Player Matchup

Athena
Athena
BonoboAbruh
Athena
Level 124
God Stats
0W - 2L
1,329 SR
Queue Stats
87W - 83L
1,591 Elo+
Solo
Rama
Rama
Son Wumama
Rama
Level 47
God Stats
6W - 9L
1,490 SR
Queue Stats
369W - 379L
1,610 Elo+
Solo
Raijin
Raijin
adamsandler2
Raijin
Level 107
God Stats
1W - 5L
1,280 SR
Queue Stats
215W - 203L
1,625 Elo+
Solo
Gilgamesh
Gilgamesh
lIV HITMAN VIl
Gilgamesh
Level 128
God Stats
0W - 1L
1,259 SR
Queue Stats
48W - 55L
1,540 Elo+
Party 1
Sylvanus
Sylvanus
xGOLDENxLANC3Rx
Sylvanus
Level 108
God Stats
0W - 1L
1,679 SR
Queue Stats
24W - 34L
1,541 Elo+
Party 1
Team Averages
Level 103
1,407 SR
1,582 Elo+

VS

Team Averages
Level 125
1,566 SR
1,579 Elo+
Tiamat
Tiamat
ADAL1C1A
Tiamat
Level 106
God Stats
6W - 5L
1,376 SR
Queue Stats
670W - 657L
1,503 Elo+
Solo
Xing Tian
Xing Tian
CHROMATICART
Xing Tian
Level 88
God Stats
4W - 2L
1,519 SR
Queue Stats
213W - 197L
1,580 Elo+
Solo
Terra
Terra
Complex_Keys
Terra
Level 123
God Stats
4W - 4L
1,508 SR
Queue Stats
209W - 216L
1,636 Elo+
Solo
Sobek
Sobek
HardGamingOW
Sobek
Level 149
God Stats
4W - 2L
1,747 SR
Queue Stats
218W - 188L
1,607 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rum Avenue
Cu Chulainn
Level 159
God Stats
36W - 25L
1,678 SR
Queue Stats
1,067W - 1,076L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
19
2 / 5 / 15
11,278
705
10,810
20,384
27,766
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
7 / 6 / 9
11,909
744
22,304
18,035
8,970
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
19
3 / 4 / 13
11,756
735
28,415
15,378
7,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
lIV HITMAN VIl
Gilgamesh
18
5 / 6 / 8
11,371
711
17,912
22,673
30,556
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
16
2 / 6 / 14
10,435
652
18,658
18,821
11,163
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ADAL1C1A
Tiamat
20
12 / 4 / 7
12,793
800
19,478
19,659
19,183
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
CHROMATICART
Xing Tian
18
0 / 2 / 15
10,690
668
10,594
21,074
22,390
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
2 / 4 / 18
11,292
706
12,150
26,247
20,670
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
4 / 4 / 12
11,591
724
15,204
25,716
28,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
Rum Avenue
Cu Chulainn
20
9 / 5 / 16
13,044
815
25,881
31,982
38,975
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
95
19
Kills
27
27
Deaths
19
59
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ADAL1C1A
Tiamat
12
4
7
3.88
L
Athena
2
5
15
1.9
W
Xing Tian
CHROMATICART
Xing Tian
0
2
15
3.75
W
2
4
18
2.75
W
4
4
12
2.5
W
Cu Chulainn
Rum Avenue
Cu Chulainn
9
5
16
3.4
L
7
6
9
1.92
L
Raijin
3
4
13
2.38
L
Gilgamesh
lIV HITMAN VIl
Gilgamesh
5
6
8
1.5
L
Sylvanus
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,099
Damage
83,307
95,291
Taken
124,678
85,689
Mitigated
129,450
38,515
Healing
63,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ADAL1C1A
Tiamat
19,478
2,477
3,874
6,265
19,659
19,183
1,539
8,944
10,715
41,942
0
L
Athena
10,810
1,777
4,407
4,621
20,384
27,766
145
12,057
8,327
19,471
0
W
Xing Tian
CHROMATICART
Xing Tian
10,594
709
3,500
4,584
21,074
22,390
240
8,648
12,210
19,221
0
W
12,150
1,123
15,034
7,545
26,247
20,670
674
11,506
13,796
18,799
0
W
15,204
613
3,535
5,880
25,716
28,232
334
10,974
14,598
29,069
0
W
Cu Chulainn
Rum Avenue
Cu Chulainn
25,881
3,664
4,208
9,193
31,982
38,975
1,422
15,390
16,592
11,798
40,453
L
22,304
10,993
2,421
3,908
18,035
8,970
1,550
12,913
5,122
0
32,084
L
Raijin
28,415
2,408
375
2,014
15,378
7,234
776
9,848
5,530
59,211
0
L
Gilgamesh
lIV HITMAN VIl
Gilgamesh
17,912
3,046
0
4,301
22,673
30,556
433
13,650
8,822
0
29,228
L
Sylvanus
18,658
5,687
10,378
6,090
18,821
11,163
851
13,339
5,433
26,224
3,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,749
Gold Earned
59,410
154
Minions Killed
156
0
Camps Cleared
0
1,345,709
Distance Traveled
1,582,657
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,793
800
37
2
0
284,366
0
L
Athena
11,278
705
18
1
0
312,356
1
W
Xing Tian
10,690
668
19
1
0
374,075
1
W
Terra
11,292
706
19
1
0
333,877
1
W
Sobek
11,591
724
28
2
0
300,573
3
W
Cu Chulainn
13,044
815
53
3
0
289,766
0
L
Rama
11,909
744
27
2
0
229,925
0
L
Raijin
11,756
735
67
4
0
275,727
2
L
Gilgamesh
11,371
711
16
1
0
290,716
3
L
Sylvanus
10,435
652
26
2
0
236,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role