Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Hectoru98
Xing Tian
Level 56
God Stats
2W - 3L
1,358 SR
Queue Stats
168W - 167L
1,423 Elo+
Party 1
Danzaburou
Danzaburou
LE0NiIDAS
Danzaburou
Level 27
God Stats
3W - 4L
1,384 SR
Queue Stats
150W - 150L
1,423 Elo+
Party 1
Sol
Sol
Noloko25
Sol
Level 80
God Stats
12W - 7L
1,646 SR
Queue Stats
362W - 360L
1,391 Elo+
Party 1
Hera
Hera
dontuti
Hera
Level 26
God Stats
1W - 2L
1,274 SR
Queue Stats
93W - 105L
1,394 Elo+
Party 1
Team Averages
Level 62
1,432 SR
1,426 Elo+

VS

Team Averages
Level 87
1,544 SR
1,400 Elo+
Tiamat
Tiamat
BoltAct
Tiamat
Level 46
God Stats
11W - 7L
1,563 SR
Queue Stats
203W - 236L
1,388 Elo+
Party 2
Ra
Ra
Dream3RS
Ra
Level 124
God Stats
3W - 2L
1,678 SR
Queue Stats
130W - 103L
1,412 Elo+
Solo
Mulan
Mulan
HaniKW
Mulan
Level 94
God Stats
9W - 10L
1,543 SR
Queue Stats
693W - 724L
1,425 Elo+
Party 2
Fenrir
Fenrir
MustaphaQ8
Fenrir
Level 64
God Stats
42W - 28L
1,438 SR
Queue Stats
660W - 713L
1,402 Elo+
Party 2
Anhur
Anhur
kreatinchik
Anhur
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
3 / 5 / 8
10,253
789
13,813
20,507
26,532
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Hectoru98
Xing Tian
14
3 / 6 / 7
9,479
729
6,793
19,430
25,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
LE0NiIDAS
Danzaburou
15
2 / 9 / 9
9,284
714
7,578
13,655
5,702
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 4 / 8
10,657
820
19,935
12,903
5,268
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
dontuti
Hera
16
3 / 6 / 5
9,391
722
7,990
9,733
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BoltAct
Tiamat
18
5 / 2 / 22
10,737
826
16,279
11,176
8,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
4 / 4 / 15
10,905
839
15,812
13,753
5,505
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
HaniKW
Mulan
19
9 / 2 / 17
11,334
872
13,624
24,831
19,515
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
MustaphaQ8
Fenrir
17
8 / 4 / 15
10,745
827
12,589
13,495
9,036
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
4 / 4 / 16
10,180
783
8,350
10,527
4,450
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
115
16
Kills
30
30
Deaths
16
37
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
5
8
1.4
W
Tiamat
BoltAct
Tiamat
5
2
22
8
W
4
4
15
2.88
W
Mulan
HaniKW
Mulan
9
2
17
8.75
L
Xing Tian
Hectoru98
Xing Tian
3
6
7
1.08
L
Danzaburou
LE0NiIDAS
Danzaburou
2
9
9
0.72
W
Fenrir
MustaphaQ8
Fenrir
8
4
15
3.88
L
5
4
8
2.25
L
Hera
dontuti
Hera
3
6
5
0.92
W
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,109
Damage
66,654
76,228
Taken
73,782
67,003
Mitigated
47,141
20,569
Healing
35,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
13,813
3,928
2,694
4,360
20,507
26,532
0
7,767
12,740
22,053
0
W
Tiamat
BoltAct
Tiamat
16,279
704
1,693
3,840
11,176
8,635
602
6,812
4,364
34,092
0
W
15,812
1,626
8,115
4,707
13,753
5,505
620
12,716
1,037
40,696
0
W
Mulan
HaniKW
Mulan
13,624
1,558
1,261
9,501
24,831
19,515
592
12,501
12,330
0
25,189
L
Xing Tian
Hectoru98
Xing Tian
6,793
279
2,220
2,685
19,430
25,077
367
7,941
11,489
9,623
0
L
Danzaburou
LE0NiIDAS
Danzaburou
7,578
3,370
1,188
783
13,655
5,702
236
6,986
6,669
0
14,935
W
Fenrir
MustaphaQ8
Fenrir
12,589
1,527
2,596
2,598
13,495
9,036
1,096
8,476
5,019
0
19,460
L
19,935
5,218
735
4,523
12,903
5,268
587
5,476
7,427
43,312
0
L
Hera
dontuti
Hera
7,990
2,052
720
661
9,733
4,424
509
3,921
5,812
16,575
0
W
8,350
2,584
586
851
10,527
4,450
2,198
8,026
2,501
0
21,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,064
Gold Earned
53,901
101
Minions Killed
159
0
Camps Cleared
0
1,188,551
Distance Traveled
1,258,094
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,253
789
12
1
0
244,911
0
W
Tiamat
10,737
826
30
2
0
272,599
0
W
Ra
10,905
839
64
5
0
250,039
2
W
Mulan
11,334
872
28
2
0
255,315
0
L
Xing Tian
9,479
729
4
0
0
232,304
0
L
Danzaburou
9,284
714
16
1
0
215,146
0
W
Fenrir
10,745
827
13
1
0
251,227
0
L
Sol
10,657
820
55
4
0
260,825
0
L
Hera
9,391
722
14
1
0
235,365
0
W
Anhur
10,180
783
24
2
0
228,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role