Player Matchup

Loki
Loki
KoRn Capalot
Loki
Level 29
God Stats
0W - 5L
1,186 SR
Queue Stats
60W - 97L
1,235 Elo+
Party 2
Zeus
Zeus
KoRn Lampost
Zeus
Level 57
God Stats
1W - 1L
1,649 SR
Queue Stats
105W - 142L
1,326 Elo+
Party 2
Kuzenbo
Kuzenbo
KoRn Trickzy
Kuzenbo
Level 42
God Stats
12W - 16L
1,453 SR
Queue Stats
114W - 149L
1,309 Elo+
Party 2
Rama
Rama
chamerleon
Rama
Level 73
God Stats
3W - 12L
1,363 SR
Queue Stats
87W - 121L
1,332 Elo+
Solo
Bellona
Bellona
kapKanGoat
Bellona
Level 16
God Stats
6W - 17L
1,284 SR
Queue Stats
17W - 29L
1,282 Elo+
Party 2
Team Averages
Level 43
1,387 SR
1,297 Elo+

VS

Team Averages
Level 71
1,352 SR
1,428 Elo+
Bacchus
Bacchus
ChristmasCarel
Bacchus
Level 67
God Stats
2W - 1L
1,559 SR
Queue Stats
7W - 16L
1,333 Elo+
Party 1
Raijin
Raijin
INDIG0M0NKEY
Raijin
Level 66
God Stats
3W - 8L
1,313 SR
Queue Stats
53W - 78L
1,438 Elo+
Party 1
Ao Kuang
Ao Kuang
IRONMAN6VI
Ao Kuang
Level 96
God Stats
2W - 8L
1,113 SR
Queue Stats
226W - 237L
1,526 Elo+
Party 1
Neith
Neith
Itsfineimfine
Neith
Level 81
God Stats
177W - 190L
1,506 SR
Queue Stats
273W - 317L
1,365 Elo+
Solo
Cu Chulainn
Cu Chulainn
Punchinbears
Cu Chulainn
Level 47
God Stats
4W - 10L
1,268 SR
Queue Stats
43W - 55L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 2
9,389
469
6,791
12,767
4,177
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 11 / 2
8,906
445
9,313
13,225
4,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
KoRn Trickzy
Kuzenbo
13
1 / 1 / 3
8,486
424
6,467
15,657
14,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 5 / 3
9,051
453
3,916
10,186
3,339
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
kapKanGoat
Bellona
15
2 / 5 / 0
9,395
470
5,929
16,784
12,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 10
9,592
480
7,663
13,769
16,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
18
8 / 1 / 6
11,072
554
10,600
10,762
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
IRONMAN6VI
Ao Kuang
17
8 / 4 / 5
10,619
531
13,075
19,045
7,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 1 / 5
9,652
483
9,798
13,471
4,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Punchinbears
Cu Chulainn
17
2 / 2 / 4
10,596
530
11,439
17,994
14,536
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
8
Kills
24
24
Deaths
9
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
W
Raijin
8
1
6
11
W
Ao Kuang
IRONMAN6VI
Ao Kuang
8
4
5
2.63
W
2
1
5
4.5
L
2
2
2
1.5
L
1
11
2
0.18
L
Kuzenbo
KoRn Trickzy
Kuzenbo
1
1
3
2.5
W
Cu Chulainn
Punchinbears
Cu Chulainn
2
2
4
2
L
2
5
3
0.7
L
Bellona
kapKanGoat
Bellona
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,416
Damage
52,575
68,619
Taken
75,041
38,634
Mitigated
46,408
8,374
Healing
25,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,663
1,293
979
4,159
13,769
16,218
656
6,247
7,522
18,045
0
W
Raijin
10,600
435
72
3,291
10,762
3,966
1,363
5,198
5,564
76,305
0
W
Ao Kuang
IRONMAN6VI
Ao Kuang
13,075
5,391
0
5,556
19,045
7,280
1,544
4,527
14,426
74,562
0
W
9,798
3,315
0
5,390
13,471
4,408
882
4,326
9,145
0
83,549
L
6,791
1,677
0
1,305
12,767
4,177
212
6,463
6,209
0
61,140
L
9,313
956
0
970
13,225
4,155
529
9,710
3,515
55,154
0
L
Kuzenbo
KoRn Trickzy
Kuzenbo
6,467
2,385
0
1,590
15,657
14,335
344
6,178
9,479
29,811
0
W
Cu Chulainn
Punchinbears
Cu Chulainn
11,439
1,714
0
6,201
17,994
14,536
991
3,765
13,538
11,985
65,640
L
3,916
2,310
0
1,075
10,186
3,339
1,511
4,990
5,145
0
35,390
L
Bellona
kapKanGoat
Bellona
5,929
2,008
0
3,434
16,784
12,628
271
5,391
10,516
0
39,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,227
Gold Earned
51,531
395
Minions Killed
563
0
Camps Cleared
0
1,767,341
Distance Traveled
1,828,215
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,592
480
14
1
0
382,088
2
W
Raijin
11,072
554
144
7
0
365,176
4
W
Ao Kuang
10,619
531
114
6
0
387,733
3
W
Neith
9,652
483
136
7
0
335,151
1
L
Loki
9,389
469
100
5
0
409,226
2
L
Zeus
8,906
445
105
5
0
296,326
3
L
Kuzenbo
8,486
424
37
2
0
398,406
1
W
Cu Chulainn
10,596
530
155
8
0
358,067
2
L
Rama
9,051
453
81
4
0
294,005
0
L
Bellona
9,395
470
72
4
0
369,378
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role