Player Matchup

Kuzenbo
Kuzenbo
Platinum II
Obeytheefinesse
Kuzenbo
Platinum II
Level 159
God Stats
4W - 2L
2,055 SR
Queue Stats
33W - 19L
1,727 MMR
Party 1
Thoth
Thoth
Platinum II
RatHorse
Thoth
Platinum II
Level 75
God Stats
2W - 1L
1,737 SR
Queue Stats
25W - 12L
1,727 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
Starrific
Hou Yi
Platinum IV
Level 160
God Stats
10W - 3L
1,916 SR
Queue Stats
22W - 12L
1,731 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,903 SR
1,728 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,582 SR
1,612 MMR
Hercules
Hercules
Silver IV
DiegoAmmo
Hercules
Silver IV
Level 65
God Stats
0W - 1L
1,261 SR
Queue Stats
21W - 70L
1,024 MMR
Solo
Fenrir
Fenrir
Platinum V
GonzeusOP
Fenrir
Platinum V
Level 149
God Stats
11W - 16L
1,596 SR
Queue Stats
224W - 299L
1,793 MMR
Solo
Sol
Sol
Platinum II
RatSquid
Sol
Platinum II
Level 160
God Stats
2W - 2L
1,891 SR
Queue Stats
26W - 15L
2,020 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 8
10,438
746
8,058
11,311
14,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Thoth
RatHorse
Thoth
14
3 / 3 / 10
9,768
698
16,000
5,969
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Starrific
Hou Yi
14
7 / 3 / 5
9,973
712
11,895
10,123
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
GilgameshMorgan Le FaySobekTiamat

VS

Bans
OdinAthenaAchillesArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DiegoAmmo
Hercules
11
0 / 7 / 5
7,977
570
3,206
19,404
14,687
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
GonzeusOP
Fenrir
12
3 / 3 / 2
8,639
617
6,091
11,884
10,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 4 / 2
9,006
643
13,492
16,042
6,468
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
14
Kills
6
6
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
DiegoAmmo
Hercules
0
7
5
0.36
L
Fenrir
GonzeusOP
Fenrir
3
3
2
1.33
W
4
0
8
8
W
Thoth
RatHorse
Thoth
3
3
10
2.67
L
3
4
2
1
W
Hou Yi
Starrific
Hou Yi
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,953
Damage
22,789
27,403
Taken
47,330
20,123
Mitigated
31,763
2,664
Healing
11,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DiegoAmmo
Hercules
3,206
595
0
1,853
19,404
14,687
0
8,363
11,041
0
13,503
L
Fenrir
GonzeusOP
Fenrir
6,091
1,638
0
2,588
11,884
10,608
0
6,744
5,140
0
22,601
W
8,058
2,027
0
2,121
11,311
14,303
472
6,313
4,738
18,105
0
W
Thoth
RatHorse
Thoth
16,000
469
0
231
5,969
1,745
647
4,082
1,803
50,392
0
L
13,492
5,757
0
6,766
16,042
6,468
130
9,762
6,280
50,267
0
W
Hou Yi
Starrific
Hou Yi
11,895
6,061
0
312
10,123
4,075
1,749
3,523
6,184
0
28,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,179
Gold Earned
25,622
167
Minions Killed
147
5
Camps Cleared
7
814,665
Distance Traveled
761,216
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,977
570
23
2
1
236,158
3
L
Fenrir
8,639
617
39
3
3
270,023
2
W
Kuzenbo
10,438
746
31
2
1
301,807
1
W
Thoth
9,768
698
84
6
2
271,378
1
L
Sol
9,006
643
85
6
3
255,035
5
W
Hou Yi
9,973
712
52
4
2
241,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role