Player Matchup

Agni
Agni
CHAOS CARLO
Agni
Level 159
God Stats
3W - 2L
1,625 SR
Queue Stats
377W - 262L
1,523 Elo+
Party 1
Sol
Sol
HawtNHeavy
Sol
Level 128
God Stats
7W - 2L
1,915 SR
Queue Stats
536W - 506L
1,418 Elo+
Party 1
Tyr
Tyr
Miksel
Tyr
Level 128
God Stats
5W - 1L
1,529 SR
Queue Stats
69W - 56L
1,444 Elo+
Party 1
Ra
Ra
Silentparalysis
Ra
Level 114
God Stats
4W - 4L
1,500 SR
Queue Stats
174W - 189L
1,424 Elo+
Party 1
Artio
Artio
TheeCosmicQueen
Artio
Level 107
God Stats
18W - 12L
1,369 SR
Queue Stats
627W - 558L
1,440 Elo+
Party 1
Team Averages
Level 127
1,588 SR
1,450 Elo+

VS

Team Averages
Level 80
1,526 SR
1,558 Elo+
Medusa
Medusa
Bloodvortex4923
Medusa
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 42L
1,408 Elo+
Solo
Kali
Kali
HungBurger
Kali
Level 119
God Stats
0W - 1L
1,366 SR
Queue Stats
60W - 60L
1,537 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jtyccon
Ah Muzen Cab
Level 108
God Stats
2W - 1L
1,702 SR
Queue Stats
45W - 25L
1,660 Elo+
Party 3
Sylvanus
Sylvanus
aeszr
Sylvanus
Level 126
God Stats
1W - 1L
1,561 SR
Queue Stats
52W - 57L
1,489 Elo+
Party 2
Nemesis
Nemesis
rit842
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,695 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 13
10,762
897
21,835
10,113
5,433
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
11 / 3 / 17
11,473
956
21,713
12,180
5,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
Miksel
Tyr
17
5 / 2 / 21
10,301
858
8,959
17,390
12,978
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 1 / 23
9,871
823
8,990
5,790
3,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 1 / 23
11,235
936
5,909
20,019
32,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 6
8,293
691
10,740
13,478
6,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 7 / 6
8,446
704
9,066
15,889
12,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
Jtyccon
Ah Muzen Cab
18
5 / 4 / 4
10,020
835
14,790
16,911
19,826
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
aeszr
Sylvanus
14
1 / 7 / 6
8,866
739
7,045
16,053
18,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
rit842
Nemesis
13
3 / 9 / 1
8,110
676
7,444
14,246
13,563
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
33
34
Kills
10
10
Deaths
34
97
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
7
6
0.43
W
11
3
13
5.83
W
11
3
17
6.5
L
1
7
6
0.57
L
Ah Muzen Cab
Jtyccon
Ah Muzen Cab
5
4
4
1.75
W
Tyr
Miksel
Tyr
5
2
21
7.75
W
1
1
23
12.5
W
6
1
23
17.5
L
Sylvanus
aeszr
Sylvanus
1
7
6
0.57
L
Nemesis
rit842
Nemesis
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,406
Damage
49,085
65,492
Taken
76,577
59,592
Mitigated
70,022
28,140
Healing
27,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,740
5,672
111
1,611
13,478
6,176
803
11,962
1,516
0
25,438
W
21,835
2,004
1,408
1,662
10,113
5,433
1,017
1,088
9,025
38,826
0
W
21,713
7,921
166
1,941
12,180
5,523
3,268
818
11,362
46,449
0
L
9,066
1,931
769
5,428
15,889
12,309
85
11,318
4,571
0
15,609
L
Ah Muzen Cab
Jtyccon
Ah Muzen Cab
14,790
4,049
855
5,187
16,911
19,826
178
12,120
4,791
0
40,211
W
Tyr
Miksel
Tyr
8,959
1,206
645
6,147
17,390
12,978
143
1,902
15,488
0
13,036
W
8,990
782
5,012
1,283
5,790
3,470
698
693
5,097
25,983
0
W
5,909
581
3,297
6,579
20,019
32,188
224
2,544
17,475
10,523
0
L
Sylvanus
aeszr
Sylvanus
7,045
1,835
6,585
4,966
16,053
18,148
16
12,785
3,268
12,007
0
L
Nemesis
rit842
Nemesis
7,444
2,795
995
1,107
14,246
13,563
0
10,262
3,984
0
10,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,642
Gold Earned
43,735
160
Minions Killed
104
0
Camps Cleared
0
1,209,205
Distance Traveled
1,041,809
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,293
691
30
3
0
227,101
0
W
Agni
10,762
897
55
5
0
204,804
0
W
Sol
11,473
956
48
4
0
225,769
0
L
Kali
8,446
704
8
1
0
231,600
1
L
Ah Muzen Cab
10,020
835
49
4
0
210,440
1
W
Tyr
10,301
858
13
1
0
242,268
1
W
Ra
9,871
823
30
3
0
255,952
0
W
Artio
11,235
936
14
1
0
280,412
0
L
Sylvanus
8,866
739
12
1
0
173,432
1
L
Nemesis
8,110
676
5
0
0
199,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role