Player Matchup

Cthulhu
Cthulhu
Platinum V
BlackCraftHog
Cthulhu
Platinum V
Level 141
God Stats
25W - 28L
1,521 SR
Queue Stats
402W - 440L
1,687 MMR
Party 1
Ah Puch
Ah Puch
Gold V
DraterLlufReven
Ah Puch
Gold V
Level 146
God Stats
27W - 24L
1,641 SR
Queue Stats
441W - 407L
1,292 MMR
Party 1
Odin
Odin
Gold III
SillyBunny57849
Odin
Gold III
Level 125
God Stats
7W - 5L
1,669 SR
Queue Stats
188W - 206L
1,429 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,611 SR
1,469 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,568 SR
1,477 MMR
Medusa
Medusa
Silver V
 
Medusa
Silver V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
IG-Ca1ibreeze
Zhong Kui
Silver II
Level 105
God Stats
2W - 1L
1,875 SR
Queue Stats
6W - 6L
1,566 MMR
Solo
Hercules
Hercules
Bronze III
ToXiCDeZ
Hercules
Bronze III
Level 109
God Stats
0W - 3L
1,327 SR
Queue Stats
2W - 9L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 0 / 3
6,707
671
4,618
9,705
7,054
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
4 / 0 / 1
7,374
737
7,088
2,086
681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 0 / 2
6,451
645
3,213
5,410
2,100
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
Morgan Le FayPersephoneGilgameshAthenaChaac

VS

Bans
CabrakanYmirChernobogSobekTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
0 / 0 / 0
5,462
546
1,599
2,253
690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
IG-Ca1ibreeze
Zhong Kui
9
0 / 4 / 0
5,611
561
5,034
7,440
4,755
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
ToXiCDeZ
Hercules
10
0 / 1 / 0
5,617
562
3,155
8,882
6,629
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
5
Kills
0
0
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
W
Cthulhu
1
0
3
2.5
W
4
0
1
4.5
L
Zhong Kui
IG-Ca1ibreeze
Zhong Kui
0
4
0
0
W
0
0
2
1
L
Hercules
ToXiCDeZ
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,919
Damage
9,788
17,201
Taken
18,575
9,835
Mitigated
12,074
8,539
Healing
4,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,599
670
0
0
2,253
690
0
1,792
339
0
5,224
W
Cthulhu
4,618
223
386
5,149
9,705
7,054
117
2,521
7,184
19,662
0
W
7,088
109
0
1,451
2,086
681
0
794
1,292
24,683
0
L
Zhong Kui
IG-Ca1ibreeze
Zhong Kui
5,034
1,060
0
1,488
7,440
4,755
0
5,131
1,788
18,343
0
W
3,213
604
0
1,553
5,410
2,100
363
2,339
3,071
0
19,228
L
Hercules
ToXiCDeZ
Hercules
3,155
402
328
2,910
8,882
6,629
0
4,079
4,233
0
13,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,532
Gold Earned
16,690
128
Minions Killed
73
10
Camps Cleared
0
603,590
Distance Traveled
431,055
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,462
546
16
2
0
120,360
1
W
Cthulhu
6,707
671
43
4
2
207,743
3
W
Ah Puch
7,374
737
50
5
3
190,362
2
L
Zhong Kui
5,611
561
36
4
0
138,121
3
W
Odin
6,451
645
35
4
5
205,485
2
L
Hercules
5,617
562
21
2
0
172,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role