Player Matchup

Anubis
Anubis
BaCoN GeOrMaN
Anubis
Level 121
God Stats
4W - 3L
1,089 SR
Queue Stats
303W - 290L
1,494 Elo+
Party 4
Athena
Athena
BeausBasher
Athena
Level 66
God Stats
3W - 2L
1,479 SR
Queue Stats
260W - 235L
1,481 Elo+
Solo
Izanami
Izanami
HaloHero
Izanami
Level 125
God Stats
11W - 7L
1,532 SR
Queue Stats
392W - 360L
1,520 Elo+
Party 4
Nike
Nike
JuavezLeblanco
Nike
Level 89
God Stats
23W - 13L
1,547 SR
Queue Stats
394W - 368L
1,491 Elo+
Party 3
Cthulhu
Cthulhu
SleepySam13
Cthulhu
Level 102
God Stats
24W - 11L
1,709 SR
Queue Stats
186W - 164L
1,529 Elo+
Party 3
Team Averages
Level 101
1,471 SR
1,503 Elo+

VS

Team Averages
Level 71
1,588 SR
1,517 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ItsAbu-
Anubis
Level 66
God Stats
11W - 20L
1,467 SR
Queue Stats
101W - 107L
1,463 Elo+
Party 2
Athena
Athena
OpTiKLoneWolf
Athena
Level 29
God Stats
18W - 12L
1,616 SR
Queue Stats
80W - 93L
1,452 Elo+
Party 1
Gilgamesh
Gilgamesh
Unstablelol
Gilgamesh
Level 67
God Stats
21W - 14L
1,673 SR
Queue Stats
257W - 222L
1,608 Elo+
Party 2
Danzaburou
Danzaburou
sadirexi
Danzaburou
Level 52
God Stats
15W - 5L
1,686 SR
Queue Stats
177W - 170L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 3
8,961
597
8,352
8,256
3,989
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
13
1 / 3 / 4
7,987
532
5,375
11,680
4,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
HaloHero
Izanami
17
9 / 1 / 1
10,705
714
11,869
10,200
4,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 0 / 10
8,246
550
4,676
9,573
6,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
SleepySam13
Cthulhu
13
1 / 1 / 4
8,056
537
6,860
10,034
6,191
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 2 / 1
8,309
554
7,858
10,953
6,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
ItsAbu-
Anubis
14
1 / 3 / 3
8,431
562
5,210
8,015
3,964
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 3 / 2
6,974
465
3,397
12,672
9,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Unstablelol
Gilgamesh
12
4 / 2 / 3
7,825
522
7,555
9,142
4,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
sadirexi
Danzaburou
10
0 / 6 / 1
6,370
425
3,580
9,705
2,385
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
16
Kills
8
8
Deaths
16
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
1
1.25
W
4
3
3
1.83
W
Athena
1
3
4
1
W
Izanami
HaloHero
Izanami
9
1
1
9.5
L
Anubis
ItsAbu-
Anubis
1
3
3
0.83
W
1
0
10
6
L
1
3
2
0.67
W
Cthulhu
SleepySam13
Cthulhu
1
1
4
3
L
Gilgamesh
Unstablelol
Gilgamesh
4
2
3
2.75
L
Danzaburou
sadirexi
Danzaburou
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,132
Damage
27,600
49,743
Taken
50,487
26,218
Mitigated
27,586
21,398
Healing
13,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,858
2,966
239
3,842
10,953
6,697
148
7,907
3,046
42,804
10,309
W
8,352
718
0
4,281
8,256
3,989
79
3,733
4,523
61,487
0
W
Athena
5,375
1,225
0
4,629
11,680
4,512
74
2,576
9,059
43,982
0
W
Izanami
HaloHero
Izanami
11,869
7,594
0
4,737
10,200
4,559
3,566
1,338
8,862
0
91,195
L
Anubis
ItsAbu-
Anubis
5,210
176
0
3,420
8,015
3,964
0
5,331
2,684
62,695
0
W
4,676
832
0
3,604
9,573
6,967
40
2,749
6,824
0
18,965
L
3,397
636
0
1,397
12,672
9,724
206
3,544
9,128
16,898
0
W
Cthulhu
SleepySam13
Cthulhu
6,860
225
0
4,147
10,034
6,191
47
4,562
5,238
43,287
0
L
Gilgamesh
Unstablelol
Gilgamesh
7,555
2,546
0
2,072
9,142
4,816
0
3,567
5,575
0
46,081
L
Danzaburou
sadirexi
Danzaburou
3,580
1,632
0
2,505
9,705
2,385
700
509
9,196
0
43,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,955
Gold Earned
37,909
482
Minions Killed
418
0
Camps Cleared
0
1,504,343
Distance Traveled
1,445,676
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,309
554
122
8
0
228,569
2
W
Anubis
8,961
597
108
7
0
273,429
6
W
Athena
7,987
532
92
6
0
301,674
3
W
Izanami
10,705
714
165
11
0
294,194
1
L
Anubis
8,431
562
118
8
0
269,228
1
W
Nike
8,246
550
27
2
0
325,874
6
L
Athena
6,974
465
24
2
0
317,843
1
W
Cthulhu
8,056
537
90
6
0
309,172
1
L
Gilgamesh
7,825
522
81
5
0
340,413
2
L
Danzaburou
6,370
425
73
5
0
289,623
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role