Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Falhania
Kali
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 60L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
grimjow-jacrjac
Cthulhu
Level 114
God Stats
8W - 7L
1,440 SR
Queue Stats
127W - 115L
1,483 Elo+
Party 1
Team Averages
Level 99
1,480 SR
1,501 Elo+

VS

Team Averages
Level 43
1,597 SR
1,399 Elo+
Neith
Neith
Edddboi
Neith
Level 97
God Stats
4W - 2L
1,791 SR
Queue Stats
877W - 699L
1,567 Elo+
Solo
Tiamat
Tiamat
Mefito0
Tiamat
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,274 Elo+
Solo
Horus
Horus
xSporky
Horus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 0 / 2
6,335
704
3,893
4,651
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
9
1 / 1 / 2
6,096
677
3,886
5,786
2,022
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 0 / 2
6,167
685
3,324
4,069
3,132
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Edddboi
Neith
10
1 / 2 / 0
6,079
675
3,933
6,160
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Mefito0
Tiamat
7
0 / 0 / 1
5,325
592
1,646
2,648
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Horus
xSporky
Horus
9
0 / 1 / 1
5,395
599
1,339
4,979
4,242
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
3
Kills
1
1
Deaths
3
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
2
2
L
Neith
Edddboi
Neith
1
2
0
0.5
W
Kali
1
1
2
2
L
Tiamat
Mefito0
Tiamat
0
0
1
0.5
W
1
0
2
2
L
Horus
xSporky
Horus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,103
Damage
6,918
14,506
Taken
13,787
7,083
Mitigated
7,519
5,007
Healing
3,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,893
260
0
2,338
4,651
1,929
218
1,259
3,213
31,199
0
L
Neith
Edddboi
Neith
3,933
1,658
0
1,131
6,160
2,390
0
2,966
3,194
0
24,246
W
Kali
3,886
1,817
0
1,687
5,786
2,022
804
126
5,580
0
11,334
L
Tiamat
Mefito0
Tiamat
1,646
117
0
976
2,648
887
0
1,790
858
8,514
0
W
3,324
88
292
690
4,069
3,132
124
290
3,727
12,398
0
L
Horus
xSporky
Horus
1,339
714
320
974
4,979
4,242
0
2,594
2,385
0
4,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,598
Gold Earned
16,799
114
Minions Killed
85
5
Camps Cleared
4
528,160
Distance Traveled
444,956
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,335
704
73
8
4
162,549
3
L
Neith
6,079
675
61
7
4
159,924
3
W
Kali
6,096
677
23
3
1
180,115
3
L
Tiamat
5,325
592
19
2
0
87,719
0
W
Cthulhu
6,167
685
18
2
0
185,496
0
L
Horus
5,395
599
5
1
0
197,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role