Player Matchup

Eset
Eset
Gold V
 
Eset
Gold V
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
BeaBeauty
Nemesis
Gold V
Level 85
God Stats
7W - 10L
1,456 SR
Queue Stats
147W - 158L
1,241 MMR
Solo
Cerberus
Cerberus
Silver I
IOveRxIISKunK-
Cerberus
Silver I
Level 81
God Stats
7W - 6L
1,680 SR
Queue Stats
176W - 187L
1,239 MMR
Solo
Danzaburou
Danzaburou
Gold V
LefaTee
Danzaburou
Gold V
Level 86
God Stats
25W - 27L
1,524 SR
Queue Stats
145W - 148L
1,236 MMR
Solo
Hel
Hel
Gold V
bcExKasL
Hel
Gold V
Level 104
God Stats
3W - 2L
1,706 SR
Queue Stats
185W - 185L
1,262 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 87
1,573 SR
1,296 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,516 SR
1,310 MMR
Bacchus
Bacchus
Bronze IV
 
Bacchus
Bronze IV
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold IV
FRY-38
Tiamat
Gold IV
Level 148
God Stats
6W - 6L
1,539 SR
Queue Stats
275W - 265L
1,364 MMR
Party 1
Izanami
Izanami
Gold V
Joyful J2004
Izanami
Gold V
Level 105
God Stats
17W - 16L
1,608 SR
Queue Stats
234W - 232L
1,290 MMR
Solo
Thoth
Thoth
Silver I
azoh38
Thoth
Silver I
Level 153
God Stats
16W - 20L
1,411 SR
Queue Stats
203W - 210L
1,160 MMR
Party 1
Mercury
Mercury
Silver I
miguiorti
Mercury
Silver I
Level 75
God Stats
24W - 23L
1,521 SR
Queue Stats
133W - 141L
1,234 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
7 / 2 / 18
12,271
584
9,281
17,611
22,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
BeaBeauty
Nemesis
19
7 / 1 / 13
13,077
623
14,413
20,951
12,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
17
3 / 4 / 11
11,610
553
10,306
18,909
16,072
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
LefaTee
Danzaburou
19
10 / 2 / 8
13,884
661
16,810
12,530
4,835
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 2 / 17
12,611
601
18,256
19,374
11,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ArachneScyllaAthenaGilgameshMorgan Le Fay

VS

Bans
King ArthurAnhurTsukuyomiLokiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 8 / 6
8,161
389
7,138
22,200
26,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
FRY-38
Tiamat
16
5 / 6 / 3
10,658
508
13,674
19,377
11,651
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Izanami
Joyful J2004
Izanami
15
1 / 6 / 2
9,332
444
5,551
16,123
6,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
azoh38
Thoth
13
1 / 9 / 4
8,752
417
8,549
13,749
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
miguiorti
Mercury
17
4 / 5 / 4
10,634
506
8,275
17,657
5,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
30
34
Kills
11
11
Deaths
34
67
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
7
2
18
8
L
Bacchus
 
Bacchus
0
8
6
0.38
W
Nemesis
BeaBeauty
Nemesis
7
1
13
13.5
L
Tiamat
FRY-38
Tiamat
5
6
3
1.08
W
Cerberus
3
4
11
2.13
L
Izanami
Joyful J2004
Izanami
1
6
2
0.33
W
Danzaburou
LefaTee
Danzaburou
10
2
8
7
L
Thoth
azoh38
Thoth
1
9
4
0.33
W
7
2
17
7.75
L
Mercury
miguiorti
Mercury
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,066
Damage
43,187
89,375
Taken
89,106
66,639
Mitigated
54,170
43,695
Healing
15,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
9,281
881
1,400
3,752
17,611
22,074
929
4,615
12,996
34,672
0
L
Bacchus
 
Bacchus
7,138
479
255
3,224
22,200
26,939
58
9,401
12,799
21,313
0
W
Nemesis
BeaBeauty
Nemesis
14,413
7,514
0
3,210
20,951
12,616
2,004
5,580
15,371
0
118,671
L
Tiamat
FRY-38
Tiamat
13,674
1,453
144
7,558
19,377
11,651
2,388
9,803
9,574
56,446
0
W
Cerberus
10,306
201
0
4,947
18,909
16,072
417
9,619
9,290
66,250
0
L
Izanami
Joyful J2004
Izanami
5,551
2,093
0
1,635
16,123
6,019
0
6,079
10,044
0
74,004
W
Danzaburou
LefaTee
Danzaburou
16,810
7,971
0
6,357
12,530
4,835
6,285
4,621
7,909
0
91,924
L
Thoth
azoh38
Thoth
8,549
383
0
2,138
13,749
4,043
0
5,060
8,689
51,175
0
W
18,256
1,660
9,990
14,039
19,374
11,042
2,243
8,591
10,783
78,208
0
L
Mercury
miguiorti
Mercury
8,275
4,588
0
500
17,657
5,518
0
8,308
9,349
0
84,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,453
Gold Earned
47,537
600
Minions Killed
500
0
Camps Cleared
0
2,071,615
Distance Traveled
1,843,928
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,271
584
38
2
0
401,495
9
L
Bacchus
8,161
389
23
1
0
360,953
3
W
Nemesis
13,077
623
158
8
0
460,412
2
L
Tiamat
10,658
508
98
5
0
344,544
1
W
Cerberus
11,610
553
156
7
0
408,767
2
L
Izanami
9,332
444
148
7
0
345,653
4
W
Danzaburou
13,884
661
138
7
0
386,443
6
L
Thoth
8,752
417
98
5
0
341,048
8
W
Hel
12,611
601
110
5
0
414,498
3
L
Mercury
10,634
506
133
6
0
451,730
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role