Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
PsychicShadow
Nemesis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,065 Elo+
Party 1
Fafnir
Fafnir
Sockfluff
Fafnir
Level 82
God Stats
2W - 0L
1,521 SR
Queue Stats
11W - 19L
1,333 Elo+
Party 1
Tyr
Tyr
SrZorrilla
Tyr
Level 126
God Stats
51W - 42L
1,599 SR
Queue Stats
368W - 339L
1,626 Elo+
Party 2
Team Averages
Level 106
1,524 SR
1,405 Elo+

VS

Team Averages
Level 87
1,457 SR
1,491 Elo+
Athena
Athena
 
Athena
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Csabeee
Sylvanus
Level 87
God Stats
4W - 5L
1,664 SR
Queue Stats
230W - 242L
1,386 Elo+
Solo
Skadi
Skadi
Eliipse
Skadi
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 3L
1,765 Elo+
Solo
Mercury
Mercury
IGArchitect
Mercury
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 109L
1,367 Elo+
Solo
Olorun
Olorun
KesemSultan09
Olorun
Level 102
God Stats
2W - 5L
1,119 SR
Queue Stats
441W - 494L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
4 / 2 / 3
7,819
601
4,664
7,141
2,160
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baba Yaga
 
Baba Yaga
13
2 / 0 / 6
7,767
597
9,185
6,610
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
13
2 / 1 / 8
7,922
609
5,124
6,720
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
Sockfluff
Fafnir
10
0 / 2 / 4
6,786
522
4,091
9,786
7,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
14 / 0 / 3
9,634
741
15,340
13,439
11,889
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 0 / 3
5,754
443
3,135
6,082
4,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Csabeee
Sylvanus
11
1 / 6 / 0
6,521
502
6,480
12,120
9,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Eliipse
Skadi
10
3 / 5 / 1
6,361
489
6,980
8,729
2,654
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
IGArchitect
Mercury
8
0 / 7 / 1
5,675
437
2,610
9,765
3,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 4 / 0
5,980
460
3,156
13,017
5,908
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
22
Kills
5
5
Deaths
22
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
2
3
2.75
W
Baba Yaga
 
Baba Yaga
2
0
6
5
L
Athena
 
Athena
1
0
3
2.5
L
Sylvanus
Csabeee
Sylvanus
1
6
0
0.17
L
Skadi
Eliipse
Skadi
3
5
1
0.7
L
Mercury
IGArchitect
Mercury
0
7
1
0.07
L
0
4
0
0
W
Nemesis
2
1
8
6
W
Fafnir
Sockfluff
Fafnir
0
2
4
1
W
14
0
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,404
Damage
22,361
43,696
Taken
49,713
27,068
Mitigated
25,139
15,191
Healing
14,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,664
2,313
0
2,296
7,141
2,160
968
1,587
5,554
0
48,054
W
Baba Yaga
 
Baba Yaga
9,185
750
0
2,062
6,610
2,693
629
3,517
3,093
53,903
0
L
Athena
 
Athena
3,135
1,306
0
2,727
6,082
4,172
0
1,285
4,797
14,467
0
L
Sylvanus
Csabeee
Sylvanus
6,480
1,723
348
2,848
12,120
9,028
546
728
11,392
28,320
7,869
L
Skadi
Eliipse
Skadi
6,980
3,418
513
2,202
8,729
2,654
0
3,733
4,996
0
33,298
L
Mercury
IGArchitect
Mercury
2,610
1,704
0
217
9,765
3,377
0
1,898
7,867
0
25,217
L
3,156
1,456
142
5,673
13,017
5,908
188
5,632
7,385
34,380
0
W
Nemesis
5,124
2,340
0
2,243
6,720
3,038
926
833
5,887
0
54,144
W
Fafnir
Sockfluff
Fafnir
4,091
1,066
0
2,256
9,786
7,288
1,242
1,117
8,669
16,213
0
W
15,340
1,780
0
6,334
13,439
11,889
0
5,061
8,378
0
58,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,928
Gold Earned
30,291
424
Minions Killed
292
0
Camps Cleared
0
1,390,636
Distance Traveled
1,116,179
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,819
601
93
7
0
233,636
4
W
Baba Yaga
7,767
597
98
8
0
267,701
6
L
Athena
5,754
443
24
2
0
193,704
5
L
Sylvanus
6,521
502
79
6
0
216,580
1
L
Skadi
6,361
489
66
5
0
231,634
0
L
Mercury
5,675
437
53
4
0
259,863
3
L
Olorun
5,980
460
70
5
0
214,398
2
W
Nemesis
7,922
609
97
7
0
317,029
0
W
Fafnir
6,786
522
18
1
0
245,257
3
W
Tyr
9,634
741
118
9
0
327,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role