Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Manapanzer
Chaac
Level 149
God Stats
13W - 13L
1,585 SR
Queue Stats
558W - 564L
1,573 Elo+
Solo
Ravana
Ravana
Nebuuh
Ravana
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 199L
1,590 Elo+
Solo
Odin
Odin
lnVerNeSs
Odin
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 47L
1,636 Elo+
Solo
Persephone
Persephone
شTёrmanشMёrmanش
Persephone
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
196W - 221L
1,574 Elo+
Solo
Team Averages
Level 155
1,517 SR
1,575 Elo+

VS

Team Averages
Level 146
1,542 SR
1,547 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DeadlyDancer
Heimdallr
Level 156
God Stats
0W - 3L
1,410 SR
Queue Stats
90W - 107L
1,544 Elo+
Solo
Rama
Rama
FortemFortis
Rama
Level 145
God Stats
1W - 5L
1,476 SR
Queue Stats
158W - 166L
1,570 Elo+
Solo
Janus
Janus
Geckolord78
Janus
Level 146
God Stats
5W - 4L
1,678 SR
Queue Stats
471W - 392L
1,568 Elo+
Party 1
Chronos
Chronos
OABanter
Chronos
Level 127
God Stats
6W - 4L
1,647 SR
Queue Stats
520W - 405L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 1 / 18
9,051
905
11,742
11,253
9,937
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
16
6 / 1 / 17
9,280
928
7,586
18,815
17,536
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
Nebuuh
Ravana
14
1 / 1 / 19
8,718
872
6,846
10,905
10,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
17
9 / 2 / 9
10,440
1,044
10,858
13,448
10,922
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
7 / 3 / 10
9,814
981
9,777
8,706
3,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 4 / 3
7,485
749
7,643
13,379
15,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
DeadlyDancer
Heimdallr
12
1 / 9 / 5
7,989
799
8,010
12,029
5,814
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 6 / 1
7,463
746
9,146
8,743
4,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 3 / 5
9,150
915
10,897
7,251
3,120
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
OABanter
Chronos
15
4 / 5 / 0
9,269
927
7,763
10,578
5,186
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
22
27
Kills
8
8
Deaths
27
73
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
18
13
L
Jormungandr
 
Jormungandr
0
4
3
0.38
L
Heimdallr
DeadlyDancer
Heimdallr
1
9
5
0.39
L
1
6
1
0.25
L
2
3
5
1.5
W
Chaac
6
1
17
14.5
W
Ravana
Nebuuh
Ravana
1
1
19
10.5
L
Chronos
OABanter
Chronos
4
5
0
0.8
W
Odin
9
2
9
6.75
W
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,809
Damage
43,459
63,127
Taken
51,980
52,616
Mitigated
34,413
36,611
Healing
5,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,742
416
2,627
2,807
11,253
9,937
112
6,185
5,068
22,351
0
L
Jormungandr
 
Jormungandr
7,643
780
67
745
13,379
15,752
221
4,620
8,759
11,971
0
L
Heimdallr
DeadlyDancer
Heimdallr
8,010
3,412
0
706
12,029
5,814
102
6,317
5,712
0
14,690
L
9,146
5,958
725
498
8,743
4,541
872
3,741
5,002
0
15,917
L
10,897
197
105
589
7,251
3,120
458
3,246
4,005
32,376
0
W
Chaac
7,586
598
4,423
10,000
18,815
17,536
907
4,614
14,201
0
20,961
W
Ravana
Nebuuh
Ravana
6,846
994
3,353
3,832
10,905
10,753
768
4,624
6,281
0
9,402
L
Chronos
OABanter
Chronos
7,763
2,431
373
1,603
10,578
5,186
435
5,852
4,726
13,615
0
W
Odin
10,858
2,255
2,930
4,049
13,448
10,922
510
7,352
6,096
5,281
16,047
W
9,777
356
62
2,528
8,706
3,468
1,004
3,526
5,177
19,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,303
Gold Earned
41,356
117
Minions Killed
107
0
Camps Cleared
0
1,154,465
Distance Traveled
908,535
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,051
905
29
3
0
203,629
0
L
Jormungandr
7,485
749
9
1
0
169,273
4
L
Heimdallr
7,989
799
11
1
0
169,771
0
L
Rama
7,463
746
13
1
0
177,604
0
L
Janus
9,150
915
59
6
0
203,402
4
W
Chaac
9,280
928
20
2
0
247,800
2
W
Ravana
8,718
872
7
1
0
220,063
1
L
Chronos
9,269
927
15
2
0
188,485
2
W
Odin
10,440
1,044
28
3
0
261,709
0
W
Persephone
9,814
981
33
3
0
221,264
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role