Player Matchup

Pele
Pele
 
Pele
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CosbysCoughDrop
Horus
Level 69
God Stats
0W - 1L
1,692 SR
Queue Stats
232W - 231L
1,436 Elo+
Solo
Mercury
Mercury
Danielsnowly
Mercury
Level 56
God Stats
7W - 5L
1,867 SR
Queue Stats
505W - 519L
1,324 Elo+
Solo
Cerberus
Cerberus
JAG7368
Cerberus
Level 123
God Stats
23W - 15L
1,610 SR
Queue Stats
1,150W - 1,256L
1,382 Elo+
Solo
Team Averages
Level 79
1,634 SR
1,428 Elo+

VS

Team Averages
Level 76
1,535 SR
1,334 Elo+
Fenrir
Fenrir
 
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DragonLazarus
Cerberus
Level 157
God Stats
2W - 1L
1,683 SR
Queue Stats
163W - 169L
1,305 Elo+
Solo
Sun Wukong
Sun Wukong
Jackson Nemec
Sun Wukong
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,257 Elo+
Solo
Artemis
Artemis
Mixora
Artemis
Level 87
God Stats
2W - 2L
1,611 SR
Queue Stats
84W - 86L
1,277 Elo+
Solo
Bacchus
Bacchus
RWCC YETI
Bacchus
Level 45
God Stats
6W - 7L
1,380 SR
Queue Stats
149W - 160L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
6 / 6 / 8
11,445
818
11,406
19,203
12,495
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
 
Mulan
18
3 / 8 / 6
11,261
804
10,056
15,278
11,174
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
2 / 8 / 13
9,955
711
4,730
19,664
24,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Danielsnowly
Mercury
17
3 / 10 / 10
10,238
731
10,335
15,715
6,041
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
JAG7368
Cerberus
15
2 / 9 / 7
9,955
711
9,012
18,527
12,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
16 / 6 / 18
12,519
894
19,910
15,977
13,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
DragonLazarus
Cerberus
19
4 / 2 / 29
11,451
818
9,995
14,974
15,737
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
Jackson Nemec
Sun Wukong
15
1 / 5 / 28
10,080
720
7,970
14,478
10,893
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Mixora
Artemis
19
8 / 2 / 28
11,837
846
25,086
11,752
6,276
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
RWCC YETI
Bacchus
18
12 / 1 / 17
11,779
841
13,382
9,913
7,459
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
161
16
Kills
41
41
Deaths
16
44
Assists
120
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
6
8
1.67
L
Mulan
 
Mulan
3
8
6
0.75
W
Fenrir
 
Fenrir
16
6
18
4.17
L
2
8
13
1.06
L
Mercury
Danielsnowly
Mercury
3
10
10
0.8
W
Cerberus
DragonLazarus
Cerberus
4
2
29
9.25
L
Cerberus
JAG7368
Cerberus
2
9
7
0.61
W
Sun Wukong
Jackson Nemec
Sun Wukong
1
5
28
3
W
Artemis
Mixora
Artemis
8
2
28
11
W
Bacchus
RWCC YETI
Bacchus
12
1
17
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,539
Damage
76,343
88,387
Taken
67,094
65,950
Mitigated
54,017
21,861
Healing
19,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
11,406
2,137
1,464
5,735
19,203
12,495
1,030
5,724
13,479
0
24,175
L
Mulan
 
Mulan
10,056
1,297
32
1,435
15,278
11,174
0
3,821
11,457
0
23,649
W
Fenrir
 
Fenrir
19,910
4,941
700
1,327
15,977
13,652
1,681
2,209
13,768
0
29,864
L
4,730
1,723
3,554
3,676
19,664
24,224
315
5,836
13,828
0
10,330
L
Mercury
Danielsnowly
Mercury
10,335
6,105
359
2,092
15,715
6,041
0
4,144
11,571
0
20,658
W
Cerberus
DragonLazarus
Cerberus
9,995
949
1,190
3,924
14,974
15,737
394
1,833
13,141
23,547
0
L
Cerberus
JAG7368
Cerberus
9,012
679
1,194
2,320
18,527
12,016
0
4,868
13,659
25,228
0
W
Sun Wukong
Jackson Nemec
Sun Wukong
7,970
1,583
495
626
14,478
10,893
523
1,018
13,460
2,151
16,659
W
Artemis
Mixora
Artemis
25,086
12,038
1,030
4,316
11,752
6,276
1,875
2,583
9,169
0
46,811
W
Bacchus
RWCC YETI
Bacchus
13,382
1,297
2,083
3,475
9,913
7,459
281
1,369
8,544
20,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,854
Gold Earned
57,666
116
Minions Killed
129
0
Camps Cleared
0
1,109,684
Distance Traveled
1,339,698
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,445
818
19
1
0
238,687
2
L
Mulan
11,261
804
21
2
0
199,538
0
W
Fenrir
12,519
894
15
1
0
257,544
0
L
Horus
9,955
711
17
1
0
228,168
0
L
Mercury
10,238
731
22
2
0
244,191
0
W
Cerberus
11,451
818
47
3
0
271,408
0
L
Cerberus
9,955
711
37
3
0
199,100
1
W
Sun Wukong
10,080
720
13
1
0
263,286
0
W
Artemis
11,837
846
43
3
0
247,839
0
W
Bacchus
11,779
841
11
1
0
299,621
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role