Player Matchup

Yemoja
Yemoja
Jawswhite
Yemoja
Level 156
God Stats
82W - 26L
1,838 SR
Queue Stats
635W - 227L
1,756 Elo+
Party 1
Pele
Pele
Lelleigh
Pele
Level 43
God Stats
2W - 0L
1,596 SR
Queue Stats
89W - 30L
1,728 Elo+
Party 1
Charybdis
Charybdis
LuxonReverse
Charybdis
Level 48
God Stats
5W - 4L
1,451 SR
Queue Stats
38W - 21L
1,673 Elo+
Party 1
Artio
Artio
SalsSidePiece
Artio
Level 29
God Stats
12W - 2L
1,864 SR
Queue Stats
227W - 42L
1,844 Elo+
Party 1
Scylla
Scylla
Yolofredroking
Scylla
Level 148
God Stats
5W - 0L
1,576 SR
Queue Stats
910W - 388L
1,759 Elo+
Party 1
Team Averages
Level 85
1,665 SR
1,752 Elo+

VS

Team Averages
Level 72
1,463 SR
1,483 Elo+
Xing Tian
Xing Tian
Draymonk
Xing Tian
Level 36
God Stats
0W - 2L
1,680 SR
Queue Stats
34W - 37L
1,500 Elo+
Solo
Kali
Kali
Ebacka
Kali
Level 38
God Stats
20W - 11L
1,685 SR
Queue Stats
53W - 65L
1,366 Elo+
Solo
Merlin
Merlin
Rychu14
Merlin
Level 87
God Stats
0W - 1L
1,372 SR
Queue Stats
64W - 49L
1,588 Elo+
Solo
Danzaburou
Danzaburou
Tobitobman
Danzaburou
Level 39
God Stats
0W - 1L
1,105 SR
Queue Stats
41W - 63L
1,419 Elo+
Solo
Cupid
Cupid
maximsan
Cupid
Level 160
God Stats
7W - 8L
1,475 SR
Queue Stats
435W - 442L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jawswhite
Yemoja
11
2 / 1 / 6
7,050
470
4,977
6,867
4,982
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
13
2 / 1 / 8
7,883
526
4,377
9,841
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
LuxonReverse
Charybdis
10
0 / 1 / 3
6,506
434
3,268
6,781
1,761
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

16
9 / 1 / 4
9,722
648
11,293
12,163
20,336
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
7 / 1 / 3
9,137
609
8,698
7,888
3,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Draymonk
Xing Tian
9
1 / 4 / 1
5,880
392
3,108
12,328
5,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
Ebacka
Kali
13
0 / 2 / 1
7,537
502
2,631
9,658
3,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Rychu14
Merlin
15
2 / 4 / 0
8,972
598
6,928
8,651
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Tobitobman
Danzaburou
10
1 / 4 / 2
6,734
449
4,904
10,040
2,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cupid
maximsan
Cupid
12
0 / 6 / 0
7,007
467
4,664
11,013
3,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
20
Kills
4
5
Deaths
20
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Draymonk
Xing Tian
1
4
1
0.38
L
Kali
Ebacka
Kali
0
2
1
0.25
W
Yemoja
Jawswhite
Yemoja
2
1
6
5
W
Pele
2
1
8
6
W
Charybdis
LuxonReverse
Charybdis
0
1
3
1.5
L
Merlin
Rychu14
Merlin
2
4
0
0.5
W
9
1
4
11
L
Danzaburou
Tobitobman
Danzaburou
1
4
2
0.5
W
7
1
3
8.5
L
Cupid
maximsan
Cupid
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,613
Damage
22,235
43,540
Taken
51,690
33,306
Mitigated
18,437
18,583
Healing
10,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Draymonk
Xing Tian
3,108
725
0
940
12,328
5,251
66
3,871
8,411
13,480
0
L
Kali
Ebacka
Kali
2,631
1,363
0
1,717
9,658
3,339
0
1,841
7,817
0
55,369
W
Yemoja
Jawswhite
Yemoja
4,977
1,675
1,283
1,188
6,867
4,982
133
2,898
3,969
23,001
0
W
Pele
4,377
1,160
0
4,900
9,841
2,922
0
617
9,224
0
38,929
W
Charybdis
LuxonReverse
Charybdis
3,268
1,977
0
1,075
6,781
1,761
508
1,138
5,643
0
33,177
L
Merlin
Rychu14
Merlin
6,928
675
0
1,944
8,651
3,330
410
6,124
2,527
57,587
0
W
11,293
1,583
453
6,013
12,163
20,336
0
529
11,634
52,979
0
L
Danzaburou
Tobitobman
Danzaburou
4,904
1,489
0
2,735
10,040
2,922
279
4,308
5,732
0
35,457
W
8,698
1,551
0
3,671
7,888
3,305
121
5,092
2,796
67,321
0
L
Cupid
maximsan
Cupid
4,664
2,833
65
3,585
11,013
3,595
738
8,689
2,235
0
40,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,298
Gold Earned
36,130
420
Minions Killed
381
0
Camps Cleared
0
1,407,426
Distance Traveled
1,344,351
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,880
392
20
1
0
279,984
1
L
Kali
7,537
502
109
7
0
301,148
0
W
Yemoja
7,050
470
51
3
0
249,098
0
W
Pele
7,883
526
75
5
0
298,878
6
W
Charybdis
6,506
434
63
4
0
260,712
0
L
Merlin
8,972
598
111
7
0
260,708
3
W
Artio
9,722
648
102
7
0
311,984
0
L
Danzaburou
6,734
449
58
4
0
269,598
3
W
Scylla
9,137
609
129
9
0
286,754
2
L
Cupid
7,007
467
83
6
0
232,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role