Player Matchup

Medusa
Medusa
Bronze III
JaeClipseTTV
Medusa
Bronze III
Level 32
God Stats
6W - 6L
1,580 SR
Queue Stats
16W - 27L
1,307 MMR
Solo
Horus
Horus
Silver I
Rendycor
Horus
Silver I
Level 129
God Stats
5W - 4L
1,594 SR
Queue Stats
246W - 250L
1,202 MMR
Solo
Arachne
Arachne
Silver V
Xtylezz
Arachne
Silver V
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,238 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
YOLOBOLOSOLOKOLO
Baron Samedi
Silver I
Level 153
God Stats
12W - 4L
1,588 SR
Queue Stats
149W - 152L
1,227 MMR
Solo
Hera
Hera
Gold V
iDontMeshU
Hera
Gold V
Level 124
God Stats
0W - 3L
1,558 SR
Queue Stats
185W - 194L
1,260 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,564 SR
1,247 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,472 SR
1,246 MMR
Nemesis
Nemesis
Gold IV
LadyLunatix
Nemesis
Gold IV
Level 160
God Stats
8W - 11L
1,480 SR
Queue Stats
710W - 727L
1,139 MMR
Solo
Yemoja
Yemoja
Bronze III
Naynaa
Yemoja
Bronze III
Level 38
God Stats
2W - 1L
1,426 SR
Queue Stats
9W - 4L
1,308 MMR
Solo
Persephone
Persephone
Silver I
dremzy96
Persephone
Silver I
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 121L
1,134 MMR
Solo
Cupid
Cupid
Platinum V
playertuno
Cupid
Platinum V
Level 149
God Stats
5W - 4L
1,325 SR
Queue Stats
120W - 119L
1,336 MMR
Solo
Zeus
Zeus
Gold IV
丿纵横丶
Zeus
Gold IV
Level 160
God Stats
16W - 16L
1,626 SR
Queue Stats
387W - 405L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
1 / 8 / 3
11,395
438
11,221
21,137
7,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
Rendycor
Horus
14
0 / 10 / 10
10,357
398
5,943
28,098
21,507
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
Xtylezz
Arachne
19
5 / 9 / 5
12,858
495
14,988
24,591
14,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
YOLOBOLOSOLOKOLO
Baron Samedi
17
7 / 8 / 9
12,646
486
16,306
25,186
16,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
10 / 4 / 2
14,055
541
18,204
15,471
6,382
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
HeimdallrMorgan Le FayTiamatLokiGilgamesh

VS

Bans
ScyllaFenrirThanatosTsukuyomiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LadyLunatix
Nemesis
20
7 / 3 / 12
14,221
547
9,243
20,526
10,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Naynaa
Yemoja
18
5 / 4 / 20
13,168
506
11,010
23,703
28,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
dremzy96
Persephone
19
2 / 8 / 12
13,540
521
15,255
15,023
5,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
20
11 / 3 / 15
15,199
585
25,615
20,925
8,926
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
14 / 5 / 9
15,232
586
30,957
16,605
7,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
107
23
Kills
39
39
Deaths
23
29
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
8
3
0.31
W
Nemesis
LadyLunatix
Nemesis
7
3
12
4.33
W
Yemoja
Naynaa
Yemoja
5
4
20
3.75
L
Horus
Rendycor
Horus
0
10
10
0.5
L
Arachne
Xtylezz
Arachne
5
9
5
0.83
L
Baron Samedi
YOLOBOLOSOLOKOLO
Baron Samedi
7
8
9
1.44
W
Persephone
dremzy96
Persephone
2
8
12
1
L
10
4
2
2.75
W
Cupid
11
3
15
6.17
W
14
5
9
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,662
Damage
92,080
114,483
Taken
96,782
66,111
Mitigated
61,483
29,443
Healing
31,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
11,221
3,967
0
6,324
21,137
7,288
896
5,991
15,043
0
89,003
W
Nemesis
LadyLunatix
Nemesis
9,243
3,623
0
4,326
20,526
10,520
2,887
8,071
12,149
0
114,407
W
Yemoja
Naynaa
Yemoja
11,010
2,692
5,060
2,232
23,703
28,435
835
10,278
13,205
32,852
0
L
Horus
Rendycor
Horus
5,943
2,078
1,625
6,470
28,098
21,507
0
15,326
12,761
0
29,367
L
Arachne
Xtylezz
Arachne
14,988
8,520
0
6,921
24,591
14,556
0
8,528
15,575
0
101,402
L
Baron Samedi
YOLOBOLOSOLOKOLO
Baron Samedi
16,306
803
1,002
5,196
25,186
16,378
306
18,657
6,479
64,377
0
W
Persephone
dremzy96
Persephone
15,255
1,326
0
3,887
15,023
5,863
1,364
10,637
4,350
79,284
0
L
18,204
2,740
0
1,905
15,471
6,382
0
9,389
5,856
98,807
0
W
Cupid
25,615
16,525
1,441
9,116
20,925
8,926
5,171
1,675
19,216
0
120,985
W
30,957
893
392
5,454
16,605
7,739
1,284
7,200
9,213
121,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,311
Gold Earned
71,360
588
Minions Killed
624
0
Camps Cleared
0
2,271,834
Distance Traveled
2,433,152
41
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,395
438
123
5
0
462,506
10
W
Nemesis
14,221
547
148
6
0
547,526
9
W
Yemoja
13,168
506
31
1
0
427,683
4
L
Horus
10,357
398
38
1
0
467,399
12
L
Arachne
12,858
495
140
5
0
460,680
6
L
Baron Samedi
12,646
486
102
4
0
382,846
4
W
Persephone
13,540
521
106
4
0
461,628
3
L
Hera
14,055
541
185
7
0
498,403
9
W
Cupid
15,199
585
168
6
0
505,210
5
W
Zeus
15,232
586
171
7
0
491,105
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role