Player Matchup

Terra
Terra
Alisaselmy
Terra
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 32L
1,679 Elo+
Solo
Bakasura
Bakasura
PrinctDarknes
Bakasura
Level 17
God Stats
1W - 1L
1,691 SR
Queue Stats
9W - 8L
1,584 Elo+
Solo
Poseidon
Poseidon
Xangfor
Poseidon
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,628 Elo+
Solo
Hachiman
Hachiman
hennywander
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Solo
Ymir
Ymir
lodo4kaTV
Ymir
Level 25
God Stats
6W - 4L
1,808 SR
Queue Stats
60W - 56L
1,523 Elo+
Solo
Team Averages
Level 11
1,600 SR
1,610 Elo+

VS

Team Averages
Level 19
1,562 SR
1,533 Elo+
Camazotz
Camazotz
Cesarcor1
Camazotz
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,446 Elo+
Solo
Sol
Sol
FragBarcin
Sol
Level 28
God Stats
9W - 3L
1,597 SR
Queue Stats
59W - 51L
1,608 Elo+
Party 1
Osiris
Osiris
Gostomsiu00
Osiris
Level 29
God Stats
1W - 0L
1,689 SR
Queue Stats
62W - 66L
1,586 Elo+
Party 1
Chronos
Chronos
ParkwayDriveFan
Chronos
Level 18
God Stats
3W - 3L
1,525 SR
Queue Stats
67W - 55L
1,636 Elo+
Party 1
Hercules
Hercules
Prodat
Hercules
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
13
2 / 1 / 3
7,874
562
10,588
11,405
7,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
PrinctDarknes
Bakasura
10
4 / 5 / 1
7,003
500
7,115
13,512
5,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
Xangfor
Poseidon
10
1 / 6 / 1
6,361
454
3,374
7,008
2,204
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
hennywander
Hachiman
4
0 / 4 / 0
4,969
355
787
4,710
1,550
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
11
3 / 6 / 0
7,481
534
5,893
16,274
6,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Cesarcor1
Camazotz
11
1 / 4 / 1
6,669
476
1,590
9,586
6,367
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
11 / 1 / 3
9,622
687
15,664
10,685
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Osiris
12
3 / 0 / 6
7,862
562
4,191
7,236
3,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
5 / 2 / 1
9,558
683
12,304
10,434
2,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Prodat
Hercules
12
0 / 3 / 1
7,241
517
2,258
8,303
4,522
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
10
Kills
20
22
Deaths
10
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Terra
2
1
3
3.5
W
Camazotz
Cesarcor1
Camazotz
1
4
1
0.38
W
11
1
3
12.5
W
Osiris
3
0
6
6
W
5
2
1
2.75
L
Bakasura
PrinctDarknes
Bakasura
4
5
1
0.9
W
Hercules
Prodat
Hercules
0
3
1
0.17
L
Poseidon
Xangfor
Poseidon
1
6
1
0.25
L
Hachiman
hennywander
Hachiman
0
4
0
0
L
Ymir
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,757
Damage
36,007
52,909
Taken
46,244
22,657
Mitigated
20,974
14,096
Healing
18,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
10,588
1,991
1,038
4,801
11,405
7,446
0
5,092
6,313
36,354
5,331
W
Camazotz
Cesarcor1
Camazotz
1,590
585
0
1,874
9,586
6,367
0
3,076
6,055
0
21,587
W
15,664
7,140
0
8,196
10,685
3,548
6,423
5,809
4,821
66,798
0
W
Osiris
4,191
1,517
0
2,578
7,236
3,790
841
2,506
4,556
0
32,393
W
12,304
6,823
0
3,565
10,434
2,747
1,166
4,628
5,562
73,459
0
L
Bakasura
PrinctDarknes
Bakasura
7,115
4,605
0
4,275
13,512
5,320
0
4,104
9,408
0
37,005
W
Hercules
Prodat
Hercules
2,258
1,299
30
2,122
8,303
4,522
425
3,292
5,000
0
25,532
L
Poseidon
Xangfor
Poseidon
3,374
1,180
0
701
7,008
2,204
228
3,927
3,081
23,884
0
L
Hachiman
hennywander
Hachiman
787
592
0
690
4,710
1,550
130
1,705
3,005
0
9,422
L
Ymir
5,893
1,082
193
2,398
16,274
6,137
0
13,140
3,134
38,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,688
Gold Earned
40,952
278
Minions Killed
394
0
Camps Cleared
0
1,140,837
Distance Traveled
1,263,529
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,874
562
74
5
0
276,405
3
W
Camazotz
6,669
476
32
2
0
262,020
4
W
Sol
9,622
687
112
8
0
258,869
4
W
Osiris
7,862
562
57
4
0
297,629
1
W
Chronos
9,558
683
122
9
0
250,557
0
L
Bakasura
7,003
500
72
5
0
247,911
0
W
Hercules
7,241
517
71
5
0
194,454
0
L
Poseidon
6,361
454
51
4
0
221,759
0
L
Hachiman
4,969
355
18
1
0
164,836
1
L
Ymir
7,481
534
63
5
0
229,926
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role