Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Coya1523
Cthulhu
Level 68
God Stats
2W - 2L
1,628 SR
Queue Stats
45W - 55L
1,485 Elo+
Party 2
Athena
Athena
Ghost-Sniper0817
Athena
Level 108
God Stats
5W - 8L
1,506 SR
Queue Stats
123W - 127L
1,464 Elo+
Party 2
Cabrakan
Cabrakan
ITZChapotime7
Cabrakan
Level 124
God Stats
8W - 5L
1,801 SR
Queue Stats
103W - 99L
1,510 Elo+
Party 2
Ymir
Ymir
The_Dany_19
Ymir
Level 68
God Stats
25W - 16L
1,600 SR
Queue Stats
67W - 77L
1,484 Elo+
Party 2
Team Averages
Level 85
1,607 SR
1,489 Elo+

VS

Team Averages
Level 110
1,560 SR
1,489 Elo+
Ullr
Ullr
BearRiky
Ullr
Level 126
God Stats
5W - 10L
1,479 SR
Queue Stats
893W - 843L
1,550 Elo+
Party 1
Agni
Agni
BinnualName6
Agni
Level 141
God Stats
1W - 3L
1,566 SR
Queue Stats
462W - 442L
1,496 Elo+
Party 1
Cerberus
Cerberus
DevastadorDev
Cerberus
Level 86
God Stats
21W - 15L
1,511 SR
Queue Stats
243W - 260L
1,435 Elo+
Solo
Awilix
Awilix
Kungfoo_Samurai
Awilix
Level 87
God Stats
10W - 15L
1,401 SR
Queue Stats
388W - 495L
1,431 Elo+
Solo
King Arthur
King Arthur
NEVER-A-JOKER
King Arthur
Level 109
God Stats
2W - 2L
1,843 SR
Queue Stats
120W - 119L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
1 / 0 / 1
7,323
610
4,212
6,221
5,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
Coya1523
Cthulhu
10
0 / 1 / 2
5,997
500
1,719
4,435
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 3
6,396
533
3,169
3,863
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
ITZChapotime7
Cabrakan
13
5 / 0 / 1
7,424
619
3,260
7,867
4,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
2 / 2 / 1
6,026
502
2,848
7,694
3,876
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
11
1 / 0 / 2
6,196
516
2,974
3,007
862
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 1
6,895
575
1,698
5,276
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
DevastadorDev
Cerberus
9
1 / 3 / 1
5,291
441
2,348
7,674
3,229
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 3 / 0
5,916
493
5,343
6,967
1,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
NEVER-A-JOKER
King Arthur
11
0 / 1 / 0
5,880
490
3,457
7,773
5,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
9
Kills
4
4
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
1
1.5
L
Ullr
1
0
2
2
L
0
2
1
0.25
W
Cthulhu
Coya1523
Cthulhu
0
1
2
1
L
Cerberus
DevastadorDev
Cerberus
1
3
1
0.5
W
1
1
3
2.5
W
Cabrakan
ITZChapotime7
Cabrakan
5
0
1
5.5
L
2
3
0
0.67
L
King Arthur
NEVER-A-JOKER
King Arthur
0
1
0
0
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,208
Damage
15,820
30,080
Taken
30,697
17,446
Mitigated
13,199
5,717
Healing
5,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,212
2,324
0
2,500
6,221
5,802
338
0
5,649
43,714
0
L
Ullr
2,974
1,276
0
125
3,007
862
0
815
2,192
0
41,626
L
1,698
227
0
646
5,276
1,687
0
2,460
2,816
46,507
0
W
Cthulhu
Coya1523
Cthulhu
1,719
87
0
1,117
4,435
1,615
0
1,222
3,213
29,731
0
L
Cerberus
DevastadorDev
Cerberus
2,348
213
23
1,133
7,674
3,229
0
4,812
2,862
19,258
0
W
3,169
875
0
516
3,863
1,232
0
904
2,959
29,504
0
W
Cabrakan
ITZChapotime7
Cabrakan
3,260
612
0
1,458
7,867
4,921
0
476
7,391
48,114
0
L
5,343
2,562
0
250
6,967
1,882
0
3,232
3,735
0
33,629
L
King Arthur
NEVER-A-JOKER
King Arthur
3,457
605
0
3,043
7,773
5,539
0
3,889
3,884
0
32,026
W
2,848
1,002
27
99
7,694
3,876
0
1,444
6,250
25,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,166
Gold Earned
30,178
370
Minions Killed
368
0
Camps Cleared
0
1,154,035
Distance Traveled
1,157,000
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,323
610
114
10
0
189,541
1
L
Ullr
6,196
516
77
6
0
244,275
5
L
Agni
6,895
575
90
8
0
239,642
3
W
Cthulhu
5,997
500
51
4
0
225,167
0
L
Cerberus
5,291
441
69
6
0
225,950
1
W
Athena
6,396
533
77
6
0
251,086
0
W
Cabrakan
7,424
619
93
8
0
246,960
0
L
Awilix
5,916
493
65
5
0
244,606
0
L
King Arthur
5,880
490
67
6
0
202,527
3
W
Ymir
6,026
502
35
3
0
241,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role