Player Matchup

Cerberus
Cerberus
YourBuddyScott
Cerberus
Level 105
God Stats
15W - 16L
1,585 SR
Queue Stats
328W - 211L
1,544 Elo+
Party 1
Khepri
Khepri
jujuus25
Khepri
Level 130
God Stats
13W - 6L
1,640 SR
Queue Stats
385W - 246L
1,557 Elo+
Party 1
Rama
Rama
jwode93
Rama
Level 129
God Stats
3W - 2L
1,547 SR
Queue Stats
401W - 271L
1,555 Elo+
Party 1
Team Averages
Level 121
1,591 SR
1,552 Elo+

VS

Team Averages
Level 9
1,711 SR
1,754 Elo+
Fenrir
Fenrir
Lui495000
Fenrir
Level 14
God Stats
2W - 1L
1,727 SR
Queue Stats
3W - 1L
1,754 Elo+
Party 2
Thor
Thor
SoloDoubleChin
Thor
Level 8
God Stats
0W - 1L
1,906 SR
Queue Stats
3W - 1L
1,754 Elo+
Party 2
Merlin
Merlin
fatokay
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 3 / 2
7,708
642
7,193
16,763
9,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
jujuus25
Khepri
12
2 / 2 / 3
8,314
693
4,882
8,384
7,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
jwode93
Rama
12
3 / 3 / 3
7,971
664
5,351
9,054
5,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lui495000
Fenrir
11
1 / 2 / 7
7,776
648
5,895
7,150
6,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 4 / 3
8,778
732
13,227
12,303
11,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
fatokay
Merlin
13
2 / 0 / 3
8,129
677
10,160
6,525
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
6
Kills
8
8
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Lui495000
Fenrir
1
2
7
2.25
L
5
4
3
1.63
W
Cerberus
1
3
2
0.67
L
Merlin
fatokay
Merlin
2
0
3
3.5
W
Khepri
jujuus25
Khepri
2
2
3
1.75
W
Rama
jwode93
Rama
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,426
Damage
29,282
34,201
Taken
25,978
22,153
Mitigated
19,381
9,266
Healing
3,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Lui495000
Fenrir
5,895
1,411
0
546
7,150
6,330
0
3,544
3,606
0
8,967
L
13,227
4,143
0
1,699
12,303
11,103
0
4,688
7,615
0
30,781
W
Cerberus
7,193
598
0
5,911
16,763
9,029
0
5,588
9,913
15,993
0
L
Merlin
fatokay
Merlin
10,160
837
117
975
6,525
1,948
0
4,532
1,993
36,835
0
W
Khepri
jujuus25
Khepri
4,882
531
0
1,221
8,384
7,902
0
2,511
5,051
22,467
0
W
Rama
jwode93
Rama
5,351
3,966
0
2,134
9,054
5,222
0
1,540
6,743
0
24,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,993
Gold Earned
24,683
125
Minions Killed
139
3
Camps Cleared
7
645,904
Distance Traveled
650,218
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,776
648
9
1
2
248,319
1
L
Thor
8,778
732
37
3
4
187,038
1
W
Cerberus
7,708
642
40
3
0
232,523
2
L
Merlin
8,129
677
93
8
1
214,861
1
W
Khepri
8,314
693
23
2
1
224,778
1
W
Rama
7,971
664
62
5
2
188,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role