Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
MGHO0OL_ZD
Sylvanus
Level 71
God Stats
4W - 5L
1,611 SR
Queue Stats
53W - 57L
1,461 Elo+
Solo
Baba Yaga
Baba Yaga
MissMilanen
Baba Yaga
Level 160
God Stats
173W - 77L
1,744 SR
Queue Stats
517W - 245L
1,722 Elo+
Party 1
Team Averages
Level 120
1,618 SR
1,561 Elo+

VS

Team Averages
Level 89
1,502 SR
1,663 Elo+
Gilgamesh
Gilgamesh
HeldenHorst0010
Gilgamesh
Level 123
God Stats
59W - 45L
1,601 SR
Queue Stats
94W - 90L
1,526 Elo+
Solo
Anubis
Anubis
KaosT_T
Anubis
Level 128
God Stats
2W - 3L
1,404 SR
Queue Stats
49W - 49L
1,590 Elo+
Solo
Ne Zha
Ne Zha
MainAnything
Ne Zha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 8L
1,872 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 3 / 4
10,940
576
9,118
15,937
12,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
MGHO0OL_ZD
Sylvanus
13
2 / 4 / 4
10,347
545
5,265
14,722
13,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baba Yaga
MissMilanen
Baba Yaga
15
2 / 3 / 5
11,033
581
12,846
12,835
3,449
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HeldenHorst0010
Gilgamesh
16
2 / 0 / 8
11,443
602
7,843
12,327
13,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
KaosT_T
Anubis
16
4 / 3 / 5
11,805
621
10,826
7,551
3,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
16
4 / 4 / 6
12,101
637
20,876
19,932
12,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
7
Kills
10
10
Deaths
7
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
4
1.67
W
Gilgamesh
HeldenHorst0010
Gilgamesh
2
0
8
6
W
Anubis
KaosT_T
Anubis
4
3
5
2.17
L
Sylvanus
MGHO0OL_ZD
Sylvanus
2
4
4
1
W
Ne Zha
4
4
6
1.75
L
Baba Yaga
MissMilanen
Baba Yaga
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,229
Damage
39,545
43,494
Taken
39,810
29,183
Mitigated
29,095
10,682
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,118
2,454
0
3,364
15,937
12,086
0
5,334
9,445
0
22,314
W
Gilgamesh
HeldenHorst0010
Gilgamesh
7,843
1,165
0
2,517
12,327
13,097
220
5,533
6,662
0
29,880
W
Anubis
KaosT_T
Anubis
10,826
112
0
2,543
7,551
3,025
538
3,698
3,726
62,823
0
L
Sylvanus
MGHO0OL_ZD
Sylvanus
5,265
1,067
1,478
3,742
14,722
13,648
64
4,141
9,488
20,371
3,686
W
Ne Zha
20,876
3,558
0
7,038
19,932
12,973
964
9,185
10,221
0
55,187
L
Baba Yaga
MissMilanen
Baba Yaga
12,846
137
0
2,098
12,835
3,449
0
1,776
10,381
52,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,320
Gold Earned
35,349
192
Minions Killed
233
4
Camps Cleared
12
888,650
Distance Traveled
1,025,545
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,940
576
47
2
2
322,109
6
W
Gilgamesh
11,443
602
43
2
4
396,781
2
W
Anubis
11,805
621
141
7
6
288,201
4
L
Sylvanus
10,347
545
46
2
1
246,039
6
W
Ne Zha
12,101
637
49
3
2
340,563
3
L
Baba Yaga
11,033
581
99
5
1
320,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role