Player Matchup

Cerberus
Cerberus
Hornets27
Cerberus
Level 44
God Stats
3W - 2L
1,705 SR
Queue Stats
19W - 14L
1,491 Elo+
Party 1
Neith
Neith
MeanMemeMachine
Neith
Level 147
God Stats
7W - 7L
1,678 SR
Queue Stats
357W - 315L
1,625 Elo+
Party 1
Sun Wukong
Sun Wukong
Nephilim JR
Sun Wukong
Level 15
God Stats
5W - 6L
1,871 SR
Queue Stats
5W - 10L
1,418 Elo+
Party 1
Zhong Kui
Zhong Kui
ouchii
Zhong Kui
Level 138
God Stats
3W - 2L
1,768 SR
Queue Stats
124W - 105L
1,580 Elo+
Party 1
Ra
Ra
touchiii
Ra
Level 158
God Stats
0W - 1L
1,387 SR
Queue Stats
104W - 63L
1,645 Elo+
Party 1
Team Averages
Level 100
1,682 SR
1,552 Elo+

VS

Team Averages
Level 103
1,584 SR
1,487 Elo+
Nu Wa
Nu Wa
Deathchron
Nu Wa
Level 127
God Stats
6W - 7L
1,503 SR
Queue Stats
86W - 78L
1,460 Elo+
Solo
Kumbhakarna
Kumbhakarna
Dirseo
Kumbhakarna
Level 68
God Stats
16W - 10L
1,635 SR
Queue Stats
23W - 19L
1,535 Elo+
Party 2
Ne Zha
Ne Zha
OzWiggler
Ne Zha
Level 119
God Stats
33W - 15L
1,647 SR
Queue Stats
108W - 111L
1,490 Elo+
Party 2
Skadi
Skadi
SmokeUpXIII
Skadi
Level 120
God Stats
46W - 48L
1,470 SR
Queue Stats
47W - 48L
1,508 Elo+
Solo
Odin
Odin
gothshawty
Odin
Level 80
God Stats
7W - 5L
1,663 SR
Queue Stats
87W - 91L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hornets27
Cerberus
18
1 / 6 / 11
12,474
624
11,212
23,056
31,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
5 / 2 / 9
14,510
726
23,742
16,668
9,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Nephilim JR
Sun Wukong
17
1 / 5 / 5
11,452
573
7,185
18,037
20,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
ouchii
Zhong Kui
19
3 / 8 / 7
12,484
624
15,327
23,031
18,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
7 / 6 / 4
15,147
757
23,303
21,393
12,949
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
5 / 3 / 17
14,373
719
24,858
10,057
4,783
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kumbhakarna
Dirseo
Kumbhakarna
19
3 / 2 / 20
14,106
705
7,074
23,387
30,314
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
OzWiggler
Ne Zha
20
7 / 4 / 14
16,512
826
28,474
24,711
15,723
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 6 / 8
15,013
751
15,994
18,875
5,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
5 / 2 / 15
13,770
689
12,398
18,131
18,436
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
101
17
Kills
27
27
Deaths
17
36
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
5
3
17
4.5
W
Kumbhakarna
Dirseo
Kumbhakarna
3
2
20
6.5
L
Cerberus
Hornets27
Cerberus
1
6
11
1.08
L
5
2
9
4.75
L
Sun Wukong
Nephilim JR
Sun Wukong
1
5
5
0.7
W
Ne Zha
OzWiggler
Ne Zha
7
4
14
3.5
W
7
6
8
1.83
W
5
2
15
6.25
L
Zhong Kui
ouchii
Zhong Kui
3
8
7
0.81
L
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,769
Damage
88,798
102,185
Taken
95,161
92,753
Mitigated
75,219
30,202
Healing
20,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
24,858
6,718
1,776
4,044
10,057
4,783
1,056
6,885
2,824
69,271
0
W
Kumbhakarna
Dirseo
Kumbhakarna
7,074
556
0
2,280
23,387
30,314
53
10,987
10,804
14,459
0
L
Cerberus
Hornets27
Cerberus
11,212
245
35
3,584
23,056
31,148
105
7,520
15,335
32,259
0
L
23,742
6,143
0
5,608
16,668
9,068
1,427
6,423
10,160
0
88,863
L
Sun Wukong
Nephilim JR
Sun Wukong
7,185
225
0
2,506
18,037
20,623
0
5,758
12,147
6,857
30,766
W
Ne Zha
OzWiggler
Ne Zha
28,474
5,746
0
8,632
24,711
15,723
945
13,359
9,688
0
88,541
W
15,994
6,543
887
1,674
18,875
5,963
6,369
9,845
8,269
0
66,150
W
12,398
343
0
1,340
18,131
18,436
100
6,668
9,638
0
36,607
L
Zhong Kui
ouchii
Zhong Kui
15,327
589
0
5,916
23,031
18,965
593
8,201
14,742
49,447
0
L
23,303
1,605
6,347
6,206
21,393
12,949
355
4,575
16,737
87,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,067
Gold Earned
73,774
508
Minions Killed
411
11
Camps Cleared
5
1,663,386
Distance Traveled
1,759,971
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,373
719
83
4
1
322,298
2
W
Kumbhakarna
14,106
705
22
1
0
299,918
4
L
Cerberus
12,474
624
56
3
0
325,163
0
L
Neith
14,510
726
156
8
2
346,753
1
L
Sun Wukong
11,452
573
63
3
0
366,049
1
W
Ne Zha
16,512
826
130
7
3
403,218
6
W
Skadi
15,013
751
110
6
1
338,893
0
W
Odin
13,770
689
66
3
0
395,644
0
L
Zhong Kui
12,484
624
79
4
1
270,968
1
L
Ra
15,147
757
154
8
8
354,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role