Player Matchup

Artemis
Artemis
MxG OvRSeRoK
Artemis
Level 118
God Stats
4W - 1L
1,818 SR
Queue Stats
104W - 111L
1,399 Elo+
Party 2
Odin
Odin
NeonIr8n
Odin
Level 8
God Stats
3W - 6L
1,428 SR
Queue Stats
24W - 29L
1,481 Elo+
Party 2
Fenrir
Fenrir
SaltyBarbosa03
Fenrir
Level 28
God Stats
8W - 3L
1,749 SR
Queue Stats
79W - 83L
1,492 Elo+
Solo
Team Averages
Level 51
1,665 SR
1,457 Elo+

VS

Team Averages
Level 56
1,477 SR
1,414 Elo+
Merlin
Merlin
BrotherSham
Merlin
Level 52
God Stats
29W - 46L
1,376 SR
Queue Stats
199W - 248L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
Idontcare31835
Sun Wukong
Level 7
God Stats
2W - 6L
1,353 SR
Queue Stats
7W - 25L
1,337 Elo+
Party 1
Bakasura
Bakasura
MrSoulHunter236
Bakasura
Level 108
God Stats
0W - 1L
1,702 SR
Queue Stats
119W - 139L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MxG OvRSeRoK
Artemis
17
7 / 4 / 9
13,729
686
17,244
17,760
6,177
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odin
17
2 / 2 / 16
13,132
657
6,885
11,640
7,869
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
11 / 2 / 6
14,083
704
18,372
15,644
5,730
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 3 / 4
12,086
604
16,834
11,604
6,349
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Idontcare31835
Sun Wukong
14
4 / 8 / 0
12,305
615
7,864
18,491
16,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bakasura
15
3 / 9 / 5
12,536
627
11,663
23,081
13,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
20
Kills
8
8
Deaths
20
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
3
4
1
L
Sun Wukong
Idontcare31835
Sun Wukong
4
8
0
0.5
L
Bakasura
3
9
5
0.61
W
Artemis
MxG OvRSeRoK
Artemis
7
4
9
2.88
W
Odin
2
2
16
5
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,501
Damage
36,361
45,044
Taken
53,176
19,776
Mitigated
36,070
8,852
Healing
8,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
16,834
95
79
3,049
11,604
6,349
64
155
11,449
62,552
0
L
Sun Wukong
Idontcare31835
Sun Wukong
7,864
1,883
0
836
18,491
16,678
101
0
18,491
0
27,032
L
Bakasura
11,663
6,888
0
4,386
23,081
13,043
0
243
22,838
0
24,792
W
Artemis
MxG OvRSeRoK
Artemis
17,244
6,431
0
4,601
17,760
6,177
2,583
6,836
9,498
0
93,890
W
Odin
6,885
571
0
1,590
11,640
7,869
591
4,901
5,750
0
30,583
W
18,372
2,329
0
2,661
15,644
5,730
120
5,783
8,867
0
34,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,944
Gold Earned
36,927
205
Minions Killed
198
10
Camps Cleared
8
1,093,208
Distance Traveled
1,018,234
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,086
604
118
6
2
338,499
9
L
Sun Wukong
12,305
615
26
1
1
324,357
0
L
Bakasura
12,536
627
54
3
5
355,378
4
W
Artemis
13,729
686
130
7
5
304,756
0
W
Odin
13,132
657
46
2
1
405,045
0
W
Fenrir
14,083
704
29
1
4
383,407
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role