Player Matchup

Achilles
Achilles
xRQ HiNeSy x
Achilles
Level 66
God Stats
4W - 7L
1,747 SR
Queue Stats
100W - 79L
1,556 Elo+
Party 2
Heimdallr
Heimdallr
xRQ KhEpRi x
Heimdallr
Level 89
God Stats
5W - 5L
1,219 SR
Queue Stats
301W - 220L
1,546 Elo+
Party 2
Vulcan
Vulcan
xRQ ReApErZ x
Vulcan
Level 143
God Stats
3W - 6L
1,193 SR
Queue Stats
241W - 167L
1,589 Elo+
Party 2
Team Averages
Level 99
1,386 SR
1,564 Elo+

VS

Team Averages
Level 65
1,363 SR
1,259 Elo+
Kukulkan
Kukulkan
DonHuru
Kukulkan
Level 51
God Stats
1W - 5L
1,270 SR
Queue Stats
2W - 6L
1,205 Elo+
Party 1
Hachiman
Hachiman
Jubkone
Hachiman
Level 74
God Stats
1W - 3L
1,224 SR
Queue Stats
2W - 6L
1,205 Elo+
Party 1
Fenrir
Fenrir
OdinsonV
Fenrir
Level 69
God Stats
2W - 3L
1,594 SR
Queue Stats
33W - 69L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
xRQ HiNeSy x
Achilles
14
6 / 1 / 8
11,029
735
10,678
16,292
19,157
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
xRQ KhEpRi x
Heimdallr
13
5 / 2 / 10
10,982
732
13,035
13,875
6,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 3 / 7
11,007
734
17,650
11,619
5,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DonHuru
Kukulkan
13
2 / 0 / 2
9,407
627
13,252
10,561
3,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Jubkone
Hachiman
12
0 / 7 / 6
8,777
585
8,916
16,511
5,087
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
OdinsonV
Fenrir
12
4 / 9 / 2
10,021
668
5,110
19,522
13,705
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
16
Kills
6
6
Deaths
16
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DonHuru
Kukulkan
2
0
2
3
L
Hachiman
Jubkone
Hachiman
0
7
6
0.43
L
Fenrir
OdinsonV
Fenrir
4
9
2
0.56
W
Achilles
xRQ HiNeSy x
Achilles
6
1
8
10
W
Heimdallr
xRQ KhEpRi x
Heimdallr
5
2
10
5
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,363
Damage
27,278
41,786
Taken
46,594
31,629
Mitigated
22,349
8,721
Healing
5,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DonHuru
Kukulkan
13,252
317
0
957
10,561
3,557
0
3,940
6,621
47,619
0
L
Hachiman
Jubkone
Hachiman
8,916
3,421
342
3,248
16,511
5,087
0
6,776
9,735
0
25,743
L
Fenrir
OdinsonV
Fenrir
5,110
310
0
1,015
19,522
13,705
0
7,159
12,363
0
22,090
W
Achilles
xRQ HiNeSy x
Achilles
10,678
2,153
0
2,142
16,292
19,157
301
5,349
10,943
0
24,337
W
Heimdallr
xRQ KhEpRi x
Heimdallr
13,035
4,714
0
3,002
13,875
6,882
2,197
5,081
8,794
0
40,365
W
17,650
4,332
0
3,577
11,619
5,590
234
3,974
7,645
54,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,018
Gold Earned
28,205
160
Minions Killed
120
9
Camps Cleared
2
877,359
Distance Traveled
905,193
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,407
627
69
5
1
315,340
0
L
Hachiman
8,777
585
27
2
0
242,381
2
L
Fenrir
10,021
668
24
2
1
347,472
0
W
Achilles
11,029
735
40
3
2
302,036
3
W
Heimdallr
10,982
732
62
4
2
284,549
5
W
Vulcan
11,007
734
58
4
5
290,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role