Player Matchup

Terra
Terra
AWOLVC
Terra
Level 99
God Stats
5W - 7L
1,677 SR
Queue Stats
179W - 168L
1,579 Elo+
Party 1
Zhong Kui
Zhong Kui
Dfrederick99
Zhong Kui
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 171L
1,559 Elo+
Party 1
Chaac
Chaac
RelentlessKrAm
Chaac
Level 145
God Stats
2W - 1L
1,503 SR
Queue Stats
41W - 39L
1,535 Elo+
Party 1
Charybdis
Charybdis
TidalSplash5704
Charybdis
Level 129
God Stats
1W - 5L
1,557 SR
Queue Stats
179W - 178L
1,483 Elo+
Party 1
Mercury
Mercury
hawk020
Mercury
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 73L
1,522 Elo+
Party 1
Team Averages
Level 116
1,548 SR
1,536 Elo+

VS

Team Averages
Level 126
1,489 SR
1,545 Elo+
Da Ji
Da Ji
Hacuce
Da Ji
Level 122
God Stats
10W - 10L
1,266 SR
Queue Stats
152W - 143L
1,618 Elo+
Solo
Sun Wukong
Sun Wukong
Herthbul
Sun Wukong
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 51L
1,437 Elo+
Solo
The Morrigan
The Morrigan
Ikariss
The Morrigan
Level 81
God Stats
16W - 19L
1,560 SR
Queue Stats
573W - 576L
1,614 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PhoenixGhost
Ah Muzen Cab
Level 152
God Stats
625W - 583L
1,552 SR
Queue Stats
792W - 835L
1,521 Elo+
Solo
Nox
Nox
TheGuerriMen
Nox
Level 116
God Stats
20W - 16L
1,567 SR
Queue Stats
200W - 213L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AWOLVC
Terra
19
1 / 7 / 12
12,105
931
12,622
25,086
18,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
Dfrederick99
Zhong Kui
19
6 / 13 / 8
14,254
1,096
28,244
31,940
24,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 9 / 10
14,123
1,086
21,848
36,290
61,583
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
TidalSplash5704
Charybdis
19
2 / 5 / 8
12,923
994
8,488
17,655
6,552
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
hawk020
Mercury
18
2 / 17 / 10
12,015
924
9,115
27,570
10,810
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Hacuce
Da Ji
20
17 / 7 / 21
16,282
1,252
22,432
16,152
10,154
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
Herthbul
Sun Wukong
20
3 / 2 / 25
13,056
1,004
16,471
24,102
29,971
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Morrigan
Ikariss
The Morrigan
20
2 / 3 / 27
12,804
985
24,534
12,285
5,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
PhoenixGhost
Ah Muzen Cab
20
10 / 2 / 29
16,278
1,252
45,163
18,706
8,998
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
19 / 4 / 20
16,607
1,277
23,956
13,769
6,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
173
18
Kills
51
51
Deaths
18
48
Assists
122
Player
Kills
Deaths
Assists
KDA
L
Terra
AWOLVC
Terra
1
7
12
1
L
Zhong Kui
Dfrederick99
Zhong Kui
6
13
8
0.77
W
Da Ji
Hacuce
Da Ji
17
7
21
3.93
W
Sun Wukong
Herthbul
Sun Wukong
3
2
25
7.75
W
The Morrigan
Ikariss
The Morrigan
2
3
27
5.17
W
Ah Muzen Cab
PhoenixGhost
Ah Muzen Cab
10
2
29
12.25
L
7
9
10
1.33
W
19
4
20
7.25
L
Charybdis
TidalSplash5704
Charybdis
2
5
8
1.2
L
Mercury
hawk020
Mercury
2
17
10
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,317
Damage
132,556
138,541
Taken
85,014
121,729
Mitigated
60,998
24,869
Healing
10,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
AWOLVC
Terra
12,622
2,584
3,398
2,961
25,086
18,169
0
7,207
17,828
24,367
839
L
Zhong Kui
Dfrederick99
Zhong Kui
28,244
6,887
0
4,947
31,940
24,615
0
9,419
22,521
69,132
6,121
W
Da Ji
Hacuce
Da Ji
22,432
5,967
0
0
16,152
10,154
0
8,325
7,592
0
30,366
W
Sun Wukong
Herthbul
Sun Wukong
16,471
2,413
0
2,318
24,102
29,971
0
10,959
12,802
4,812
27,516
W
The Morrigan
Ikariss
The Morrigan
24,534
4,465
878
114
12,285
5,701
0
4,009
8,125
37,758
5,538
W
Ah Muzen Cab
PhoenixGhost
Ah Muzen Cab
45,163
26,435
1,718
4,838
18,706
8,998
0
8,269
10,084
0
92,504
L
21,848
4,964
201
12,131
36,290
61,583
0
12,643
23,595
0
50,851
W
23,956
457
0
507
13,769
6,174
0
6,393
6,944
38,240
0
L
Charybdis
TidalSplash5704
Charybdis
8,488
7,706
0
724
17,655
6,552
0
7,164
10,491
0
36,461
L
Mercury
hawk020
Mercury
9,115
5,517
0
507
27,570
10,810
0
10,817
16,753
0
15,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,420
Gold Earned
75,027
287
Minions Killed
228
5
Camps Cleared
13
1,163,752
Distance Traveled
1,245,605
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
12,105
931
16
1
2
270,791
0
L
Zhong Kui
14,254
1,096
135
10
1
216,383
0
W
Da Ji
16,282
1,252
25
2
3
238,501
0
W
Sun Wukong
13,056
1,004
28
2
1
254,949
0
W
The Morrigan
12,804
985
50
4
1
194,939
0
W
Ah Muzen Cab
16,278
1,252
92
7
7
280,736
5
L
Chaac
14,123
1,086
66
5
1
246,320
1
W
Nox
16,607
1,277
33
3
1
276,480
0
L
Charybdis
12,923
994
54
4
0
179,302
0
L
Mercury
12,015
924
16
1
1
250,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role