Player Matchup

Bacchus
Bacchus
CaptianLolz
Bacchus
Level 87
God Stats
3W - 2L
1,439 SR
Queue Stats
283W - 293L
1,538 Elo+
Party 2
Amaterasu
Amaterasu
LunchBoxMQ
Amaterasu
Level 28
God Stats
19W - 29L
1,445 SR
Queue Stats
88W - 112L
1,497 Elo+
Party 2
Janus
Janus
MrWombat23
Janus
Level 59
God Stats
13W - 12L
1,520 SR
Queue Stats
160W - 185L
1,519 Elo+
Party 2
Gilgamesh
Gilgamesh
Queuekumber
Gilgamesh
Level 108
God Stats
4W - 3L
1,518 SR
Queue Stats
103W - 122L
1,482 Elo+
Party 2
Izanami
Izanami
okcolin
Izanami
Level 92
God Stats
13W - 4L
1,696 SR
Queue Stats
81W - 64L
1,540 Elo+
Solo
Team Averages
Level 75
1,524 SR
1,515 Elo+

VS

Team Averages
Level 56
1,540 SR
1,518 Elo+
Gilgamesh
Gilgamesh
Anarchy121
Gilgamesh
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,483 Elo+
Party 3
Discordia
Discordia
GrimBearer
Discordia
Level 104
God Stats
5W - 2L
1,693 SR
Queue Stats
622W - 635L
1,505 Elo+
Solo
Tiamat
Tiamat
HellhoundxII
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,483 Elo+
Party 3
Anhur
Anhur
JpoBaggins
Anhur
Level 37
God Stats
16W - 16L
1,515 SR
Queue Stats
98W - 90L
1,570 Elo+
Party 1
Terra
Terra
Poormungandr
Terra
Level 29
God Stats
7W - 6L
1,493 SR
Queue Stats
118W - 117L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CaptianLolz
Bacchus
11
1 / 1 / 6
6,781
452
3,896
7,988
6,956
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
LunchBoxMQ
Amaterasu
13
0 / 1 / 3
7,563
504
3,334
11,041
8,250
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
14
3 / 2 / 4
8,504
567
8,278
6,523
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Queuekumber
Gilgamesh
13
7 / 2 / 2
8,508
567
4,447
10,691
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
okcolin
Izanami
16
8 / 6 / 6
9,637
642
17,451
16,266
5,428
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Anarchy121
Gilgamesh
10
4 / 1 / 0
7,433
496
3,018
5,827
1,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
GrimBearer
Discordia
14
2 / 2 / 2
8,387
559
9,388
7,092
2,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
11
2 / 6 / 2
7,304
487
7,783
12,141
6,795
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
12
2 / 5 / 3
7,364
491
4,711
10,521
2,372
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 5 / 5
7,137
476
7,585
16,396
12,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
19
Kills
11
12
Deaths
19
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Anarchy121
Gilgamesh
4
1
0
4
W
Bacchus
CaptianLolz
Bacchus
1
1
6
4
L
Discordia
GrimBearer
Discordia
2
2
2
1.5
L
Tiamat
2
6
2
0.5
L
Anhur
2
5
3
0.7
W
Amaterasu
LunchBoxMQ
Amaterasu
0
1
3
1.5
W
Janus
3
2
4
2.5
L
1
5
5
0.7
W
Gilgamesh
Queuekumber
Gilgamesh
7
2
2
4
W
Izanami
okcolin
Izanami
8
6
6
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,406
Damage
32,485
52,509
Taken
51,977
27,221
Mitigated
25,548
18,043
Healing
11,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Anarchy121
Gilgamesh
3,018
1,123
0
549
5,827
1,812
0
824
4,946
0
25,984
W
Bacchus
CaptianLolz
Bacchus
3,896
774
0
882
7,988
6,956
0
3,795
4,193
15,395
0
L
Discordia
GrimBearer
Discordia
9,388
0
0
1,350
7,092
2,115
291
3,356
3,602
55,965
0
L
Tiamat
7,783
1,829
0
3,350
12,141
6,795
260
2,007
10,054
27,504
0
L
Anhur
4,711
1,426
0
2,708
10,521
2,372
1,320
1,829
8,627
0
38,570
W
Amaterasu
LunchBoxMQ
Amaterasu
3,334
1,197
0
2,915
11,041
8,250
798
6,460
4,581
0
34,608
W
Janus
8,278
215
0
1,629
6,523
2,352
0
4,198
2,325
52,543
0
L
7,585
1,260
911
2,990
16,396
12,454
30
3,625
12,574
26,096
0
W
Gilgamesh
Queuekumber
Gilgamesh
4,447
821
0
4,154
10,691
4,235
0
4,142
6,549
0
43,690
W
Izanami
okcolin
Izanami
17,451
12,814
0
8,463
16,266
5,428
896
6,328
9,938
0
83,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,993
Gold Earned
37,625
437
Minions Killed
312
0
Camps Cleared
0
1,510,912
Distance Traveled
1,373,187
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,433
496
51
3
0
223,487
4
W
Bacchus
6,781
452
22
1
0
324,801
3
L
Discordia
8,387
559
115
8
0
303,965
3
L
Tiamat
7,304
487
45
3
0
250,998
1
L
Anhur
7,364
491
71
5
0
274,324
5
W
Amaterasu
7,563
504
82
5
0
299,531
1
W
Janus
8,504
567
125
8
0
330,240
2
L
Terra
7,137
476
30
2
0
320,413
5
W
Gilgamesh
8,508
567
84
6
0
300,277
0
W
Izanami
9,637
642
124
8
0
256,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role