Player Matchup

Olorun
Olorun
Silver IV
BannerBoy26
Olorun
Silver IV
Level 97
God Stats
92W - 74L
1,485 SR
Queue Stats
377W - 386L
699 MMR
Solo
Artemis
Artemis
Gold III
GlitzyBirch3857
Artemis
Gold III
Level 159
God Stats
3W - 8L
1,329 SR
Queue Stats
222W - 202L
1,530 MMR
Solo
Vulcan
Vulcan
Silver I
IElucidatorl
Vulcan
Silver I
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
110W - 128L
1,149 MMR
Solo
Loki
Loki
Silver I
JoD Camz
Loki
Silver I
Level 64
God Stats
5W - 7L
1,468 SR
Queue Stats
169W - 165L
1,214 MMR
Solo
Bacchus
Bacchus
Bronze III
sebchachou
Bacchus
Bronze III
Level 37
God Stats
1W - 7L
1,407 SR
Queue Stats
5W - 17L
1,272 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 85
1,438 SR
1,173 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 89
1,516 SR
1,222 MMR
Athena
Athena
Gold V
 
Athena
Gold V
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
ProKer_
Baron Samedi
Bronze III
Level 88
God Stats
1W - 1L
1,522 SR
Queue Stats
33W - 31L
1,458 MMR
Party 1
Neith
Neith
Silver V
RainbowRug
Neith
Silver V
Level 85
God Stats
17W - 8L
1,599 SR
Queue Stats
247W - 242L
424 MMR
Solo
Erlang Shen
Erlang Shen
Bronze IV
SzakalTHC
Erlang Shen
Bronze IV
Level 45
God Stats
1W - 2L
1,404 SR
Queue Stats
3W - 10L
1,303 MMR
Solo
Osiris
Osiris
Bronze III
Xm-N2O
Osiris
Bronze III
Level 116
God Stats
3W - 2L
1,558 SR
Queue Stats
79W - 75L
1,427 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
3 / 4 / 1
8,218
548
8,879
11,389
3,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 2 / 1
8,045
536
5,206
8,440
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
12
1 / 7 / 1
7,282
485
6,383
8,643
2,920
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
13
2 / 3 / 2
7,860
524
5,605
8,394
3,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
sebchachou
Bacchus
10
1 / 3 / 1
6,286
419
2,955
12,056
4,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
Morgan Le FayAphroditeSolChang'eArtio

VS

Bans
YemojaGilgameshCerberusTiamatSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
3 / 0 / 7
7,432
495
3,804
11,127
6,294
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
ProKer_
Baron Samedi
14
7 / 2 / 7
8,868
591
7,869
9,596
4,237
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
14
1 / 2 / 3
8,028
535
8,410
8,508
2,593
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
SzakalTHC
Erlang Shen
13
0 / 3 / 1
7,420
495
2,850
6,140
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
Xm-N2O
Osiris
15
7 / 2 / 9
9,129
609
9,269
11,720
6,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
9
Kills
18
19
Deaths
9
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
0
7
6.5
L
Olorun
3
4
1
0.88
L
2
2
1
1.25
L
Vulcan
1
7
1
0.21
L
Loki
2
3
2
1
W
Baron Samedi
ProKer_
Baron Samedi
7
2
7
5.25
W
Neith
1
2
3
1.25
W
Erlang Shen
SzakalTHC
Erlang Shen
0
3
1
0.17
W
Osiris
Xm-N2O
Osiris
7
2
9
5.75
L
Bacchus
sebchachou
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,028
Damage
32,202
48,922
Taken
47,091
17,254
Mitigated
23,178
14,801
Healing
16,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,804
1,235
0
2,380
11,127
6,294
396
4,354
6,647
22,929
0
L
Olorun
8,879
4,914
37
4,533
11,389
3,652
1,189
1,432
9,957
45,574
0
L
5,206
2,173
0
4,229
8,440
2,646
0
2,012
6,428
0
59,152
L
Vulcan
6,383
1,710
0
1,110
8,643
2,920
0
2,658
5,985
36,165
0
L
Loki
5,605
1,592
0
1,301
8,394
3,386
0
2,704
5,690
0
49,573
W
Baron Samedi
ProKer_
Baron Samedi
7,869
715
1,718
4,437
9,596
4,237
1,187
3,908
5,546
52,361
0
W
Neith
8,410
4,646
0
4,409
8,508
2,593
448
2,285
6,223
0
60,600
W
Erlang Shen
SzakalTHC
Erlang Shen
2,850
1,146
0
902
6,140
3,079
1,176
2,672
3,468
0
33,514
W
Osiris
Xm-N2O
Osiris
9,269
4,178
0
2,272
11,720
6,975
0
4,597
6,990
0
54,142
L
Bacchus
sebchachou
Bacchus
2,955
207
0
3,591
12,056
4,650
0
2,973
9,083
13,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,691
Gold Earned
40,877
387
Minions Killed
399
0
Camps Cleared
0
1,327,295
Distance Traveled
1,484,471
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,432
495
43
3
0
311,967
4
L
Olorun
8,218
548
93
6
0
217,829
4
L
Artemis
8,045
536
119
8
0
250,770
7
L
Vulcan
7,282
485
74
5
0
257,348
4
L
Loki
7,860
524
78
5
0
317,743
4
W
Baron Samedi
8,868
591
85
6
0
274,159
4
W
Neith
8,028
535
110
7
0
266,528
5
W
Erlang Shen
7,420
495
74
5
0
289,608
3
W
Osiris
9,129
609
87
6
0
342,209
5
L
Bacchus
6,286
419
23
2
0
283,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role