Player Matchup

Hercules
Hercules
Alchemylord87
Hercules
Level 69
God Stats
9W - 10L
1,317 SR
Queue Stats
287W - 300L
1,431 Elo+
Party 3
Neith
Neith
DevGuy
Neith
Level 28
God Stats
40W - 47L
1,449 SR
Queue Stats
117W - 150L
1,377 Elo+
Party 3
Nu Wa
Nu Wa
FerventFire
Nu Wa
Level 127
God Stats
8W - 10L
1,379 SR
Queue Stats
319W - 303L
1,534 Elo+
Party 2
Mercury
Mercury
PrinceDm
Mercury
Level 108
God Stats
52W - 45L
1,588 SR
Queue Stats
902W - 908L
1,490 Elo+
Party 2
Ravana
Ravana
iLLMinD3d94
Ravana
Level 18
God Stats
12W - 7L
1,666 SR
Queue Stats
185W - 226L
1,464 Elo+
Party 2
Team Averages
Level 70
1,480 SR
1,459 Elo+

VS

Team Averages
Level 87
1,529 SR
1,448 Elo+
Pele
Pele
 
Pele
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Cranny131313
Heimdallr
Level 85
God Stats
15W - 31L
1,445 SR
Queue Stats
425W - 545L
1,381 Elo+
Party 1
Kukulkan
Kukulkan
Ebon
Kukulkan
Level 46
God Stats
0W - 1L
1,736 SR
Queue Stats
19W - 25L
1,394 Elo+
Party 1
Hel
Hel
Greenlineguy
Hel
Level 66
God Stats
4W - 9L
1,402 SR
Queue Stats
420W - 503L
1,397 Elo+
Party 1
Hercules
Hercules
nainbravo1
Hercules
Level 136
God Stats
10W - 12L
1,560 SR
Queue Stats
225W - 203L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alchemylord87
Hercules
12
5 / 0 / 3
7,882
606
4,275
5,735
3,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
DevGuy
Neith
11
1 / 4 / 6
6,731
518
6,024
6,542
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 1 / 3
9,114
701
10,978
5,160
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
PrinceDm
Mercury
13
3 / 1 / 4
7,719
594
2,767
6,842
2,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
13
0 / 3 / 2
7,364
566
6,749
6,070
4,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
3 / 4 / 1
7,552
581
4,124
10,323
4,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Cranny131313
Heimdallr
10
1 / 4 / 3
6,278
483
3,978
9,232
3,467
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Ebon
Kukulkan
9
0 / 5 / 1
5,420
417
1,124
6,280
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 2 / 1
5,856
450
3,531
5,898
3,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
nainbravo1
Hercules
12
3 / 2 / 0
7,196
554
3,654
10,398
6,205
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
17
Kills
9
9
Deaths
17
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
4
1
0.88
W
Hercules
Alchemylord87
Hercules
5
0
3
6.5
L
Heimdallr
Cranny131313
Heimdallr
1
4
3
0.63
W
Neith
DevGuy
Neith
1
4
6
1
L
Kukulkan
Ebon
Kukulkan
0
5
1
0.1
W
8
1
3
9.5
L
2
2
1
1.25
W
Mercury
PrinceDm
Mercury
3
1
4
5
W
Ravana
0
3
2
0.33
L
Hercules
nainbravo1
Hercules
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,793
Damage
16,411
30,349
Taken
42,131
14,656
Mitigated
19,803
7,739
Healing
10,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,124
1,178
0
290
10,323
4,738
0
2,807
7,345
0
54,013
W
Hercules
Alchemylord87
Hercules
4,275
1,408
0
2,670
5,735
3,387
238
1,710
4,025
0
24,179
L
Heimdallr
Cranny131313
Heimdallr
3,978
1,791
0
2,140
9,232
3,467
0
468
8,696
0
34,483
W
Neith
DevGuy
Neith
6,024
2,145
0
1,447
6,542
2,428
0
1,221
5,321
0
36,394
L
Kukulkan
Ebon
Kukulkan
1,124
133
0
901
6,280
1,790
54
3,453
2,555
20,009
0
W
10,978
2,142
144
1,270
5,160
1,708
477
1,205
3,955
52,623
0
L
3,531
468
1,419
1,923
5,898
3,603
0
1,772
3,920
26,381
0
W
Mercury
PrinceDm
Mercury
2,767
1,094
0
702
6,842
2,441
345
635
6,207
0
51,826
W
Ravana
6,749
1,676
0
1,506
6,070
4,692
255
0
6,070
0
41,098
L
Hercules
nainbravo1
Hercules
3,654
1,385
0
4,247
10,398
6,205
0
1,587
8,637
0
33,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,810
Gold Earned
32,302
379
Minions Killed
347
0
Camps Cleared
0
1,362,074
Distance Traveled
1,217,713
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,552
581
106
8
0
262,316
3
W
Hercules
7,882
606
44
3
0
235,971
6
L
Heimdallr
6,278
483
66
5
0
226,496
3
W
Neith
6,731
518
57
4
0
275,392
0
L
Kukulkan
5,420
417
40
3
0
224,112
2
W
Nu Wa
9,114
701
98
8
0
271,708
4
L
Hel
5,856
450
50
4
0
240,531
6
W
Mercury
7,719
594
94
7
0
312,946
0
W
Ravana
7,364
566
86
7
0
266,057
3
L
Hercules
7,196
554
85
7
0
264,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role