Player Matchup

Ra
Ra
Dennzej98
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,420 Elo+
Party 2
Thor
Thor
H3xonas
Thor
Level 27
God Stats
1W - 0L
1,134 SR
Queue Stats
4W - 8L
1,344 Elo+
Party 2
Terra
Terra
Nenust
Terra
Level 17
God Stats
2W - 1L
1,531 SR
Queue Stats
4W - 8L
1,344 Elo+
Party 2
Team Averages
Level 16
1,389 SR
1,370 Elo+

VS

Team Averages
Level 22
1,479 SR
1,288 Elo+
Bacchus
Bacchus
 
Bacchus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
AlligatorMor
Scylla
Level 16
God Stats
1W - 2L
1,438 SR
Queue Stats
23W - 51L
1,151 Elo+
Party 1
Medusa
Medusa
DjoDosen
Medusa
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 31L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 6
10,737
716
12,668
10,633
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
H3xonas
Thor
14
7 / 3 / 6
11,001
733
13,724
10,544
6,803
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
Nenust
Terra
14
2 / 0 / 9
9,996
666
7,235
14,785
12,825
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 4 / 5
8,965
598
8,021
15,591
15,496
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
12
2 / 6 / 4
9,319
621
5,898
11,046
2,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
DjoDosen
Medusa
13
5 / 4 / 2
9,448
630
15,239
13,584
4,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
14
Kills
8
8
Deaths
14
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
5
0.88
L
Scylla
2
6
4
0.67
W
5
5
6
1.6
L
Medusa
DjoDosen
Medusa
5
4
2
1.5
W
Thor
H3xonas
Thor
7
3
6
3.33
W
Terra
Nenust
Terra
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,627
Damage
29,158
35,962
Taken
40,221
23,817
Mitigated
22,985
11,676
Healing
4,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,021
654
201
1,624
15,591
15,496
0
7,231
8,360
21,476
0
L
Scylla
5,898
1,111
134
678
11,046
2,894
0
6,014
5,032
26,810
0
W
12,668
960
1,997
2,315
10,633
4,189
763
4,978
5,655
43,240
0
L
Medusa
DjoDosen
Medusa
15,239
7,786
0
2,069
13,584
4,595
177
7,202
6,382
0
36,197
W
Thor
H3xonas
Thor
13,724
3,711
0
357
10,544
6,803
504
4,181
6,363
0
31,092
W
Terra
Nenust
Terra
7,235
1,300
2,266
4,741
14,785
12,825
469
5,342
9,443
18,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,734
Gold Earned
27,732
128
Minions Killed
122
6
Camps Cleared
5
796,633
Distance Traveled
703,438
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,965
598
21
1
1
259,235
2
L
Scylla
9,319
621
52
3
1
221,470
1
W
Ra
10,737
716
83
6
1
252,488
0
L
Medusa
9,448
630
49
3
3
222,733
2
W
Thor
11,001
733
24
2
3
260,401
1
W
Terra
9,996
666
21
1
2
283,744
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role