Player Matchup

Merlin
Merlin
MiraclePhantom
Merlin
Level 160
God Stats
13W - 6L
1,580 SR
Queue Stats
256W - 158L
1,647 Elo+
Party 1
Medusa
Medusa
PatronBlood
Medusa
Level 129
God Stats
9W - 5L
1,654 SR
Queue Stats
343W - 386L
1,482 Elo+
Party 1
Ares
Ares
Sof1stik
Ares
Level 152
God Stats
14W - 5L
1,756 SR
Queue Stats
389W - 211L
1,689 Elo+
Party 1
Team Averages
Level 147
1,663 SR
1,606 Elo+

VS

Team Averages
Level 98
1,445 SR
1,391 Elo+
Merlin
Merlin
Dezarh
Merlin
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,137 Elo+
Solo
Cupid
Cupid
Katsuhiira
Cupid
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,452 Elo+
Solo
Bellona
Bellona
Moonri
Bellona
Level 144
God Stats
1W - 2L
1,336 SR
Queue Stats
330W - 365L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 11
9,012
819
10,548
6,608
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
10
2 / 6 / 8
7,751
705
4,972
8,624
2,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
15
11 / 0 / 7
10,468
952
18,435
12,360
14,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dezarh
Merlin
9
1 / 10 / 1
6,658
605
6,049
10,104
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
10
0 / 4 / 6
7,149
650
2,982
9,755
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Moonri
Bellona
11
6 / 4 / 1
7,681
698
10,804
17,611
16,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
18
Kills
7
7
Deaths
18
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Dezarh
Merlin
1
10
1
0.15
L
Cupid
0
4
6
0.75
W
5
1
11
10.5
L
Bellona
Moonri
Bellona
6
4
1
1.63
W
Medusa
2
6
8
1
W
Ares
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,955
Damage
19,835
27,592
Taken
37,470
20,426
Mitigated
23,102
6,884
Healing
4,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Dezarh
Merlin
6,049
410
0
210
10,104
3,186
0
7,280
2,824
18,368
0
L
Cupid
2,982
1,409
226
2,413
9,755
3,211
0
7,963
1,792
0
18,251
W
10,548
835
111
2,701
6,608
2,616
316
1,999
4,311
38,481
0
L
Bellona
Moonri
Bellona
10,804
2,060
0
1,254
17,611
16,705
0
13,976
3,635
4,533
15,304
W
Medusa
4,972
1,187
0
0
8,624
2,860
1,595
2,287
5,975
0
24,387
W
Ares
18,435
777
0
4,072
12,360
14,950
84
4,449
7,257
30,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,231
Gold Earned
21,488
141
Minions Killed
101
8
Camps Cleared
2
649,051
Distance Traveled
577,504
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,658
605
33
3
1
163,636
3
L
Cupid
7,149
650
42
4
1
186,490
3
W
Merlin
9,012
819
65
6
4
207,769
1
L
Bellona
7,681
698
26
2
0
227,378
0
W
Medusa
7,751
705
45
4
2
202,894
4
W
Ares
10,468
952
31
3
2
238,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role