Player Matchup

Odin
Odin
FifouGFC
Odin
Level 69
God Stats
19W - 15L
1,746 SR
Queue Stats
124W - 96L
1,560 Elo+
Party 1
Awilix
Awilix
Lord-AerNoxX_eS
Awilix
Level 126
God Stats
1W - 1L
1,542 SR
Queue Stats
553W - 439L
1,709 Elo+
Party 1
Zeus
Zeus
xAkkashi
Zeus
Level 41
God Stats
6W - 4L
1,614 SR
Queue Stats
95W - 79L
1,596 Elo+
Party 1
Team Averages
Level 79
1,634 SR
1,622 Elo+

VS

Team Averages
Level 135
1,738 SR
1,625 Elo+
Danzaburou
Danzaburou
Bakmany
Danzaburou
Level 159
God Stats
4W - 2L
1,714 SR
Queue Stats
196W - 103L
1,834 Elo+
Solo
Chaac
Chaac
GiftedAlpha
Chaac
Level 160
God Stats
6W - 3L
1,623 SR
Queue Stats
571W - 485L
1,646 Elo+
Solo
Janus
Janus
Samuelgun51
Janus
Level 85
God Stats
7W - 3L
1,876 SR
Queue Stats
143W - 216L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
0 / 6 / 2
7,011
584
3,835
14,473
9,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
0 / 8 / 2
7,042
587
7,766
12,537
4,613
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
11
3 / 8 / 0
8,159
680
9,004
9,364
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bakmany
Danzaburou
14
8 / 1 / 12
10,352
863
13,729
8,950
2,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
9 / 0 / 12
10,152
846
10,419
12,156
8,235
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 2 / 14
9,460
788
6,507
6,079
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
60
3
Kills
22
22
Deaths
3
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bakmany
Danzaburou
8
1
12
14
L
Odin
0
6
2
0.17
W
9
0
12
15
L
0
8
2
0.13
W
5
2
14
6
L
Zeus
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,605
Damage
30,655
36,374
Taken
27,185
17,553
Mitigated
12,588
3,045
Healing
8,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bakmany
Danzaburou
13,729
6,702
0
2,135
8,950
2,678
1,514
3,373
5,577
0
50,928
L
Odin
3,835
1,275
0
1,924
14,473
9,778
0
3,501
10,696
0
20,334
W
10,419
1,774
0
4,982
12,156
8,235
332
4,060
8,096
5,198
19,882
L
7,766
2,619
0
770
12,537
4,613
0
3,223
9,107
0
25,766
W
6,507
566
0
1,455
6,079
1,675
932
1,847
4,232
28,393
0
L
Zeus
9,004
869
0
351
9,364
3,162
0
1,398
7,908
23,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,212
Gold Earned
29,964
120
Minions Killed
158
5
Camps Cleared
7
612,889
Distance Traveled
689,577
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,352
863
61
5
4
231,270
5
L
Odin
7,011
584
41
3
2
225,179
4
W
Chaac
10,152
846
36
3
2
247,113
3
L
Awilix
7,042
587
44
4
0
206,751
2
W
Janus
9,460
788
61
5
1
211,194
4
L
Zeus
8,159
680
35
3
3
180,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role