Player Matchup

Chaac
Chaac
Dark-_-angle_30
Chaac
Level 15
God Stats
4W - 5L
1,698 SR
Queue Stats
29W - 32L
1,508 Elo+
Party 2
Scylla
Scylla
JakeSladeG
Scylla
Level 50
God Stats
21W - 39L
1,367 SR
Queue Stats
158W - 220L
1,365 Elo+
Solo
Ymir
Ymir
Mazii11
Ymir
Level 43
God Stats
3W - 0L
1,686 SR
Queue Stats
14W - 11L
1,509 Elo+
Solo
Bastet
Bastet
Omiti569125
Bastet
Level 125
God Stats
16W - 8L
1,610 SR
Queue Stats
425W - 384L
1,514 Elo+
Party 2
Izanami
Izanami
l_xX-BeanZ-Xx_l
Izanami
Level 63
God Stats
30W - 26L
1,416 SR
Queue Stats
170W - 202L
1,376 Elo+
Solo
Team Averages
Level 59
1,555 SR
1,455 Elo+

VS

Team Averages
Level 92
1,508 SR
1,427 Elo+
Sol
Sol
Anatelon
Sol
Level 144
God Stats
31W - 28L
1,519 SR
Queue Stats
1,042W - 1,167L
1,437 Elo+
Solo
Cthulhu
Cthulhu
KOGsimp
Cthulhu
Level 98
God Stats
2W - 2L
1,417 SR
Queue Stats
32W - 31L
1,493 Elo+
Party 1
Chernobog
Chernobog
Tagoelonzo
Chernobog
Level 29
God Stats
3W - 7L
1,408 SR
Queue Stats
32W - 38L
1,401 Elo+
Party 1
Ne Zha
Ne Zha
ZackFair057
Ne Zha
Level 145
God Stats
25W - 25L
1,543 SR
Queue Stats
237W - 293L
1,362 Elo+
Solo
Ra
Ra
justadrunkgaymer
Ra
Level 46
God Stats
5W - 2L
1,655 SR
Queue Stats
138W - 100L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
8,404
525
7,227
13,016
9,036
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
JakeSladeG
Scylla
15
2 / 4 / 4
8,866
554
3,988
9,100
2,565
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Mazii11
Ymir
12
2 / 2 / 3
7,673
480
5,825
8,676
5,516
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
16
10 / 1 / 0
10,056
629
7,722
10,184
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 2 / 1
7,266
454
3,602
4,959
1,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
6,519
407
4,234
6,133
2,119
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
KOGsimp
Cthulhu
12
1 / 1 / 1
6,778
424
5,022
9,790
8,242
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
Tagoelonzo
Chernobog
12
2 / 4 / 0
6,978
436
3,407
9,173
2,689
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
12
1 / 4 / 1
7,383
461
5,812
10,104
3,225
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
5 / 7 / 0
9,715
607
8,702
11,058
4,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
18
Kills
10
10
Deaths
18
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
2
1
0
2
W
Scylla
JakeSladeG
Scylla
2
4
4
1
L
Cthulhu
KOGsimp
Cthulhu
1
1
1
1.5
W
Ymir
Mazii11
Ymir
2
2
3
1.75
W
Bastet
10
1
0
10
L
Chernobog
Tagoelonzo
Chernobog
2
4
0
0.5
L
Ne Zha
1
4
1
0.38
L
5
7
0
0.71
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,364
Damage
27,177
45,935
Taken
46,258
22,019
Mitigated
20,727
10,867
Healing
10,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,234
1,486
0
3,285
6,133
2,119
0
0
5,745
21,519
0
W
7,227
1,110
0
6,583
13,016
9,036
904
5,547
7,469
0
42,565
W
Scylla
JakeSladeG
Scylla
3,988
365
0
1,940
9,100
2,565
0
5,401
3,437
55,566
0
L
Cthulhu
KOGsimp
Cthulhu
5,022
342
87
1,066
9,790
8,242
0
1,789
7,701
33,088
0
W
Ymir
Mazii11
Ymir
5,825
1,692
0
0
8,676
5,516
0
4,142
4,446
33,379
0
W
Bastet
7,722
3,009
0
437
10,184
3,466
0
1,638
8,532
0
60,071
L
Chernobog
Tagoelonzo
Chernobog
3,407
2,056
0
1,577
9,173
2,689
0
3,688
5,485
0
39,417
L
Ne Zha
5,812
888
0
1,578
10,104
3,225
302
286
9,722
0
45,382
L
8,702
679
212
2,375
11,058
4,452
0
4,050
7,008
73,710
0
W
3,602
2,711
0
1,907
4,959
1,436
236
836
4,093
0
35,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,265
Gold Earned
37,373
424
Minions Killed
407
0
Camps Cleared
0
1,343,623
Distance Traveled
1,300,848
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,519
407
57
4
0
140,314
1
W
Chaac
8,404
525
82
5
0
310,509
1
W
Scylla
8,866
554
101
6
0
275,075
3
L
Cthulhu
6,778
424
58
4
0
320,317
5
W
Ymir
7,673
480
63
4
0
260,425
5
W
Bastet
10,056
629
105
7
0
339,414
1
L
Chernobog
6,978
436
71
4
0
259,083
1
L
Ne Zha
7,383
461
79
5
0
284,595
4
L
Ra
9,715
607
142
9
0
296,539
4
W
Izanami
7,266
454
73
5
0
158,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role