Player Matchup

Nemesis
Nemesis
EmiViGo
Nemesis
Level 27
God Stats
4W - 8L
1,322 SR
Queue Stats
70W - 71L
1,314 Elo+
Solo
Nu Wa
Nu Wa
KingBooty4lyfe
Nu Wa
Level 24
God Stats
2W - 3L
1,515 SR
Queue Stats
15W - 17L
1,281 Elo+
Solo
Raijin
Raijin
M13m0
Raijin
Level 28
God Stats
18W - 7L
1,628 SR
Queue Stats
113W - 108L
1,424 Elo+
Solo
Charybdis
Charybdis
RUTHL3SSMAT3
Charybdis
Level 29
God Stats
7W - 10L
1,369 SR
Queue Stats
156W - 182L
1,402 Elo+
Solo
Cthulhu
Cthulhu
xbobisafishx
Cthulhu
Level 28
God Stats
2W - 0L
1,667 SR
Queue Stats
18W - 11L
1,436 Elo+
Solo
Team Averages
Level 27
1,500 SR
1,371 Elo+

VS

Team Averages
Level 19
1,452 SR
1,355 Elo+
Vamana
Vamana
ComaToastGoblin
Vamana
Level 25
God Stats
0W - 2L
1,490 SR
Queue Stats
57W - 66L
1,290 Elo+
Solo
Kali
Kali
KND_Chacall-YT
Kali
Level 23
God Stats
5W - 4L
1,389 SR
Queue Stats
192W - 250L
1,386 Elo+
Party 1
Izanami
Izanami
Radundeadgirl
Izanami
Level 16
God Stats
6W - 9L
1,379 SR
Queue Stats
11W - 21L
1,207 Elo+
Solo
Arachne
Arachne
XxNoToRiUs_Boy_
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 161L
1,391 Elo+
Party 1
Olorun
Olorun
dnphong
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EmiViGo
Nemesis
12
4 / 0 / 4
7,513
626
3,937
6,175
1,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
5 / 0 / 5
7,275
606
7,823
4,363
1,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
M13m0
Raijin
13
11 / 0 / 4
8,577
715
8,170
5,168
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
RUTHL3SSMAT3
Charybdis
12
8 / 0 / 4
7,273
606
4,995
6,298
1,882
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
xbobisafishx
Cthulhu
11
2 / 0 / 7
6,685
557
3,734
7,704
3,001
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,932
411
1,739
7,296
2,541
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 4 / 0
4,784
399
2,045
6,154
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
9
0 / 6 / 0
5,171
431
840
6,056
1,566
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 0
4,738
395
2,871
6,995
2,002
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Olorun
dnphong
Olorun
7
0 / 12 / 0
4,735
395
2,386
10,035
2,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
0
30
Kills
0
0
Deaths
30
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Nemesis
EmiViGo
Nemesis
4
0
4
6
L
0
4
0
0
W
5
0
5
7.5
W
Raijin
M13m0
Raijin
11
0
4
13
W
Charybdis
RUTHL3SSMAT3
Charybdis
8
0
4
10
L
Izanami
0
6
0
0
L
0
4
0
0
L
Olorun
dnphong
Olorun
0
12
0
0
W
Cthulhu
xbobisafishx
Cthulhu
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,659
Damage
9,881
29,708
Taken
36,536
10,294
Mitigated
11,066
11,310
Healing
3,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,739
588
0
1,097
7,296
2,541
445
4,372
2,847
0
22,369
W
Nemesis
EmiViGo
Nemesis
3,937
1,611
0
1,240
6,175
1,914
0
386
5,789
0
54,997
L
2,045
554
0
336
6,154
2,066
0
1,920
4,234
0
15,201
W
7,823
2,482
0
1,485
4,363
1,555
677
0
4,363
43,102
0
W
Raijin
M13m0
Raijin
8,170
979
72
3,161
5,168
1,942
1,139
1,131
4,037
45,518
0
W
Charybdis
RUTHL3SSMAT3
Charybdis
4,995
2,153
0
1,948
6,298
1,882
212
345
5,953
0
38,353
L
Izanami
840
629
0
892
6,056
1,566
1,240
3,927
2,012
0
28,272
L
2,871
2,305
0
526
6,995
2,002
63
3,701
3,278
0
10,325
L
Olorun
dnphong
Olorun
2,386
1,342
0
494
10,035
2,891
264
5,237
4,438
13,691
1,231
W
Cthulhu
xbobisafishx
Cthulhu
3,734
425
0
3,404
7,704
3,001
261
0
7,704
19,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,323
Gold Earned
24,360
365
Minions Killed
155
0
Camps Cleared
0
1,135,308
Distance Traveled
1,094,723
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,932
411
36
3
0
240,326
3
W
Nemesis
7,513
626
102
9
0
281,989
0
L
Kali
4,784
399
22
2
0
241,210
0
W
Nu Wa
7,275
606
67
6
0
204,386
3
W
Raijin
8,577
715
94
8
0
175,312
0
W
Charybdis
7,273
606
69
6
0
236,563
2
L
Izanami
5,171
431
61
5
0
197,500
3
L
Arachne
4,738
395
18
2
0
235,674
0
L
Olorun
4,735
395
18
2
0
180,013
1
W
Cthulhu
6,685
557
33
3
0
237,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role