Player Matchup

Thoth
Thoth
PenesdeCavalo
Thoth
Level 29
God Stats
1W - 8L
1,253 SR
Queue Stats
185W - 162L
1,669 Elo+
Solo
Tsukuyomi
Tsukuyomi
QueenBaddie
Tsukuyomi
Level 4
God Stats
1W - 2L
1,535 SR
Queue Stats
1W - 2L
1,540 Elo+
Solo
Rama
Rama
TomaZete
Rama
Level 13
God Stats
13W - 17L
1,490 SR
Queue Stats
41W - 44L
1,379 Elo+
Solo
Loki
Loki
jeanmichelpoitra
Loki
Level 17
God Stats
9W - 4L
1,796 SR
Queue Stats
40W - 29L
1,663 Elo+
Solo
Scylla
Scylla
microban12
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,223 Elo+
Solo
Team Averages
Level 14
1,515 SR
1,495 Elo+

VS

Team Averages
Level 21
1,640 SR
1,500 Elo+
Bellona
Bellona
BrutalGopher
Bellona
Level 28
God Stats
14W - 17L
1,586 SR
Queue Stats
57W - 49L
1,566 Elo+
Solo
Ymir
Ymir
MidTier
Ymir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 20L
1,328 Elo+
Solo
Hun Batz
Hun Batz
Neithism
Hun Batz
Level 24
God Stats
13W - 12L
1,673 SR
Queue Stats
23W - 17L
1,701 Elo+
Party 1
Izanami
Izanami
mnoWRLD
Izanami
Level 17
God Stats
3W - 2L
1,577 SR
Queue Stats
3W - 3L
1,209 Elo+
Solo
Baron Samedi
Baron Samedi
waynewock
Baron Samedi
Level 29
God Stats
4W - 2L
1,865 SR
Queue Stats
192W - 144L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
7,869
525
3,550
4,256
1,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
QueenBaddie
Tsukuyomi
8
0 / 6 / 1
5,972
398
682
9,197
2,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rama
9
0 / 7 / 0
6,182
412
1,820
11,140
3,063
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 4 / 0
8,613
574
9,972
9,821
3,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
microban12
Scylla
12
0 / 4 / 1
6,827
455
1,663
6,055
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BrutalGopher
Bellona
15
4 / 0 / 1
9,028
602
5,141
8,330
6,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
MidTier
Ymir
13
6 / 0 / 5
8,378
559
3,620
7,544
9,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Neithism
Hun Batz
12
2 / 0 / 3
7,726
515
2,261
5,692
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
mnoWRLD
Izanami
15
5 / 2 / 2
8,824
588
5,398
7,923
3,064
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
waynewock
Baron Samedi
15
5 / 1 / 4
9,269
618
9,287
7,603
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
22
22
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
BrutalGopher
Bellona
4
0
1
4.5
W
Ymir
MidTier
Ymir
6
0
5
8.5
W
Hun Batz
Neithism
Hun Batz
2
0
3
3.5
L
0
1
0
0
L
Tsukuyomi
QueenBaddie
Tsukuyomi
0
6
1
0.08
L
Rama
0
7
0
0
L
3
4
0
0.75
L
Scylla
microban12
Scylla
0
4
1
0.13
W
Izanami
mnoWRLD
Izanami
5
2
2
3
W
Baron Samedi
waynewock
Baron Samedi
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,687
Damage
25,707
40,469
Taken
37,092
12,373
Mitigated
23,425
3,788
Healing
13,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BrutalGopher
Bellona
5,141
1,676
0
3,172
8,330
6,353
448
2,208
6,122
0
47,667
W
Ymir
MidTier
Ymir
3,620
1,087
0
1,577
7,544
9,181
0
859
6,685
24,096
0
W
Hun Batz
Neithism
Hun Batz
2,261
806
0
3,430
5,692
1,810
0
0
5,692
0
39,434
L
3,550
258
0
1,132
4,256
1,940
521
521
3,707
50,330
0
L
Tsukuyomi
QueenBaddie
Tsukuyomi
682
199
0
1,547
9,197
2,570
230
3,291
5,800
0
19,252
L
Rama
1,820
1,299
0
632
11,140
3,063
430
4,931
5,905
0
28,130
L
9,972
4,373
0
140
9,821
3,252
655
1,913
7,808
0
61,002
L
Scylla
microban12
Scylla
1,663
630
0
337
6,055
1,548
217
1,649
4,342
22,005
0
W
Izanami
mnoWRLD
Izanami
5,398
3,067
0
1,512
7,923
3,064
928
1,194
6,637
0
63,326
W
Baron Samedi
waynewock
Baron Samedi
9,287
1,005
89
3,327
7,603
3,017
144
914
6,673
65,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,463
Gold Earned
43,225
350
Minions Killed
492
0
Camps Cleared
0
1,340,708
Distance Traveled
1,458,899
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,028
602
127
8
0
228,928
0
W
Ymir
8,378
559
35
2
0
290,549
3
W
Hun Batz
7,726
515
84
6
0
359,406
3
L
Thoth
7,869
525
96
6
0
273,811
5
L
Tsukuyomi
5,972
398
35
2
0
220,657
0
L
Rama
6,182
412
53
4
0
253,833
0
L
Loki
8,613
574
120
8
0
349,880
4
L
Scylla
6,827
455
46
3
0
242,527
0
W
Izanami
8,824
588
120
8
0
285,449
3
W
Baron Samedi
9,269
618
126
8
0
294,567
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role