Player Matchup

Agni
Agni
Carnicero41
Agni
Level 56
God Stats
2W - 1L
1,452 SR
Queue Stats
87W - 70L
1,564 Elo+
Solo
Thor
Thor
corrupt_turd
Thor
Level 141
God Stats
8W - 13L
1,471 SR
Queue Stats
270W - 177L
1,611 Elo+
Party 1
Cthulhu
Cthulhu
iBonkulus
Cthulhu
Level 61
God Stats
32W - 25L
1,627 SR
Queue Stats
88W - 59L
1,614 Elo+
Party 1
Team Averages
Level 86
1,517 SR
1,596 Elo+

VS

Team Averages
Level 128
1,631 SR
1,547 Elo+
Bacchus
Bacchus
DmrBrothers
Bacchus
Level 108
God Stats
6W - 5L
1,625 SR
Queue Stats
107W - 91L
1,524 Elo+
Solo
Ah Puch
Ah Puch
HenkelDTD
Ah Puch
Level 153
God Stats
11W - 5L
1,527 SR
Queue Stats
124W - 136L
1,530 Elo+
Solo
Jing Wei
Jing Wei
lllAcn0loGiaIII
Jing Wei
Level 124
God Stats
0W - 1L
1,739 SR
Queue Stats
177W - 142L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 4
12,920
718
15,698
15,285
5,500
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 2 / 11
11,338
630
14,325
14,796
5,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
iBonkulus
Cthulhu
14
2 / 2 / 10
11,280
627
9,187
22,477
19,884
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DmrBrothers
Bacchus
13
5 / 2 / 2
10,680
593
15,702
15,367
24,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Puch
HenkelDTD
Ah Puch
14
2 / 5 / 5
10,749
597
17,700
13,153
4,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
11
0 / 9 / 4
9,342
519
7,462
16,737
5,414
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
16
Kills
7
7
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
11
3
4
4.33
L
Bacchus
DmrBrothers
Bacchus
5
2
2
3
L
Ah Puch
HenkelDTD
Ah Puch
2
5
5
0.9
W
3
2
11
4.25
W
Cthulhu
iBonkulus
Cthulhu
2
2
10
3.5
L
Jing Wei
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,210
Damage
40,864
52,558
Taken
45,257
31,160
Mitigated
34,247
14,856
Healing
6,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,698
1,097
0
5,102
15,285
5,500
1,532
9,803
4,660
53,193
0
L
Bacchus
DmrBrothers
Bacchus
15,702
1,787
0
2,008
15,367
24,167
0
9,794
5,573
25,665
0
L
Ah Puch
HenkelDTD
Ah Puch
17,700
393
0
2,498
13,153
4,666
70
7,330
5,823
52,821
0
W
14,325
2,034
845
1,644
14,796
5,776
1,242
8,975
4,974
0
53,624
W
Cthulhu
iBonkulus
Cthulhu
9,187
631
954
6,311
22,477
19,884
0
12,739
8,417
25,558
0
L
Jing Wei
7,462
4,784
0
2,454
16,737
5,414
0
8,341
8,396
0
30,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,538
Gold Earned
30,771
208
Minions Killed
176
10
Camps Cleared
5
1,019,234
Distance Traveled
887,628
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,920
718
109
6
4
322,361
1
L
Bacchus
10,680
593
19
1
0
284,599
0
L
Ah Puch
10,749
597
107
6
1
309,819
3
W
Thor
11,338
630
69
4
5
344,217
3
W
Cthulhu
11,280
627
30
2
1
352,656
1
L
Jing Wei
9,342
519
50
3
4
293,210
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role