,456
788
10,613
12,419
4,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Simanek
Hercules
10
0 / 4 / 4
6,286
524
2,736
6,772
4,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
ToxicProRu
Olorun
12
1 / 1 / 4
6,980
582
2,953
4,510
1,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
11
Kills
17
17
Deaths
11
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
2
2
2.5
L
Gilgamesh
Alseeka
Gilgamesh
6
3
2
2.33
W
Cerberus
D4tBoiii
Cerberus
2
1
2
3
W
10
3
2
3.67
L
Izanami
Mehdiretro
Izanami
0
4
0
0
L
Ares
Sestu
Ares
0
2
0
0
W
Hercules
Simanek
Hercules
0
4
4
0.5
L
3
3
1
1.17
W
Olorun
ToxicProRu
Olorun
1
1
4
3
L
Nu Wa
WentruX
Nu Wa
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,814
Damage
25,348
36,505
Taken
42,451
13,353
Mitigated
18,037
8,750
Healing
23,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,846
1,152
0
10,112
9,179
2,845
0
703
8,378
0
46,626
L
Gilgamesh
Alseeka
Gilgamesh
7,669
2,804
0
4,101
9,551
4,864
688
2,701
6,692
0
33,151
W
Cerberus
D4tBoiii
Cerberus
4,200
939
0
3,135
9,571
5,131
382
1,252
8,274
14,532
0
W
10,613
5,509
0
6,425
12,419
4,019
3,328
2,190
10,059
59,779
0
L
Izanami
Mehdiretro
Izanami
3,313
2,712
34
1,561
7,089
1,666
0
3,271
3,774
0
31,327
L
Ares
Sestu
Ares
1,575
317
0
1,393
4,346
1,737
0
2,823
1,523
4,679
0
W
Hercules
Simanek
Hercules
2,736
1,012
0
1,057
6,772
4,128
514
1,715
4,735
0
15,816
L
5,164
991
0
692
8,359
2,702
0
4,168
4,191
0
29,096
W
Olorun
ToxicProRu
Olorun
2,953
1,471
489
2,293
4,510
1,914
3,139
808
3,702
34,144
6,481
L
Nu Wa
WentruX
Nu Wa
5,093
1,141
0
969
7,160
2,384
1,430
4,476
2,641
33,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,765
Gold Earned
37,336
227
Minions Killed
346
0
Camps Cleared
0
928,527
Distance Traveled
1,080,445
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,775
648
83
7
0
210,634
0
L
Gilgamesh
6,950
579
54
5
0
210,744
1
W
Cerberus
6,839
570
39
3
0
204,317
6
W
Sol
9,456
788
108
9
0
225,079
4
L
Izanami
5,364
447
58
5
0
213,253
0
L
Ares
4,532
378
1
0
0
92,753
1
W
Hercules
6,286
524
27
2
0
228,022
2
L
Thor
6,504
542
49
4
0
205,020
7
W
Olorun
6,980
582
89
7
0
212,393
3
L
Nu Wa
6,415
535
65
5
0
206,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role